Pogo crossword cove answers

If Tales Is In Continuity, So Is Stitchline, And Not Because Of Frailty Or Animatronic Apocalypse

2023.06.04 03:21 VideoGameChronology If Tales Is In Continuity, So Is Stitchline, And Not Because Of Frailty Or Animatronic Apocalypse

I think I'm officially believing in StitchlineGames for one simple reason. Why isn't it in continuity? Let's look at what the Frights books are.
The Frights books are an anthology series of mystery horror stories in the FNAF universe written by Scott Cawton with various authors (including Elley Cooper, Andrea Waggner, and Kelly Parra) and published by Scholastic. Each book contains 3 short stories as well as an epilogue that follow the story of the Stitchwraith which connects to many of the short stories across the 12 books. This series includes recurring characters from the games as well as new characters that only appear in these stories. Aspects of these stories act as metaphors and parallels to the games and answer unsolved questions fans have about the games.
Now, what is Tales from the Pizzaplex?
The Tales books are an anthology series of mystery horror stories in the FNAF universe written by Scott Cawthon with various authors (including Elley Cooper, Andrea Waggner, and Kelly Parra) and published by Scholastic. Each book contains 3 short stories as well as an epilogue that follows the story of the Mimic which connects to many of the short stories across the last 6 books (3 more are announced). This series includes recurring characters from the games as well as new characters that only appear in these stories. Aspects of these stories act as metaphors and parallels to the games and answer unsolved questions fans have about the games.
Okay, so, let's see if I understand this correctly. Both book series are the same genre, made by the same authors, published by the same company, structured the exact same, and both are made to answer questions fans are having but only one contains in continuity material?
See, Tales, without a doubt, is connected to the games. Aside from the obvious connections in the Epilogues and their connected stories:
Help Wanted gives us insight into the Indie Dev and those games
Bobbiedots explains why Sun and Moon act the way they do in Security Breach, why the generators are in the play place, and why the animatronics seem to have human behaviors
GGY ties directly into the arcade games, mentions how 3 therapists vanished, and ties Gregory into being Patient 46 and being under Mimic's control in some way
And again, that's without any of the stories featuring Mimic who IS Glitchtrap and Burntrap. The only way it could be more obvious is Scott himself saying so. This is the closest we'll get to straight up confirmation without Ruin DLC having a duffel bag message talking about The Storyteller.
So, if some of the Tales stories are confirmed in continuity, and half of those are 100% connected to the Epilogues, wouldn't it stand to reason that the identical series of books made for the exact same purpose by the exact same people in the exact same way would have some of their stories in the games continuity, mainly the ones connected to those epilogues?
Seriously, like, the main theory in the Non-StitchlineGames sphere is that those stories are parallels and nothing else. Yet we're ignoring the obvious parallel between these two series? Look, I get the complaints, but I feel they're unwarranted. StitchlineGames doesn't break the game Timeline, most of the stories happen in the between period of FFPS and the start of Tales' Epilogue, a period of time that's only really filled by the events of Help Wanted, both the story and the game. Most of the common complaints about Stitchline are as followed:
"But they know William is the killer in Stitchline"
Do they though? Larson does, but that doesn't make it common knowledge. The trilogy novels have the police convinced William did the crime but it's not common knowledge, the public thought it might've been Henry.
"But Cassidy Is TOYSNHK"
Yeah, the one that's represented by a picture of Scott's son and constantly referred to as male in-game.
"But The Puppet mask was lost in the lake"
Yeah, because things have never been recovered in lakes.
"But EVERYONE saw the MCI"
Again, did they? Oswald had to be lured to the private area to see the 6 bodies. How do we know they aren't panicking because of the kids being missing or because of Glitchy animatronics like in The Silver Eyes?
"But in YTB it says the bodies are lined against the wall"
Something similar happens in the games with Foxy Go Go Go where the bodies are just THERE, right outside Pirate's Cove.
"But Circus Baby's Pizza World was never opened"
Again, most of these stories take place AFTER Fazbear Entertainment has been reestablished. We see in Help Wanted and AR that they own the Funtimes. In a time period where Fazbear Entertainment is trying to regain their popularity, why wouldn't they put all their cards on the table in an effort to get customers? It's not unreasonable to assume Circus Baby's reopens after FFPS.
These are what I mentioned in my last Stitchline related post as arguments against the Stitchline that really don't work. There's nothing in the Stitchline that ACTIVELY contradicts the games. The absolute CLOSEST it gets to actively being contradictory is there being a 6th MCI kid but there are TONS of possible answers for this that Stitchline believers have already mentioned. Maybe it's not literal and the 6th is The Puppet? Maybe the 6th one didn't go missing at Freddy's so wasn't counted among the children that went missing there? Maybe the 6th didn't have anyone to report him missing? These may seem like copout answers but it's not like we get a lot of information on Andrew prior to him being attached to William, it's not even confirmed that curly black hair in Fredbear in The New Kid is Andrew since other characters in this series have curly black hair like Renelle, Hadi, or Tyler.
To me, it's now impossible to say the Stitchline isn't in continuity because if Tales is popularly thought to be in continuity, why isn't the Stitchline when they are literally doing the same things that Tales is?
TL;DR: Fazbear Frights and Tales from the Pizzaplex are literally identical to eachother. So why does one have in continuity stories but the other doesn't? Simple, they both have in continuity stories because if everything else about these series are identical then why not their status is continuity?
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2023.06.03 21:07 WONKedition Which endangered species was the horse that was cloned in February? The answer will help you solve this news crossword. Give it a try:

crossword.wonkedition.com
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2023.06.03 10:50 Illustrious-Oil4293 Continuation of the story.

Hey guys. Here is a continuation of what I was writing. Sorry for the formatting, just typing it out in my notes and copy and pasting here.
Our story begins with our friend Jackie Chan and soon to be an unknowingly hero of the people as he journeys through a Bavarian jungle towing with him a group of people, a scholar and exhibitionists who would seek out a treasure to gain fame and attention from the world, either in academia or media attention, to announce to the world and peers that they broke through the many traps that the castle says to contain. Trudging through this weary jungle comes along the castle they seek, our friend Jackie, a lean individual, unassuming and gentle hearted who is deceptively athletic and studies and practices martial arts, continues his journey into the castle. "The mad king Ludwig would invite many guest into the castle but would fall victim to many of its deadly traps" says the scholar "Rude..." an exhibitionist joins in saying. "That's why his name was not Lovable Ludwig or good neighbor of Bavaria - Huh, stand back..." says Jackie. Jackie stops dead in his tracks with his group to follow, well enough light pours into the castle that would lead unbeknownst treasure seekers to rummage the castle recklessly to fall victim to its many traps, with nothing a stir and everything quiet, Jackie finds this to be too eerie and finds in their way a wire, though invisible to those who enter the castle, not invisible to Jackie as his fine tuned senses crafted by his self-discipline and with a sensible sharp mind are at work, lowers himself with aerosol can in hand and makes visible the invisible wire. "What are the odds that these traps still-..." remarks one of the men. Jackie motions over to the exhibitionist and grabbed his hat to drop on the wire, suddenly two walls collide into each other this time only in succeeding in killing a hat. Loud clicking noises and rumblings of the walls suggest that the mechanism for the trap is resetting and moments later the two walls come apart leaving the invisible wire intact waiting for its next victim. The exhibitionist stares in disbelief by the sudden closing and opening wall of death and has his jaw left gaped opened by his astonishment that he nearly just died was closed by Jackie and motions forward leaving an air of unspoken reason that following Jackie's lead may keep them alive. Following hallways left and right leading to a room with pictographs and decorations of stone statues, against the far wall has a human skull that Jackie handles to find a handle that releases the door. Looks of triumph that he beat the castles traps and looks of shock and excitement on the group, Jackie has found the treasure room. As the door rises revealing the treasure room, light pours into the room and Jackie leads forward to light torches along the wall and once was a dimly lit room is now glowing brilliantly with gold, gold coins, golden assortments from goblets to swords, gems and expensive stones covering the floor and piled high. "Ludwig's lost treasure..." remarks the scholar. "I'm sure that the booty is booby-trapped so don't-...." begins Jackie to everyone. With blind enthusiasm, the would be still alive exhibitionist runs towards the treasure picking up a golden sword hilted in rubies, sapphires and emeralds, then the room and door begin to convulse violently, another trap! As quickly as the room begins to rumble and the door jerks downward threatening to close them inside, Jackie kicks up a spear into the air and with a spin through the air, kicks it toward the closing door jamming it open as Jackie shouts "Go! Go! Go!". Motioning everyone out, everyone in a panic stricken run, all begin towards the door until Jackie finds himself running into the door when the spear snaps finding himself alone as the group escaped. Moments later an arrow shoots across Jackie's face and launches himself backwards as arrows after arrows begin ejecting themselves from the walls that would kill any person or persons who gets this far; yelping out the words "bad day! bad day! bad day!" Staggering backwards and leaping into the air, above these arrows, ducking more, spinning mid jump over treasures, in a leap lands over a golden shield emblazoned with some chicken scratch, begins to deflect arrows left and right cornering Jackie. Jackie in danger of never being seen again, looks up, a hole in the wall, Jackie wall jumps into a sliding tunnel and in a panic places the shield under himself to ride the shield down the trail and finally bursting out of the castle and within view the group is spotted to have also exited the castle, with Jackie landing and coming to a stop on the shield sliding on the ground, "Snowboarding works better with snow" says Jackie, relieved for everyone to have made it out alive. From a distance, strange men observing Jackie with binoculars, the seemingly men to appear to be the leaders issuing an order to their men. "Follow him..." "Follow him..."
Jackie returns from his trip to Bavaria to his home in San Francisco. Jackie resides in his uncle's two story antique shop, "Uncle's Rare Finds". In his room we carry on as Jackie blow by blow, ebbs and flows, as he strikes a dummy. In his studio room for his training displays a number of photographs, taken at events or jobs he was hired on to take people on exhibitions, there in all his photographs is a man who never has trouble finding his smile in all of them either as a leader or competitor. Jackie with another day of training in, is summoned by his uncle with the clattering of a bell. Jackie's uncle is a fairly old man, in his signature bright yellow vest, glasses, gray standing hair and his garlic and mung bean smell, that originates by his consumption of garlic and mung beans that he always believes is good for you. From the second story calls out to his uncle, "What is it Uncle?". "Come, give Uncle a hug", Jackie jumps over the railing and effortlessly twist in mid air to land and give uncle a hug, SMACK, Jackie was just struck over the head by Uncle's strong fingers that he uses to scold. "Ow!" Jackie yelps. "You did not make coffee this morning, coffee is the only thing keeping Uncle's ancient heart beating, you want dead uncle? No? Then you make coffee" "Ok" replies Jackie "One more thing" uncle begins again, "You received phone call from the University, they want you to translate parchments" "Ok" replies Jackie "One more thing" Uncle continues before Jackie begins his work, Uncle examines the newly brought in golden shield, talking out loud with his thoughts of the ancient chicken scratch on the shield with an odd encrusted pewter center with a rooster emblazoned on it, "I cannot translate inscriptions, very old writing, I must reference my journals." "Ok" replies Jackie "One more thing" Uncle continues "This is Jade, your niece, she will live with you for a year? Ok?" Jackie with no second thought on his list of instructions from Uncle, "ok" Taken back, Jackie exclaims "I have a niece?" Now discovering the child in plain view by the entrance as she wears a scowl under her black hair that spikes downwards with her arms folded. Uncle explains, "Your cousin Shin's girl from Hong Kong, Jade is not behaving well there, doing poorly in school, your cousin thinks she will do better with you" "Nobody asked me" exclaims Jackie. "Did not want to bother you" Uncle coolly states, then sends Jackie to tackle his new instructions. Jackie nervously chuckles, "Hello, I am Jackie". Jade, stiff as a statue, continues her scowling and looks with contempt for being in this dibilated antique shop. "No English?" Jackie tries another greeting, "Ne Ho Ma-...." Three men enters the shop. Jackie welcomes the new customers and begins exercising his retail sales abilities, as Jackie also helps Uncle in his Rare Finds shop as a salesman. "You're Jackie Chan, the archeologist?" Asks one of the three men. "Oh, I dabble in the study of past civilizations" replies Jackie. "Well, we are aware that you recently dabbled a shield from a Bavarian Castle, our extremely wealthy employer is interested in purchasing the shield"
Jackie seeing this is not the regular customer Uncle's Rare Finds usually receives, wearing a 70's style white suit, all red blazing combed back slick hair and seems to be having trouble clearing his sinuses and seems a bit on edge. His two companions, just as unremarkable and out of the ordinary among usual customers, one quite tall and burly, sporting a wrinkled black jacket, red tie and white shirt with dress shoes that could do with some polishing, Jackie faintly smells alcohol from where he stood and the other, short but stands tall with his bright orange sunglasses and leather coat suggest he may kick you up side along the head at the wrong moment.
Jackie with great suspicions, "I'm sorry, I have already donated that piece to the university" "Really...?" The man in red and white nods to the others behind him to send a small message, pokes out his wild swinging hand and pokes out a finger to drive an antique to the floor but unable to shoot straight misses with a hurried "whoops", tries again, sending two antiques rolling to the floor! Jackie thoroughly shocked, dives across the floor coming to a roll right under the falling antiques and catches them on his back - the shorter of the men with a smirk on his face sends flying an antique, but in a flash Jackie sends off a cushion from a nearby seat, throwing the two in hand and with a bounce with the cushion, Jackie runs forward to catch all three antiques in a snap, antiques in hand, puts them down safely and takes a seat with a smile. Looks of horror and awestruck coves over the three, as well as Jade, whose left speechless of his Uncle's ability, just stood standing in place. "It would be in your family's best interest to undonate the shield, Mr. Chan... places hand over Jades head by this time tomorrow", the three exit without another word. Uncle walks in "did they buy anything?" "No" Jackie answers "You are a terrible salesman!" "Watch the girl and hide the shield" Jackie instructs. "Where am I going to hide a big shield? sputters on where did I put the shield?" Uncle continues on as Jackie exited to follow the men and unknown to Uncle, so did Jade.
Jackie exiting Uncle's Rare Finds finding the vehicle leaving, quick and light on his feet, leaps for the fire escape of the building, leaping gracefully and the mastery of his body to do so, clambers onto balconies and shop signs onto a roof catching up to the vehicle. Running along side the vehicle, Jackie peers in, the man in red and white is hunched over and takes a great deep inhale, crushed powder in forms of lines on a plate is visible to Jackie. The wrinkled out suit man is also clambering with something in hand, Jackie is catching up as the vehicle comes to a stop, running to the ledge, down gutter pipes, SNAP, the pipes snatch free from the wall sending Jackie down BANG. Wrinkled out suit man chokes on the contents of his flask and sputters, finding his breath and the man in red and white being seen hiding his plate and all three wordless, Jackie continues innocently, "That will buff right out" pointing at the ding he has caused as if it's the only problem there. Angry, the gas petal is floored with Jackie and gutter still on top, coming onto and off side walks sending people wildly running in all directions to come to a sudden stop at a fenced playground. The three exit to introduce themselves more physically to Jackie, launches themselves at him. Jackie pulls back from attack, dishes one of his own with the gutter sending them away, Jackie jumps and rolls into the sunroof of the window, the men, SLAMMED by the doors that Jackie kicks open, ejects himself from the vehicle, musters up his strength and leaps over the fench, rolls to a stop, sitting upright begins to mock the men, "Nya Nya!" The three men remain to be unknown to Jackie, had not even realized they were watching him in Bavaria nor did he know that they're extremely wealthy employer has equipped them with military grade electric rods, these men were The Enforcers. The Enforcers leap forward with their electrified rods, melting the fence and sending Jackie backwards. As agile Jackie is, he swerves, ducks, rotates and spins, comes to a semi truck and takes the windshield wipers with him, coming to a landing with a flourish of the wipers in a stance that says I'm ready. With a chuckle of the Enforcers, Tap! Tap! Jackie has struck two over the hands, disarming them and kicked another away. Running off to the still occupied playground, Jackie yells out "No more playtime, Go! Go!". Children running and the enforcers come around, on the right slow going, Jackie kicks a tether ball right around to the man in the wrinkled out suit face and almost lazily falls over. Jackie looks up and finds another lunging from a nearby jungle gym, Jackie kicks and with a loud CRACK, finding a broken nose "that's where I put my drugs!". The third, short yet strong, comes to spare with Jackie, jabbing in and out, showing signs that he learned martial arts is swept backwards onto a rocking horse and sits down dazed and defeated. The other two continues still, after Jackie, they are led to a swing set, "Oh hey! - what the --" Jackie has tangled them together in the swings, stuck together now Jackie jumps onto a jungle gym with continually readiness. "Wow!" Says one "Let's get out of here" says another. The enforcers make a run for it, watching them run, leaps down to discover Jade has followed him, taken aback, "Jade?" We have another man appear from behind and with a weapon that released a gas, renders Jackie unconscious.
"Now he's coming too" remarks the men inside the van Jackie finds himself in, is saying. Jackie opens his eyes, "Aaahhh! Agustus Black!" Jackie opens his eyes and finds a familiar face with the others left in confusion, "hmmm?" Jackie continues "What are you doing here? Ow, what am I doing here?" "I'm afraid its official business, Jackie. Replies Black. "Where have you been? I don't hear from you for six years, BOOM, you're in San Francisco saving me from those thugs" "Jackie, I knocked you out" explains Black. Jackie outraged, the van stops to a screech, Jackie exits. "Why did you do that?" Jackie continues. "Jackie--" Black beckons "I thought we were friends" "We are, Jackie." Replies Black. "I'm sorry but this location must be kept a secret. "Oh, yes, I can see this is some very special garbage, maybe I will see you in another six years" "Jackie--" Black stammers Excuse me, while I call a cab" "Jackie--" Black calls out. Jackie turns to a lone telephone booth amongst the garbage. Enters. Jackie dials, "Oh?" With a sudden jerk, the telephone booth is swallowed by the wall and in a rush Jackie screaming for dear life, the booth is fast tracked along a corridor to a halt and let's out a sigh of relief but without warning it drops. Screaming once again trying to keep himself centered, DING! the booth landed, doors open with Jackie plopping out. "Tried to warn you" Black states. "How did you get down here?" "The stairs... Follow me." "Jackie, Welcome to Section 13." Leading Jackie in, Black shows him around. "I thought you were with interpol" "Even with them I was shepherding this agency in secret" answers Black. "You're a spy?... are they spies too?" "Law Enforcement, Jackie, Elite Special Forces." "So why give me the big tour?" Asks Jackie. "We are aware you've recently acquired an artifact in Bavaria" explains Black. "Why does everyone know that?" Jackie continues, "You are the second one to ask about the shield today" "I was afraid of that" Black leads Jackie to a terminal. "Secrion 13 was founded to investigate large scale international crimes - crimes which often can be traced back to The Dark Hand, a criminal syndicate. The Dark Hand has connections to nearly all criminal activity and their leader is this man pulls up image of a man in striking white long blonde hair that is tied back in a nice Italian suit Valmont. Today you met his cronies that Valmont sends on personal errands around town. Finn, who is Irish and believes disco will never die, another only known as Ratso then there is Chow, as you seen, Chow has some martial arts training. The three known as the enforcers but won't think twice to push over an elderly lady if it meant completing their orders.
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2023.06.02 20:54 Mista9000 Perfectly Safe Demons -Ch 13- Kidnappers hate this one weird trick!

[Chapter One]
Prev and Next

Late at night, in the back of a warehouse.
Grigory squirmed against his restraints. The rope binding his hands was coarse and too tight, causing his hands to lose feeling. A bored council guard stood nearby, but was mostly ignoring him. He wasn’t going to get far with his hands and feet tied together. It was worse than he had thought possible. They are very much going to kill him tonight. This was even worse than either Stanisk or Aethlina had speculated, and he just knew that they would use his role in this disaster against him in future disagreements. However, he might be overly optimistic worrying about a future that might not include him.
Grigory thought over what he had left in his notebooks, contemplating if it would be enough for someone to continue his work. He wasn't sure. It was a lot more than he started with, but there weren't a lot of qualified scholars looking to follow his footsteps. The best outcomes for a lot of different paths all need him to survive.
Grigory tried not to be distracted by the ropes digging into him, and frantically wracked his mind for any sort of escape plan. He had a single imp totem on him, and they left him with his satchel nearby. That’s something. He would need to be untied to invoke it, and a single perfectly safe imp wouldn’t change the balance of power much. Perhaps if everyone but the four executive members left, he and Stanisk might have a chance to overpower them. Well he could at least be distracting while Stanisk overpowered them. They also hadn’t checked his satchel yet, so maybe he could bribe them with the ten thousand glindi engraved gold bar he brought to pledge his support? Bribes are a type of negotiation, and being tied up while they already had the gold put him in a frustratingly weak position to start negotiations. Not getting executed by the organised crime successor to the Council of Demonologists wasn’t on his list, but he still felt it was important.
Grigory could clearly see and hear the meeting continue in the centre of the warehouse. A small detail that he noticed was just how small the sums were. Robberies of a few hundred glindi? The value of a business protection racket being ten glucks a week? Had the runaway success of his imp-made goods distorted his value of money? Pandemonium Partners profited a few hundred thousand a month, and the big safe in the workshop’s basement held about a million glindi, mostly in heavy gold bars. That was after the expenses, taxes and salaries had been paid. Maybe bribes will work here.
Another trend that emerged was how cheap lives appeared to be. Stole a knife from the boss? Death. Miscounted the take? Death. Didn’t show up to the job? Finger loss. How they attracted or retained any talent at all was its own mystery. On that note, we wonder if he enormously overpaid his people? These goons were killing each other over sums of money close to what he paid each of his security goons a day, which in turn was a fraction of what he was paying his partners. All the people he hired seemed excited when he told them the starting salary, and not a single one asked for a raise. Not the time for that! Focus on the matter at hand! Grigory continued to look for anything that he could use to escape.
All too soon the business part of the meeting was concluded. Two of the Council's guards wheeled out a cask of beer, and a crate of cheap clay mugs. Not great news for plans that require being left alone. In singles and groups the ‘Demonologists’ started to come over to where he was tied up. To drink cheap beer and look upon true evil in his demon summoning face.
“Hullo gentlemen! This is all a silly mistake, I’m sure we can work something out,” Grigory said with a calmness and pleasantness he didn’t feel.
A gangster in a threadbare tunic and patched leather pants started going through his coat, and then his satchel. His notebooks with neatly written titles were thrown on the floor, and the minor spell reagents placed on top of a nearby crate.
“Holy shit!” he exclaimed far too loudly, ensuring everyone saw him pull out the slim gold bar, about the size of a knife handle. “This can’t be real?!” The gangster saw how everyone near him stared, mouths agape at the bar in his open hand. The bar’s engraving of the Royal Mint of Hiruxia glinting in the flickering rushlight.
“Back off! I found it!” He held the gold tight in his fist and drew his dirty, nicked knife from his belt with his free hand. Quicker than a blink of an eye every member had their blades out and the men at arms from the edges moved towards the commotion.
“PUT IT AWAY!” boomed Arcanist Devorio. He reasserted control of the situation with palpable menace. “The prisoner and all his goods are the property of the Council! Put it down on the table, Tricky Tupo!”
The gangsters grudgingly resheathed their weapons, and Tricky Tupo passed the bar to the Arcanist without making eye contact.
“Holy shit, it is actually real gold!” Devorio muttered after inspecting it for a second. “Where the hell did you steal something like this?”
Something in his phrasing crystalized a plan in Grigory’s mind. An insane, reckless, dangerous plan. Grigory tried not to smile when he replied, “Not stolen at all, well not from our plane of reality.”
“You summoned it?” the well dressed head of the council asked incredulously.
“Oh no, not at all! I stole it from the treasury of Hell! You see that’s the point of having a perfectly obedient demon, it does what I say, and not what the Lords of Hell say,” Grigory lied. The Hellplane wasn’t organised like that at all. There was no such thing as a treasury there. He still wasn’t sure how to sell it, but he hoped there was enough ignorance and greed in the room to do the heavy lifting for him.
“Demonologists have never stolen from hell! As far as I know. I think?” The arcanist was in uncertain territory.
“Mostly true! But we steal minor things all the time, like magical energy, or arcane secrets, but the exciting advance I wrote to you about was stealing things like minerals or artefacts and sometimes regular boring gold.” Grigory was hoping he was priming their greed enough. He worried he was being too subtle.
“Well, it looks like you have a new job! You steal Hell gold for us now!” The Arcanist-turned-crime-lord was back in familiar territory of coercing people into giving him what he wanted.
“Oh I couldn’t!" Grigory feigned reluctance. “I don’t have the right equipment, I haven’t done the full balancing equations for today’s planar alignments! I should go home and get what I need, and I’ll be happy to come back tomorrow and we can get a fresh start on this.”
“Not a chance! You’re doing the ritual this instant, or your blood will cover this entire floor!” Davenio countered.
Grigory, aware that excess blood could damage goods, decided against arguing. “Alright, you win, I’ll have my imp steal another dozen gold bars tonight, I guess. But that’s it! I’m leaving after that!”
“Hah! We’ll see about that!” The arcanist cut Grigory’s bonds while staring straight into his eyes.
Grigory rubbed his sore wrists, and looked at the fifty or so people that had gathered around him. Cruel smiles and the stink of cheap beer surrounded him, but he had a plan. “First I’ll need to summon my imp, to help me set up the ritual!” Grigory found himself speaking like a showman at a fair, with exaggerated gestures and in a loud clear voice. The assembled thugs, goons and crime lords backed up to give him some space. Aethlina suggested obscuring the details of invoking a demon, which was a great idea. He slowly and rhythmically chanted in demonic detail how he likes his tea, with lots of hand gestures and steps and ritualistic looking movements. After a few long seconds he pulled out the imp totem from his vest, waved it around like a wand for a bit before doing the quick gesture of invocation to actually invoke the imp. With two small clicks the tiny imp landed on the rough floorboards of the warehouse. Several goons gasped, and one of the lady goons even shrieked a bit. Truly a sad state of affairs when someone calling themselves a demonologist is startled by a tiny perfectly safe imp!
Grigory picked up his notebooks from the floor, and found the one titled ‘Charts, Formulas, and Tables.’. Doing some mental maths, and modifying a few old spells and rituals on the fly, Grigory gave his imp simple directions in demonic. He could have just spoken plainly, but he was aware he was also putting on a show. Keeping everyone’s attention was important for the next part.
“Ahem, is there any furnace ash, or the like? I’ll need to create a circle in ash or wax or sand.” A few people turned to look for what he needed, and Grigory returned to working out the planar alignment in his notebook. They returned with a canvas bag of stove ashes, he looked them over and nodded. “Does anyone have a silvered steel blade I can use? Anyone at all? No matter, I have one!” Grigory pulled out the small pocket knife he used to cut his food with. It actually was silvered steel, since that also came up from time to time in his line of work. Besides it was interesting to learn that was the only silvered steel blade in the room.
Grigory passed the bag of ash to the imp. He gave detailed instructions on the shape, symbols, and spacing of the elements, all crucial to the huge circle taking shape in the middle of the warehouse floor. The assembled crowd of dirty, dangerous, and desperate deviants started to look concerned. What had started as a bit of mean spirited fun was fast turning into the exact thing they knew was evil incarnate. A path to Hell was being built in front of them! A few moved to leave, but the others called them names and threatened their reputations, forcing them to stay and watch. There was a good reason to stay, there was about to be a lot of gold for everyone. In theory.
At last the preparations were complete. Grigory slowly walked the entire outside of his circle to make sure it was unbroken. He had done similar rituals before, but always with hours of double checking, and never with an audience. His hands were sweaty and shaking as he tore a page out of his notebook. Quickly, he scribbled down a final set of instructions in demonic script and handed it to the imp.
“Merp!” it said in agreement.
Grigory turned to address everyone. He saw a very worried Stanisk standing off to the back, and he subtly gestured for him to wait. Steadying his nerves for a second he addressed his gathered kidnappers, “Soon you will see a small tear in reality! Plug your ears, lest the screams of the damned drive you mad!” Grigory looked around, to make sure everyone was properly alarmed, and activated the ritual.
With a crack of thunder and a hurricane blast of dry wind that reeked of hot iron and sulphur Grigory’s surprise appeared in the centre of the circle. A towering rage demon, its black armoured hide covered in dancing hellfire, its wolf-like face filled with jagged fangs, and its shoulders brushing the rafters of the old warehouse. The assembled criminals looked up from the floor and saw the bipedal nightmare towering over them. They stood stalk still, not knowing how to react, nor sure what exactly was happening.
Grigory stood up straight and turned on the crowd, in a commanding bellow he condemned them, “What kind of idiots let a master demonologist do any summoning ritual he wants?! Look upon the true power of hell and despair!! Your petty schemes are –”
Grigory’s gloating was cut short by a foundation shaking roar from the demon. It started grabbing people at random, and biting them in half, throwing hunks of torso against the wall with splattering force. In accordance with the note, Grigory’s imp hopped up on the table, grabbed the bar of gold from where Arcanist Devorio put it, and sprinted figure eights between the demon's legs. With everyone’s fear AND greed now focused in the same area, Grigory took his stuff and ran for the door. Most of the so-called ‘demonologists’ were trying to escape, but a few were focused on the imp running with a gold bar held over its head. That was as much as a labourer would make in a year, and they couldn’t just walk away from that. The massive demon continued to kill and dismember with glee. The sound of tearing meat and snapping bones was even louder than the screams of the dying. As far as distractions go, Grigory was pretty proud of this one.
Grigory started for the door they had entered by. However, it was jammed with people trying to escape. He stopped at the edge of the chaos, trying to gather his thoughts. As he did, a better solution appeared to him. The demon grabbed one of the cutthroats that dove at the imp’s gold, and threw him at the wall with enough force to vaporise him. The impact filled the whole side of the warehouse in a steamy red mist, and sprayed meaty chunks over everything. The demon howled with laughter when he saw how people popped when thrown into walls.
The important part for Grigory was that there was now a second exit. An exit covered in gore and bone fragments, but entirely clear of goons. Signalling Stanisk, he made his way out through the wreckage. Slower than he’d like, and getting blood and worse on everything, but a clear path. The demon had stopped feeding entirely and was just throwing people as hard as he could, first at the floor then at other people. Its roars of rage were now peals of terrifying laughter. The air in the warehouse was thick with a mist of blood from the high energy impacts.
“I assume it knows not to kill us?” Stanisk asked in a ragged voice once he caught up to Grigory.
“Yes, but only not to kill people in purple. So don’t take off your tabard! It was the best I could do!”
They struggled out into the cool night air of the yard, free of the stenches of hell, gore and terror.
Stanisk looked down at his tabard, so soaked in fresh blood that it looked black. He ran even faster to the wagon.
“So this thing is just going to destroy the city until someone slays it then?” Stanisk asked, as they ran to the cart while frantically gesturing for his two guards to turn the wagon around and get it rolling.
“Oh no! Just until midnight” Grigory explained after he dove into the moving wagon. He wiped his blood soaked hands on his blood soaked robes, to no benefit.
Stanisk stared backwards at the destruction unfolding behind them. The demon had brought the warehouse down around himself and was clearly visible from the road. It was still energetically killing and smashing. “That's more than an hour! You reckon it’ll come for us?”
The single horse dragging a cargo wagon with four men on it was maddeningly sluggish
Grigory fumbled around for something to get the blood and bone fragments off his glasses. Finally finding part of his undershirt clean, he wiped them and he replied,“Oh my no,It’s bound to the summoning circle. Within a hundred paces.” They both watched as a few people fled on horseback, and a wagon rattled away at a gallop. Mostly it was a mess of shouting and terror. Knife fights broke out as people tried to commandeer the remaining horses. Horses were panicking and bolting without riders. Some survivors just ran away on foot. With every fresh kill the demon laughed so loud that Grigory felt like it was coming from his own skull.
“What the hell happened in there, sirs?” asked the terrified guard driving the cart.
Grigory turned around to answer, but Stanisk put a hand on his arm and answered instead, “Those filthy witches in there tried to kill us with a demon, but Grigory outsmarted them and turned it on its creators. Keep driving Kedril, we should be safe in an intersection or so.”
“Light preserve us all!” Kedril the driver said. “Is that a real demon Sir?”
Grigory watched the demon grab one of the goons fighting in the yard and threw him in a high arc towards the city centre. The demon’s arm cracked like a whip as it threw. The ragged corpse left a trail of blood mist as it arced far overhead.
Grigory answered calmly, “Yes.”
Grigory pulled out his demon totem from his robes, and devoked the imp, causing a gold bar a block and a half behind them to clatter to the blood soaked warehouse floor and slide into some debris. He was surprised how calm he felt. By all accounts his plan was in shambles and he’d stirred up a dozen hornets nests. Facing certain death and prevailing did wonders for one’s perspective.
Grigory looked over at Stanisk, and he was looking less calm. Which was entirely fair. A lot of uniquely horrific things happened tonight. Stanisk’s mouth was a tight line, face pale and eyes bloodshot. That might have just been blood from before, that got in his eyes.
“We can’t go through town looking like we bathed in the blood of the innocent, take us to the Golden Anchor’s warehouse on Glibstone Street. We own that place, we can clean up and change there,” Stanisk tersely told the driver.
Grigory countered, “First off, the previous owners of this blood were far from innocent, and secondly that’s across town, let's just lay in the bed, throw the rainsheet over us, and go to the main workshop.”
Stanisk groaned and tried to rub the blood off his face while he thought it over, but just smeared it around.
“Fine, Kedril, Remember to do a few triple left turns to make sure we aren’t being followed, like we discussed last month.” Stanisk undid the oilcloth on the side, connected it to the mounting points, and slid underneath.
“I think we need to review our plans!” Grigory whispered.
“Shhhh, cargo don’t talk.” Stanisk whispered back. The soldier cupped his head in one hand, and covered his eyes with the other and tried to get comfortable enough to sleep. Grigory rolled onto his back and stared at the cloth in front of his face. He tried not to dwell on the odd whip crack sound coming from behind them, nor the horrified gasps of the two guards on the driver’s bench while he mentally updated his plans.
****
A few hours later Grigory was bathed, wearing fresh clothes and feeling much better. He sat contemplating at the kitchen table in his workshop. He was troubled by what this was going to mean for his business and for himself. Stanisk was still in the tub cleaning up, and the two guards had been dismissed for the night. It was shortly after midnight now, and that meant more to Grigory than it did other nights. He hoped no one innocent died tonight, but he was also a little surprised how little he was bothered by the destruction he unleashed this evening. Considering it was the first time he took another human’s life, albeit indirectly, he expected a stronger emotional response. Part of this was a clear case of kill or be killed. Another part was these people were awful people. Grigory worried this might mean he had more subconscious bias against the value of the lives of the economically disadvantaged, but that’s probably not it. Being biassed against people that were willing to kill him made more sense, but also he knew the coming years mean that will become the same as willing to kill most of the world.
Grigory put on some fresh tea, and set out another cup for Stanisk when he was done washing. He couldn’t shake the feeling that his worst fear, being mad with power and using that power to violently kill everyone he perceived as an enemy, wasn’t as far-fetched as it was before. These were the goons that might have killed his mentor, Archmage Willoford. Avenging a mentor was a reasonable rationale, at least in songs and plays. Grigory knew that wasn’t his motivation tonight. And besides that was the inquisition from the sounds of it, these ones just celebrated his mentor's execution, which isn’t really moral grounds for demonic dismemberment. He also knew he could have summoned a stench demon or a screaming demon, or just non demon based rituals he could have used to escape without violence. He didn’t even offer to bribe them, just straight to violence. Grigory wasn’t sure he liked finding out who he really was when lives were on the line.
His introspection was interrupted by a sound coming from his workshop door, and he sagged with relief when he saw it was just Aethlina. Relief that was short lived, because the questions started immediately.
“I assume you had something to do with the demonic giant that threw seventeen people into the side of the Cathedral of the Light?” the elv asked, without reproach or scorn.
Grigory took a second to answer. “I had something to do with the presence of that demon in our plane of reality. I had a little to do with either the people it chose to throw. Nothing to do with where it chose to throw them nor its accuracy. Interesting it threw them at the Cathedral, you’d think it would have some kinship with the church? They both love burning people.”
“By all accounts the accuracy at least, was excellent. All the bodies hit Cathedral Square. The Cathedral itself requires extensive repairs to the nave, and two flying buttresses collapsed. At least according to the terrified lady I ran into.” Aethlina paused for a few seconds in case Grigory chose to share more details.
Aethlina asked mildly, “How rude of me. I meant to ask, how did your meeting go tonight?”
Stanisk came out from around the partition wearing fresh clothes. “The fucking witches weren’t even witches! They were just shadow blighted gangsters what stole the demonologists reputation! Broke as shit, and twice as dumb!”
Stanisk grabbed a bottle of whiskey off the shelf and sat down at the table, ignoring the cup and the pot of tea. After drinking right from the bottle he continued, “It hit the actual main Cathedral? The one right in the centre of town? That’s like an hour walk from where we were! A catapult wouldn’t have thrown a person half that far!”
“The one and the same, The Grand Ubrafadter’s residence is in that square, so I assume what follows will be the sort of witch hunt the city has never seen before.” Aethlina turned to Grigory, “May I also assume your reasons for staying in the city are weaker and your reasons for leaving are stronger than they were yesterday?“
“There were definitely survivors, and I was introduced by name. I can’t stay here, probably not in the empire at all. I don’t think they know the name of the company, but Stanisk and I were wearing the company’s sigil, so it might not be long for them to work it out.” Grigory rubbed the bridge of his nose without taking off his glasses. “I guess we should start planning our exit immediately.”
In a rare show of emotion Aethlina smiled for a second, “We are leaving on a ship named the Widow’s Remorse, it’s provisioned for us and departs on the morning tide, in about nine hours. The captain agreed to wait until we were in open water to hear our destination. He and his crew also suffer from a rare medical condition where their memory fades entirely anytime they are given a bag of money. The ship can carry thirty-five passengers, so the guards can bring their families. I’ll describe the places I think we should go, after we are in open waters.”
Grigory was both very impressed and a touch alarmed. “Did you know what would happen at that meeting? Did you know what I was walking into?”
“No, I had mistakenly assumed you were on top of that, and took you on your word about them. The odds of them being what you expected were poor. I also had a detailed plan in case they kidnapped you.”
Stanisk burst out laughing, “Imagine if they kidnapped you, Boss! All trussed up like a rotisserie chicken! Hah! I guess I’ll get packed and meet back here to get everything organised! I’ll miss my townhouse, but I’ve had enough of living in Jagged Cove, it's loud and crowded.”
Stanisk stood up, and turned to leave, but paused mid stride. “Miss Aethlina, how big of an investigation do you reckon it’ll be? Reckon they could keep after us after we leave?”
“Likely.There are cases where the inquisition spent entire centuries on the trail of heretics and their descendents. Those heresies were vocally opposing an aspect of doctrine. This may be the first heresy in which a building-sized demon flung citizens into Cathedral Square. I assume yes, they will be interested in following up.”
“Alright, I’ve got an idea that might buy us some time. Grigory, are there any specific numbers that are significant to demons?”
“Um, not actually, but the older texts are filled with references to threes and eights I guess?” Grigory said with a shrug.
“Perfect!” Stanisks' smile strengthened and he turned to Aethlina. “Can you think of eight nobles, eight businessmen, and eight clergy the city would be better off without? Here, write 'em on this!” He slid her a notebook page when she nodded.
Grigory leaned forward,”I’m not sure what you are going for?”
“In the army, there was a famously clever bird that would trick soldiers, called a red heron. We are going to make a whole flock of ‘em!” Stanisk excitedly explained. “Oh, draw a demon circle on this page, doesn’t have to work or anything, like the one from the warehouse”
Grigory began his sketch. “I don’t think red heron is quite right, but I’m catching your drift.”
While they wrote, Stanisk went to the carved chest where all the imp totems for the workshop were stored, and invoked twenty four of them. Taking Aethlina’s list and Grigory’s sketch, he ordered each imp to sprint across town and use hellfire to scorch the circle into the street in front of the home of a specific name.
After the final imp bounded out of the building and was leaping along the rooflines Stanisk returned to his partners. “Now they’ll have too many leads! Hopefully folk see the imps and hellfire, that’ll be even better!”
“We can just outvoke them in an hour or so, that's easy enough. Great idea, Stanisk!” Grigory said cautiously, still thinking through the plan.
“If your big demon didn’t cause a public panic, I can’t imagine a better way to finish the job.” Aethlina replied.
Stanisk smiled and shrugged. “It wasn’t my good looks alone that kept me alive this long! I’ll send some runners to gather the lads and get this show on the road. Human runners I mean!”
Prev and Next
submitted by Mista9000 to HFY [link] [comments]


2023.06.02 00:11 reduke Thank you Jerry for giving me the answer to this crossword puzzle

Thank you Jerry for giving me the answer to this crossword puzzle submitted by reduke to seinfeld [link] [comments]


2023.06.01 22:50 karmaranovermydogma List of LGBTQ/Pride-themed variety cryptic puzzles?

Heya! I love variety cryptic puzzles and since it's June I was wondering if people knew of variety cryptic with any LGBTQ / Pride themes? Some examples of what I'm talking about to get things started!
I mostly do American cryptics but I'm happy to try other countries' cryptics too!

"Positioning" by Gregg Katz (Queer Qrosswords 2 — suggested $10+ donation to an LGBTQ+ charity for the packet)

In this variety cryptic, Across answers can be tops, bottoms, or versatile. Eight top answers give up a letter to one of eight bottom answers, each becoming a new word before being entered in the grid. (Two pairs of tops and bottoms are nonmonogamous, and exchange the same letter.) Six versatile answers trade one letter with another versatile answer to form new words prior to entry. The unclued entry at 20-Across will reveal your role in all this. Across enumerations are withheld. Clued answers may include proper nouns, and modified entries include one proper noun. Down clues are entered normally.

"LGBTQIA+" by Francis Heaney (AVCX Cryptic — $1.00):

Happy Pride! The clues and entries in this puzzle are nonconformists in many ways:
1) Across clues are not numbered; you must determine their grid locations. (They are ordered alphabetically by answer.) Each Across clue also has an extraneous letter that must be removed before solving (not necessarily leaving a new word, and possibly requiring words to be respaced); the removed letter will correspond to the color of the flag stripe in which its answer is located (R, O, Y, G, B, or V). Down clues are numbered normally.
2) All but 12 answers, Across and Down, must have a letter added (either L, G, B, T, Q, I, or A) before being entered into the grid to make a new word or phrase; we’ll refer to these answers as LGBTQIA+. The remaining 12 answers are entered normally with no modifications. Enumerations are withheld. Tags apply to answers but not necessarily to grid entries.
3) The crossing letters of six Across and six Down LGBTQIA+ entries do not match; replace those letters with 2- or 3-letter strings to make new words in both directions. (Since the mismatched letters are unchecked, as an aid in confirmation, they can be anagrammed to LEAGUE ABODES.)
4) Every clue contains an extra definition (either a word or phrase) that must be removed before solving; in the case of LGBTQIA+ answers, the extra word or phrase defines the modified grid entry. In the 12 clues with unmodified answers, the extra word or phrase defines one of the new words made after following instruction 3; you must determine which.
5) When the grid is complete, read the added 2- and 3-letter strings from left to right to reveal something important to both crosswords and LGBTQIA+ activism.

"Coming Out" by Brad LeBeau (The Griddle — Free)

In this variety cryptic, the answers are entered as usual. However, each clue has a queer letter that needs to come out (i.e. be removed) before the clue can be solved. These letters, read in clue order, reveal a message that’s important for Pride Month (or any month!).

"Tag Yourself!" by Amanda Rafkin, David Gold, and Finn Vigeland (avid puzzler — Free)

In this alignment chart of a cryptic, Down entries (for which enumerations are withheld) must be modified, always forming new words or names before grid entry. Gay entries (columns 1-3) “walk fast,” and need to have a letter advanced one place in the alphabet (ex. BOMER > BONER). Bi entries (columns 4-6) “tuck their shirts in,” moving their first letter somewhere else in the word (ex. ACME > CAME). Lesbian entries (columns 7-9) “call a U-Haul,” gaining or losing a U somewhere in the word (ex. LUTE <-> LTE).
Thanks for any suggestions for puzzles to look into!
submitted by karmaranovermydogma to crosswords [link] [comments]


2023.06.01 21:31 Clay_Bricks Every retiring LEGO set (June 2023 update)

Another month, another retirement update! A lot of sets changed dates this month, and even more new sets got added! Which reminds me, I'm considering making a /legoleak Discord server in order to expand more on leaks, answer questions, and provide daily retirement updates. If there's interest in that, I'll work on having it done before the next list!
As always, we owe a massive thanks to ZombieYeti from the BrickHound Discord for providing this valuable data. If you're looking for real-time in-stock/deal alerts for Lego.com and other sites, make sure to check out his server: https://discord.gg/BwezK2t5qf
This information is scraped directly from Lego's website, and all dates are subject to change. ZombieYeti is currently developing a website to host this data and offer real-time updates. In the meantime, here is a list of every set and their corresponding retirement date as per LEGO's system!
FULL LIST ON GOOGLE SHEETS HERE <--
If you have any questions, please don't hesitate to ask. Due to Reddit's character limits, we can't include everything here, but the full spreadsheet contains every set.
CHANGES IN JUNE:
Theme Set # Set Name Old Date New Date Change
Avatar 75577 Mako Submarine Dec 31, 2024 Dec 31, 2023 -1 year
Avatar 75578 Metkayina Reef Home Dec 31, 2024 Dec 31, 2023 -1 year
Classic 11020 Build Together Dec 31, 2024 Dec 31, 2023 -1 year
Duplo 10966 Bath Time Fun: Floating Animal Island Dec 31, 2024 Dec 31, 2023 -1 year
City 60388 Gaming Tournament Truck Dec 31, 2023 Dec 31, 2024 +1 year
Creator 31143 Birdhouse Dec 31, 2023 Dec 31, 2024 +1 year
Friends 41735 Mobile Tiny House Dec 31, 2023 Dec 31, 2024 +1 year
Harry Potter 75969 Hogwarts Astronomy Tower Dec 31, 2023 Dec 31, 2024 +1 year
Icons 10306 Atari 2600 Dec 31, 2023 Dec 31, 2024 +1 year
Ideas 21331 Sonic the Hedgehog - Green Hill Zone Dec 31, 2023 Dec 31, 2024 +1 year
Jurassic Park / World 76946 Blue & Beta Velociraptor Capture Dec 31, 2023 Dec 31, 2024 +1 year
Jurassic Park / World 76951 Pyroraptor & Dilophosaurus Transport Dec 31, 2023 Dec 31, 2024 +1 year
Marvel 76226 Spider-Man Figure Dec 31, 2023 Dec 31, 2024 +1 year
Marvel 76241 Hulk Mech Armor Dec 31, 2023 Dec 31, 2024 +1 year
Marvel 76243 Rocket Mech Armor Dec 31, 2023 Dec 31, 2024 +1 year
Marvel 76245 Ghost Rider Mech & Bike Dec 31, 2023 Dec 31, 2024 +1 year
Marvel 76256 Ant-Man Construction Figure Dec 31, 2023 Dec 31, 2024 +1 year
Speed Champions 76906 1970 Ferrari 512 M Dec 31, 2023 Dec 31, 2024 +1 year
Speed Champions 76907 Lotus Evija Dec 31, 2023 Dec 31, 2024 +1 year
Star Wars 75333 Obi-Wan Kenobi's Jedi Starfighter Dec 31, 2023 Dec 31, 2024 +1 year
Star Wars 75344 Boba Fett's Starship Microfighter Dec 31, 2023 Dec 31, 2024 +1 year
Technic 42138 Ford Mustang Shelby GT500 Dec 31, 2023 Dec 31, 2024 +1 year

NEW SETS ADDED:
Theme Set # Set Name Retirement Date
Holiday / City 60381 City Advent Calendar 2023 Dec 31, 2023
Holiday / Friends 41758 Friends Advent Calendar 2023 Dec 31, 2023
Holiday / Harry Potter 76418 Harry Potter Advent Calendar 2023 Dec 31, 2023
Holiday / Marvel 76267 Marvel Advent Calendar 2023 Dec 31, 2023
Holiday / Star Wars 75366 Star Wars Advent Calendar 2023 Dec 31, 2023
Ninjago 71777 Kai's Dragon Power Flip Dec 31, 2023
Ninjago 71778 Nya's Dragon Power Drift Dec 31, 2023
Ninjago 71779 Lloyd's Dragon Power Spin Dec 31, 2023
Batman 30653 Batman 1992 Polybag Dec 31, 2024
Batman 76224 Batmobile: Batman vs. The Joker Chase Dec 31, 2024
Batman 76252 Batcave – Shadow Box Dec 31, 2024
Batman 76264 Batmobile Pursuit: Batman vs. The Joker (4+) Dec 31, 2024
Batman 76265 Batwing: Batman vs. The Joker Dec 31, 2024
City 60367 Passenger Airplane Dec 31, 2024
City / 2K Drive 60395 Combo Race Pack Dec 31, 2024
City / 2K Drive 60396 Modified Race Cars Dec 31, 2024
City / 2K Drive 60397 Monster Truck Race Dec 31, 2024
Creator 31144 Exotic Pink Parrot Dec 31, 2024
DREAMZzz 40657 Dream Village Dec 31, 2024
Friends 41756 Holiday Ski Slope and Café Dec 31, 2024
Friends 41760 Igloo Holiday Adventure Dec 31, 2024
Harry Potter 76419 Hogwarts Castle and Grounds Dec 31, 2024
Harry Potter 76421 Dobby the House-Elf Dec 31, 2024
Icons 40634 Icons of Play Dec 31, 2024
Mario 71422 Picnic at Mario's House Dec 31, 2024
Marvel 76249 Venomised Groot Dec 31, 2024
Marvel 76261 Spider-Man Final Battle Dec 31, 2024
Marvel 76262 Captain America's Shield Dec 31, 2024
Marvel 76263 Iron Man Hulkbuster vs. Thanos (4+) Dec 31, 2024
Marvel 76266 Endgame Final Battle Dec 31, 2024
Minecraft 21247 The Axolotl House Dec 31, 2024
Minecraft 21248 The Pumpkin Farm Dec 31, 2024
Minecraft 21249 The Crafting Box 4.0 Dec 31, 2024
Minecraft 21250 The Iron Golem Fortress Dec 31, 2024
Ninjago 71789 Kai and Ras's Car and Bike Battle (4+) Dec 31, 2024
Ninjago 71790 Imperium Dragon Hunter Hound Dec 31, 2024
Ninjago 71791 Zane's Dragon Power Spinjitzu Race Car Dec 31, 2024
Ninjago 71792 Sora's Transforming Mech Bike Racer Dec 31, 2024
Ninjago 71793 Heatwave Transforming Lava Dragon Dec 31, 2024
Ninjago 71794 Lloyd and Arin's Ninja Team Mechs Dec 31, 2024
Ninjago 71795 Temple of the Dragon Energy Cores Dec 31, 2024
Ninjago 71796 Elemental Dragon vs. The Empress Mech Dec 31, 2024
Ninjago 71797 Destiny's Bounty - Race Against Time Dec 31, 2024
Ninjago 71798 Nya and Arin's Baby Dragon Battle (4+) Dec 31, 2024
Sonic 76993 Sonic vs. Dr. Eggman's Death Egg Robot Dec 31, 2024
Star Wars 75359 332nd Ahsoka's Clone Trooper Battle Pack Dec 31, 2024
Star Wars 75360 Yoda's Jedi Starfighter Dec 31, 2024
Star Wars 75365 Yavin 4 Rebel Base Dec 31, 2024
Star Wars 75368 Darth Vader Mech Dec 31, 2024
Star Wars 75369 Boba Fett Mech Dec 31, 2024
Star Wars 75370 Stormtrooper Mech Dec 31, 2024
Duplo 10987 Recycling Truck Dec 31, 2025
Duplo 10994 3-in-1 Family House Dec 31, 2025
Duplo 10997 Camping Adventure Dec 31, 2025
Ninjago 71799 NINJAGO City Markets Dec 31, 2025
Technic 42161 Lamborghini Huracán Tecnica Dec 31, 2025
Icons 10323 PAC-MAN Arcade Dec 31, 2026
Technic 42160 Audi RS Q e-tron Dec 31, 2026

SETS RETIRING IN 2023:
Theme Set # Set Name Retirement Date
Classic 11015 Around the World Jul 31, 2023
Creator 31123 Off-Road Buggy Jul 31, 2023
Disney 10780 Mickey and Friends Castle Defenders Jul 31, 2023
Disney 43203 Aurora, Merida and Tiana's Enchanted Creations Jul 31, 2023
Dots 41962 Unicorn Creative Family Pack Jul 31, 2023
Mario 71404 Goomba's Shoe Jul 31, 2023
Mario 71407 Cat Peach Suit and Frozen Tower Jul 31, 2023
Mario 71409 Big Spike's Cloudtop Challenge Jul 31, 2023
Mario 71412 Big Bad Island Jul 31, 2023
Mindstorms 51515 Robot Inventor Jul 31, 2023
Minecraft 21187 The Red Barn Jul 31, 2023
Ninjago 71738 Zane's Titan Mech Battle Jul 31, 2023
Ninjago 71754 Water Dragon Jul 31, 2023
Ninjago 71756 Hydro Bounty Jul 31, 2023
Ninjago 71759 Ninja Dragon Temple (4+) Jul 31, 2023
Ninjago 71762 Kai's Fire Dragon EVO Jul 31, 2023
Ninjago 71770 Zane's Golden Dragon Jet Jul 31, 2023
Ninjago 71773 Kai's Golden Dragon Raider Jul 31, 2023
Technic 42129 4x4 Mercedes-Benz Zetros Trial Truck Jul 31, 2023
Minifigures 71038 LEGO® Minifigures Disney 100 Aug 31, 2023
Architecture 21054 The White House Dec 31, 2023
Art 31203 World Map Dec 31, 2023
Art 31205 Jim Lee Batman Collection Dec 31, 2023
Art 31206 The Rolling Stones Dec 31, 2023
Art 31207 Floral Art Dec 31, 2023
Avatar 75571 Neytiri & Thanator vs. AMP Suit Quaritch Dec 31, 2023
Avatar 75573 Floating Mountains: Site 26 & RDA Samson Dec 31, 2023
Avatar 75577 Mako Submarine Dec 31, 2023
Avatar 75578 Metkayina Reef Home Dec 31, 2023
Batman 76181 Batmobile: The Penguin Chase Dec 31, 2023
Batman 76220 Batman versus Harley Quinn (4+) Dec 31, 2023
Brickheadz 40540 Lion Dance Guy Dec 31, 2023
Brickheadz 40541 Manchester United Go Brick Me Dec 31, 2023
Brickheadz 40542 FC Barcelona Go Brick Me Dec 31, 2023
Brickheadz / Avatar 40554 Jake Sully & his Avatar Dec 31, 2023
BrickHeadz / Disney 40377 Donald Duck Dec 31, 2023
BrickHeadz / Disney 40378 Goofy & Pluto Dec 31, 2023
BrickHeadz / Disney 40476 Daisy Duck Dec 31, 2023
BrickHeadz / Disney 40477 Scrooge McDuck, Huey, Dewey & Louie Dec 31, 2023
BrickHeadz / Disney 40550 Chip & Dale Dec 31, 2023
BrickHeadz / Disney 40553 Woody and Bo Peep Dec 31, 2023
BrickHeadz / Disney 40622 Disney 100th Celebration (Oswald, Mickey, Snow White, Tinker Bell) Dec 31, 2023
BrickHeadz / Harry Potter 40495 Harry, Hermione, Ron & Hagrid Dec 31, 2023
BrickHeadz / Harry Potter 40560 Professors of Hogwarts Dec 31, 2023
BrickHeadz / Minecraft 40624 Alex Dec 31, 2023
BrickHeadz / Minecraft 40625 Llama Dec 31, 2023
BrickHeadz / Minecraft 40626 Zombie Dec 31, 2023
BrickHeadz / Star Wars 40539 Ahsoka Tano Dec 31, 2023
BrickHeadz / Star Wars 40623 Battle of Endor Heroes Dec 31, 2023
City 30590 Farm Garden & Scarecrow Polybag Dec 31, 2023
City 30638 Police Bike Training Polybag Dec 31, 2023
City 30639 Dog Park and Scooter Polybag Dec 31, 2023
City 41723 Donut Shop Dec 31, 2023
City 41726 Holiday Camping Trip Dec 31, 2023
City 60253 Ice-Cream Truck Dec 31, 2023
City 60313 Space Ride Amusement Truck Dec 31, 2023
City 60314 Ice Cream Truck Police Chase Dec 31, 2023
City 60315 Police Mobile Command Truck Dec 31, 2023
City 60317 Police Chase at the Bank Dec 31, 2023
City 60318 Fire Helicopter Dec 31, 2023
City 60319 Fire Rescue & Police Chase Dec 31, 2023
City 60320 Fire Station Dec 31, 2023
City 60321 Fire Brigade Dec 31, 2023
City 60322 Race Car Polybag Dec 31, 2023
City 60323 Stunt Plane Dec 31, 2023
City 60324 Mobile Crane Dec 31, 2023
City 60325 Cement Mixer Truck Dec 31, 2023
City 60327 Horse Transporter Dec 31, 2023
City 60330 Hospital Dec 31, 2023
City 60332 Reckless Scorpion Stunt Bike Dec 31, 2023
City 60333 Bathtub Stunt Bike Dec 31, 2023
City 60335 Train Station Dec 31, 2023
City 60338 Chimpanzee Smash Stunt Loop Dec 31, 2023
City 60339 Double Loop Stunt Arena Dec 31, 2023
City 60341 The Knockdown Stunt Challenge Dec 31, 2023
City 60342 The Shark Attack Stunt Challenge Dec 31, 2023
City 60343 Rescue Helicopter Transporter Dec 31, 2023
City 60346 Barn & Farm Animals Dec 31, 2023
City 60348 Lunar Roving Vehicle Dec 31, 2023
City 60349 Lunar Space Station Dec 31, 2023
City 60350 Lunar Research Base Dec 31, 2023
City 60351 Rocket Launch Centre Dec 31, 2023
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Classic 11014 Bricks and Wheels Dec 31, 2023
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Classic 30510 90 Years of Cars Polybag Dec 31, 2023
Creator 30641 Panda Bear Polybag Dec 31, 2023
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Disney 10777 Mickey and Minnie's Camping Trip Dec 31, 2023
Disney 30646 Moana's Dolphin Cove Polybag Dec 31, 2023
Disney 40521 Mini Disney The Haunted Mansion Dec 31, 2023
Disney 41168 Elsa's Jewellery Box Dec 31, 2023
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Dots 30560 Pineapple Photo Holder & Mini Board Polybag Dec 31, 2023
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Dots 41950 Lots of DOTS - Lettering Dec 31, 2023
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Harry Potter 30435 Build Your Own Hogwarts Castle Polybag Dec 31, 2023
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Harry Potter 76386 Hogwarts: Polyjuice Potion Mistake Dec 31, 2023
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Ideas 21337 Table Football Dec 31, 2023
Jurassic Park / World 76943 Pteranodon Chase (4+) Dec 31, 2023
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Lightyear 76830 Zyclops Chase (4+) Dec 31, 2023
Lightyear 76831 Zurg Battle Dec 31, 2023
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Mario 30509 Yellow Yoshi's Fruit Tree Polybag Dec 31, 2023
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Mario 71418 Creativity Toolbox Dec 31, 2023
Marvel 10781 Spider-Man's Techno Trike (4+) Dec 31, 2023
Marvel 10784 Spider-Man Webquarters Hangout (4+) Dec 31, 2023
Marvel 10790 Team Spidey at Green Goblin's Lighthouse (4+) Dec 31, 2023
Marvel 30652 Doctor Strange's Interdimensional Portal Polybag Dec 31, 2023
Marvel 76187 Venom Dec 31, 2023
Marvel 76193 The Guardians' Ship Dec 31, 2023
Marvel 76206 Iron Man Figure Dec 31, 2023
Marvel 76207 Attack on New Asgard Dec 31, 2023
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Marvel 76211 Shuri's Sunbird Dec 31, 2023
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Marvel 76213 King Namor's Throne Room Dec 31, 2023
Marvel 76214 Black Panther: War on the Water Dec 31, 2023
Marvel 76215 Black Panther Dec 31, 2023
Marvel 76216 Iron Man Armory Dec 31, 2023
Marvel 76225 Miles Morales Figure Dec 31, 2023
Marvel 76230 Venom Figure Dec 31, 2023
Marvel 76242 Thanos Mech Armor Dec 31, 2023
Marvel 76253 Guardians of the Galaxy Headquarters Dec 31, 2023
Marvel 76255 The New Guardians' Ship Dec 31, 2023
Minecraft 21164 The Coral Reef Dec 31, 2023
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Minecraft 30647 The Dripstone Cavern/The Stalactite Cave Polybag Dec 31, 2023
Miscellaneous 40174 LEGO Chess Dec 31, 2023
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Monkie Kid 30656 Monkey King Marketplace Polybag Dec 31, 2023
Monkie Kid 80008 Monkie Kid's Cloud Jet Dec 31, 2023
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Monkie Kid 80035 Monkie Kid's Galactic Explorer Dec 31, 2023
Monkie Kid 80037 Dragon of the East Dec 31, 2023
Monkie Kid 80038 Monkie Kid's Team Van Dec 31, 2023
Monkie Kid 80039 The Heavenly Realms Dec 31, 2023
Ninjago 30649 Ice Dragon Creature Polybag Dec 31, 2023
Ninjago 71757 Lloyd's Ninja Mech (4+) Dec 31, 2023
Ninjago 71760 Jay's Thunder Dragon EVO Dec 31, 2023
Ninjago 71761 Zane's Power Up Mech EVO Dec 31, 2023
Ninjago 71763 Lloyd's Race Car EVO Dec 31, 2023
Ninjago 71765 Ninja Ultra Combo Mech Dec 31, 2023
Ninjago 71766 Lloyd's Legendary Dragon Dec 31, 2023
Ninjago 71767 Ninja Dojo Temple Dec 31, 2023
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Ninjago 71769 Cole's Dragon Cruiser Dec 31, 2023
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Ninjago 71774 Lloyd's Golden Ultra Dragon Dec 31, 2023
Ninjago 71775 Nya's Samurai X MECH Dec 31, 2023
Ninjago 71776 Jay and Nya's Race Car EVO Dec 31, 2023
Ninjago 71777 Kai's Dragon Power Flip Dec 31, 2023
Ninjago 71778 Nya's Dragon Power Drift Dec 31, 2023
Ninjago 71779 Lloyd's Dragon Power Spin Dec 31, 2023
Ninjago 71781 Lloyd's Mech Battle EVO Dec 31, 2023
Speed Champions 30657 McLaren Solus GT Polybag Dec 31, 2023
Speed Champions 76900 Koenigsegg Jesko Dec 31, 2023
Speed Champions 76901 Toyota GR Supra Dec 31, 2023
Speed Champions 76910 Aston Martin Valkyrie AMR Pro and Aston Martin Vantage GT3 Dec 31, 2023
Speed Champions 76911 007 Aston Martin DB5 Dec 31, 2023
Speed Champions 76912 Fast & Furious 1970 Dodge Charger T Dec 31, 2023
Star Wars 30654 X-wing Starfighter Polybag Dec 31, 2023
Star Wars 75288 AT-AT Dec 31, 2023
Star Wars 75292 The Razor Crest Dec 31, 2023
Star Wars 75300 Imperial TIE Fighter Dec 31, 2023
Star Wars 75301 Luke Skywalker's X-wing Fighter Dec 31, 2023
Star Wars 75309 Republic Gunship (Ultimate Collector Series) Dec 31, 2023
Star Wars 75312 Boba Fett's Starship Dec 31, 2023
Star Wars 75317 The Mandalorian & The Child Dec 31, 2023
Star Wars 75318 The Child Dec 31, 2023
Star Wars 75320 Snowtrooper Battle Pack Dec 31, 2023
Star Wars 75322 Hoth AT-ST Dec 31, 2023
Star Wars 75323 The Justifier Dec 31, 2023
Star Wars 75324 Dark Trooper Attack Dec 31, 2023
Star Wars 75326 Boba Fett's Throne Room Dec 31, 2023
Star Wars 75327 Luke Skywalker (Red Five) Helmet Dec 31, 2023
Star Wars 75329 Death Star Trench Run Diorama Dec 31, 2023
Star Wars 75330 Dagobah Jedi Training Diorama Dec 31, 2023
Star Wars 75332 AT-ST (4+) Dec 31, 2023
Star Wars 75334 Obi-Wan Kenobi vs. Darth Vader Dec 31, 2023
Star Wars 75335 BD-1 Dec 31, 2023
Star Wars 75336 Inquisitor Transport Scythe Dec 31, 2023
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Star Wars 75339 Death Star Trash Compactor Diorama Dec 31, 2023
Star Wars 75342 Republic Fighter Tank Dec 31, 2023
Star Wars 75343 Dark Trooper Helmet Dec 31, 2023
Technic 30655 Forklift with Pallet Polybag Dec 31, 2023
Technic 42096 Porsche 911 RSR Dec 31, 2023
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Technic 42111 Dom's Dodge Charger Dec 31, 2023
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Technic 42125 Ferrari 488 GTE 'AF Corse #51' Dec 31, 2023
Technic 42127 The Batman - Batmobile Dec 31, 2023
Technic 42128 Heavy-Duty Tow Truck Dec 31, 2023
Technic 42131 Cat D11 Bulldozer Dec 31, 2023
Technic 42132 Chopper Dec 31, 2023
Technic 42133 Telehandler Dec 31, 2023
Technic 42134 Monster Jam Megalodon Dec 31, 2023
Technic 42135 Monster Jam El Toro Loco Dec 31, 2023
Technic 42137 Formula E Porsche 99x Electric Dec 31, 2023
Technic 42139 All-Terrain Vehicle Dec 31, 2023
Technic 42140 App-Controlled Transformation Vehicle Dec 31, 2023
Technic 42144 Material Handler Dec 31, 2023
submitted by Clay_Bricks to Legoleak [link] [comments]


2023.05.31 18:42 bonecheck12 We want to create a tree using my dogs cremated ashes. Can it be a rainbow tree in my climate?

My dog died yesterday of old age. To help with the healing process, we want to use some of his cremated ashes to grow a tree. As my wife and I were trying to explain the concept of death and cremation to our 5 year old son, and that we wanted to make Pogo, our dog, into a tree, my son asked what color the tree would be. I said "probably green" and he replied "can Pogo be a rainbow tree?" (I'm crying now). Just to see I googled rainbow trees and found that there is actually a rainbow looking tree, the rainbow eucalyptus. It's not clear to me if they are unable to grow in my climate (Southern Ohio) or if they just don't grow as tall. I guess my question is, is this a tree that I can grow and if not, are there any colorful alternatives I should consider? If the answer to both is no, what tree can/should we use that has the highest chance of succuss?
submitted by bonecheck12 to sfwtrees [link] [comments]


2023.05.31 10:01 AutoModerator Wayfinder Wednesday Question Thread! - May 2023

Welcome to the Wayfinder Wednesday Question Thread!
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submitted by AutoModerator to NianticWayfarer [link] [comments]


2023.05.31 03:02 loomman529 I have to do WHAT to evolve Galarian Farfetch'd?

So, yesterday I did a research task in PoGo and my reward was Galarian Farfetch'd. My first instinct was to transfer it to my game, since it's a version exclusive that I need. Then I looked up how to evolve it, and I have to get 3 critical hits in one battle? What? Am I better off trading for a Sirfetch'd that may or may not be hacked in? Honestly, who in their right mind came up with such a stupid way to evolve? Don't answer that, probably the same guy who came up with evolving Ursaring.
submitted by loomman529 to PokemonSwordAndShield [link] [comments]


2023.05.31 02:41 TaranMatharu From Theory Updated - A game of Tarot between an accused witch and a Beothuk deity in Newfoundland during John Cabot's lost expedition of 1498.

From Theory Updated - A game of Tarot between an accused witch and a Beothuk deity in Newfoundland during John Cabot's lost expedition of 1498.
FROM is a game between an accused witch and a Beothuk demon, recreating an event during the Age of Exploration by John Cabot's lost expedition of 1498.
The Origin Event:
Cabot was the first of three medieval European explorers to reach mainland North America before 1506. More on the other two later.
Three ships arriving / 1506, Tabitha's dream's earliest date.
Cabot’s ship (The Matthew - hint hint) is marooned at its destination: Newfoundland. The explorers shelter in the Vinland Viking ruins remaining there (The church lodge and stone circle). They land in Boyd’s Cove (hint hint - the main site where archaeologists found the remains of a Beothuk settlement). Coincidentally (or perhaps not) the show is filmed very near to Newfoundland.
Newfoundland is home to the Beothuk people, who tragically all passed away by the 1800s. The Beothuk painted themselves in red ochres (thought to be the origin of the offensive term, Red Indians), as with the red stick figures in the cave paintings. The explorers wear contemporaneous Tudor clothing with ruffs, like Ellis’s mysterious painting.
Red stick figures / Tudors holding blankets.
A woman there gives birth to a son (mirrored by Fatima's pregnancy). As things get worse, this woman is accused of being a Witch at the explorer’s camp. Inquisition-era fear of witches was common, and an Augustinian Friar came with Cabot as a missionary. Most Inquisitors were Friars.
Witch depictions and hints / Middle-aged Lady in Gray.
The witch is imprisoned in a cave while crows circle above.
Trapezoidal structure: The Witch's prison where Boyd found the talismans / An adult and child.
Historically, it is undeniable that the Beothuk people suffered atrocities at the hands of future settlers, and in similar fashion, the explorers may have attacked and tried to convert them (no bibles in Fromland).
Starvation begins as Winter approaches, just as Fromland does in Season 2, with the food shortage and the trees changing. Mutineers and blasphemers have their tongues cut out. The explorers turn to cannibalism, and the tongues are cooked in a stew (Toby’s tongue, Kevin’s tongue).
These may also be worms cooked in desperation.
Later, the explorers finish repairing their ships, and sail away with the Witch's son, leaving her behind to burn (see burning skeleton). The Italian, Cabot, leaves behind the Italian game of Tarocchi, the only card game to exist in that era. In despair, the Witch calls out to any Gods who will listen. She is answered by the devil of the Beothuk (a Man in Black).
The Witch makes a deal or bet with him over a game of his choosing for the return of her son. A segment of the coastline, including the ships are sucked into Fromland (or the Spiritworld) to play, taking the first of Fromland’s victims.
The Mythos:
The long extinct Beothuk religion is only known from a few fragments of text. The key aspects are worship of the Moon, the Sun, fear of a devilish Man in Black and a Sea Monster, a Spirit World, and birds that carry the souls of the dead. Only a few hundred Beothuk words are known. The word for tree in Beothuk is “Annoouee” and some native american languages insert a K to pluralise words. “Annkoouee” means “the trees”.
The Man in Black has a “Sea Monster” which the showrunners represent as a native Newfoundland Lion’s Mane Jellyfish, which are red in colour. The location where the Viking ruins were found is called L'Anse-aux-Méduses - Jellyfish Cove.
Lion's Mane Jellyfish / Church stain / Red creature painting / Beothuk talismans, From symbol & gamepiece / Church door scratches / Cave painting symbol.
The Game
This deal/bet between the Witch and the Beothuk gods involves a game using Tarot cards, but one with invented rules. Every person who enters is assigned a Tarot card to represent, resulting in 78 people/cards .
Meagan's card game / Jade flashing a pack of cards for no reason / a person trapped in a card / the cards laid out and the people they represent.
More card game hints.
The Players:
The game of Tarocchi requires two teams and four players, so the son is divided in two, creating a Moon twin (Boy in White, two dogs on the moon Tarot card) and a Sun twin. Each player is represented by an animal (moon=crows, sun=rats, demon=worms, witch=spiders). The rats eating the crow in the caves shows the two sides at war.
https://preview.redd.it/dk70omozn33b1.png?width=986&format=png&auto=webp&s=5d83e110eba8dbd3f1837cef5c850be1e9b3dd2b
SUITCASES: Mother and her twin boys / CURTAINS: their colour-coding (Moon = Blue, Sun = Yellow, Witch = Pink).
Smaller wheels = Twin sons / Large wheel = Mother witch / Ribbons = Demon & Seamonster. The sculpture is an obvious clue.
CLUE highlighted here by book called CRUMBS. Left to Right: Cables = Demon & Sea Monster / Pink Witch Scarf = Mother / Black & White headphones = Moon & Sun Twins.
The “Witch” is kept from her son(s), (“I want to see my son!” Mr Tien, hearing voices in episode 1).
Witch in PINK vs Demon in BLACK / YELLOW light (Sun - trapped underground), dimmed WHITE light (Moon - above, free to roam).
The Rules:
The two teams take turns picking people from the real world who are about to die: drunk driver, (Jade, Donna), distracted driver (Matthews fam, Boyd fam), suicide (Khatri), or disease (Tilly). Common link - origins of their anchors, and feeling regret.
Black pincers picking cars off the road.
This game is played on a game-board (see chequered shirts and floors everywhere, chess board references).
Both Witch and Devil influence Fromily using voices and visions. They are also able to possess and control people with their respective animals (all of the monsters are posessed by crows).
The Witch influences Jade (and later, Sarah, with the "different" woman's voice). The Devil influences Boyd (see Boyd dousing his torch pointed down, and the chained man on the devil’s tarot card). He talks with him in the form of Khatri in a black cardigan, who contradicts his old self, encourages Boyd to lie and protect Sara, and smiles and when Boyd is about to succumb. Tabitha is being contacted by the dead children in white, who are telling her they live in the trees.
Fromily have lost items from their past that are anchoring/tethering them there (see Kristi’s rock, the anchors on the talismans, the wall in the church and Martin’s tattoo). Tabitha’s might be the cave dress, Jim’s is the bracelet.
Anchors (p.s. can you see the jellyfish beside the top anchor?).
There are many clothes and items with blue, yellow, pink/red, or black/gray (Abby's shooting scene). People's reactions code them with a colour, and in certain scenes everyone wears blue in particular, such as when Fromily act as the explorers did, (e.g. shunning Sarah, the “witch” in the scene below).
https://preview.redd.it/gihkbzwlgx3b1.png?width=990&format=png&auto=webp&s=cdd0042aee7d540a95b1b236d36f9ef0ec078113
Or when turning on each other over food (see the scene above). When they act heroically, they wear yellow (see Boyd and Ethan on walkabout). When one of the 4 players "moves" a "card" or influences them, their clothing will change colour during or soon after.
In order to escape (EXIT) Fromland and end the game, Fromily must collect their anchors and reunite the twin boys of sun and moon, resulting in an eclipse (Victor's drawings).
The wiring was adjusted to look like this by the set designer at some point during Season 1.
The Monsters:
All of the Monsters we have seen so far are possessed by the moon-crows because the moon side is winning. Martin was a devil-worm posessed Monster the sun-side had captured (see the sun-shaped winch), and Boyd was sent there to free him because the Boy in White is bad. The monsters souls return to Moon-Crows during the day to spy, when they "sleep". We never see crows at night.
The moon team seem to collect points by causing fear and pain (walking away from Randall), filling the "Lake of Tears". The sun team collects points from hope, courage and other positive emotions and behaviours.
Victor’s Timeline:
Victor has suggested he experiences a pause in the game (1978-2018) after someone betrayed the townsfolk to the monsters, and revealed all their hiding places. There are two suspects – Victor’s mother, who knew the exact night for Victor to hide somewhere new, or Christopher, who stopped smiling and was seeing the symbol.
Victor, his mother and Christopher were kept alive by the sympathetic witch (just look at the stars). Just like the witch made a deal to save her son, Victor’s mother made her own deal with the Man in Black. She agreed to betray everyone if he would delay taking his next turn and let her son live a full life (40 years).
The Boy in White kept Victor alive, as agreed, until he could fend for himself - confusing Victor about the boy's motives. Christopher survived thanks to the Witch and went to live in the Lighthouse - he is the Radio Voice.
Victor’s mother’s deal has now expired, and the game continues.
Side Note:
The expeditions of the Corte-Real brothers who disappeared on their way to Newfoundland in 1501 and 1502 respectively are the real villains, arriving later and then taking power from Cabot (a historic letter confirms they kidnapped 57 Beothuk before they went missing). They arrive together - represented by the two crashed cars in both Victor's time, and the Matthews' time, and the two additional ships in the cave painting.
Sara’s voices blame the people in the two cars for everyone dying - a hint at the origin story of the brothers’ two ships. This aligns with Beothuk legend that the first explorers to arrive in Newfoundland were good, and the second set bad.
The Cards:
https://preview.redd.it/kexosboap33b1.png?width=1758&format=png&auto=webp&s=fa070eded3b92034acc5f77674c5de663a0e33a5
https://preview.redd.it/3yrb5m1ep33b1.png?width=1620&format=png&auto=webp&s=ba1a433b3dc3d13103e7da14d4000a93c70dca05
I have many more of these, but Reddit only allows 20 images.
The Fool – Boyd (follows dog, always carries things in bundles, even when the bag has handles)
The Magician – Ethan (wizard's staff)
The High Priestess – Tabitha (hands Khatri a copy of the bible, has visions)
The Empress – Juli (has giant hearts on her sweater in episode 7 promo)
The Emperor – Nathan (two goats)
The Heirophant – Father Khatri (religious figure, always wears open grey cardigans, seen between grey pillars/stones, church has three crosses stacked like the tarot symbol)
The Lovers – Ellis and Fatima (Garden of Eden tapestry)
The Chariot – Bakta (Coach Driver)
Strength – Jade (Cat shirt, carries radio cables bent into shape of infinity symbol, perseverance)
The Hermit – Victor (lived alone, carries a torch in key scenes)
The Wheel of Fortune – Elgin (Name of famous watchmaker, and has prophetic dreams. Owls signify prophecy).
Justice – Unknown, Tom the barman, or Meagan's Dad.
The Hanged Man – Jim (seen around rope, halfway up trees, and seen hanging upside-down)
Death – Bing-Qian Liu (Always wears black, king, bishop and knight are chess pieces, he says “(k)night scary”.)
Temperance – Tilly (Pouring/holding two cups and wearing triangles, several scenes)
The Devil – The demon (Boyd douses torch pointed down, Martin in chains)
The Tower – the radio voice in the lighthouse. Theory: he's Christopher, who can control the weather from there (see rain and lightning on card).
The Star – The Witch (twinkle twinkle). Theory: she's Donna in secret, she's longest there other than Victor, photo with sister has corner mysteriously ripped (to hide young Victor?) which could have been taken in Fromland. She may have messed with Victor's memories.
The Moon – Boy in White (note the two dogs on the moon card)
The Sun – sun-child (unknown, likely trapped elsewhere)
Judgment – Sara (must be judged for her crimes)
Knight of Swords – Randall (impulsive, headstrong)
Five of Cups – Mrs Liu (cross around neck)
Two of Cups – Kristi (Caduceus symbol, heart stone, holds two cups)
Two of Wands – Kenny (holds mini-globe)
Three of Pentacles – Dale (triangle necklace, poor work ethic, apathy, no motivation)
Unresolved questions:
Why a ballerina? The World card also features a dancer, so the ballerina is Martin's dark/mirror equivalent, ready to possess him. The music box is their shared anchor.
Why the USA? Cabot came to claim new land for England and Henry VII - a loose understanding of what this land would become assigned to the USA. Alternatively, the “game” could have evolved later in a yet to be revealed way, e.g. the Jamestown colony, which the next date aligns with, made the Beothuk deities switch their attention.
Why the Civil War soldiers? The Witch is revealing to Jade that Jim is the Hanged Man, using a flashback from a previous cycle. Alternatively, she is trying to scare him off investigating.
What’s with the spiders? It is a natural phenomenon where spiders climb into the trees to escape floods, covering them in webs. This is a foreshadowing of an upcoming flood. Also - the Witch's animal is a spider.
What's with the trees? There is a giant tree in the top-right of Victor's Peach Truck Map. Victor says the faraway trees are temperamental and the other trees are moving closer. It's pretty clear the Boy in White knows where trees will send people. If I had to guess, the faraway trees are alternately controlled by the players. Normal trees contain the souls of the dead, including the Children in White, and they are getting crowded closer as more and more people die.
Why 1950s themes? The Monsters have been posessed by the moon-crows since the 1950s, and kept "alive" until now. We can presume perhaps that the Deities that rule Fromland periodically update the town based on an unknown quantity that is yet to be revealed. Perhaps, they are playing a best of five, and 1950's was the time when the last round ended, and this one began.
Whats with the time weirdness? Not enough evidence yet. Guess: ANOTHER town in a mirror version of Fromland, simultaneously occurring in another timeline (see Boyd and the Seductress Monster's mirrors). This town is populated with their reverse Tarot counterparts. It is deep underground (the spiral in the corner of Victor's map), and upsidedown (like the opening credits). Alternatively, the two time zones are two circles, joined at the edges by Martin's Prison, like the infinity cave symbol. Maybe it's even a Canadian town.
Why is the show called FROM?
I can't help but feel that the showrunners care deeply about the true story of North America, correcting the myth of Columbus's "discovery" with the story of the Vinland ruins, the Beothuk and Cabot in one fell-swoop.
Columbus never set foot in North America, nor sailed its shores. So he hardly should be celebrated by those who live there, even for those who prefer to disregard Columbus's atrocities against the Taino and Arawak.
Cabot was the true European "discoverer" of North America, and he's a far better man than Columbus. And I think in telling his story and that of the Beothuk — the show is telling Americans to ask themselves...where are you really FROM?
P.s. we've long known that a bunch of nameless fishermen from Bristol discovered Newfoundland first. But I'll leave that to the footnotes of history.
If you made it this far, THANKS FOR READING! I am probably very wrong, but that's my best attempt at stitching together all the clues in the show. No worries if you disagree, it's just for fun. If you liked it, I'd love to hear your opinions or things I may have missed.
Written as of S2E6, Last edit - Jun 3rd 2023.
submitted by TaranMatharu to FromTVEpix [link] [comments]


2023.05.31 01:25 thatoneguyut Who Am I? Tuesday 30th of May 2023 Trivia

Quit calling me! If I wanted to talk to you I would answer the phone. What do you mean you want another trivia?... No... No... Fine, here is one. Now leave me alone unless you have questions about this trivia. Any complaints can go to u/schwizzy this time.
As always, the celeb is in the DB and you can submit your answers in the Portal. Today I have a Crossword Puzzle for you.
Once you have each of the correct words, create a tinyURL link by using each of the first letters in order. An example can be found here. This link will take you to your clue about the celeb.
submitted by thatoneguyut to CelebBattleLeague [link] [comments]


2023.05.30 20:53 NYEHSPAGHETTIMASTER I PLAYED UNDERTALE AND I AM REGURGITATING THE KNOWLEDGE BACK TO YOU 2!!

FLOWERY HAS WOKEN UP, AND THIS TIME I SHALL PLAY THE GAME WHILE TYPING IT ON REDDIT TO SEE HOW DIFFERENTLY IT GOES! NYEH HEH HEH!
I ONCE AGAIN HAVE TO READ THE STORY ABOUT HUMANS AND MONSTERS, BUT I LEARN HOW TO SKIP IT ABOUT HALFWAY THROUGH, SO THAT'S NICE! I GO TO THE MENU, AND I SEE TORIEL READING A BOOK TO THE CATCHY MUSIC! I CLICK SETTINGS TO SEE WHAT THERE IS, BUT I CAN ONLY CHANGE THE LANGUAGE! SO I GO BACK AND CLICK CONTINUE INSTEAD!
I AM IN SNOWDIN FOREST, WITH FRISK GREETING ME WITH THEIR USUAL STARE! I WALK OVER TO THE BOX AND SEE THE TOUGH GLOVE, WHICH I DO NOT NEED! BUT SOMEONE PROBABLY LEFT IT THERE, SO I SHALL LEAVE IT IN THE BOX! I THEN ENTER THE NEXT ROOM AND FIND ME TALKING ABOUT HOW UNDYNE'S TRAINING WAS GOING VERY WELL, BUT GOT CUT OFF BY ME!
SANS AND I START SPINNING, AND I GET FOOLED BY SANS, THINKING THE HUMAN IS A ROCK! THEN SANS UN-FOOLS ME AND I TELL ME I WILL BE CAPTURED AND DELIVERED TO THE CAPITAL, AND I WILL BE SUPER SUPER POPULAR BECAUSE OF IT, AND SANS AND I RUN AWAY! SO I WALK FORWARD AND OBSERVE THE COOL SENTRY STATION, BUT GET ATTACKED BY A SNOWDRAKE! FLOWERY SUGGESTS I SPARE, SO I DO, AND SNOWDRAKE TELLS A HORRIBLE PUN! I GET HIT, AND THEN, RELUCTANTLY, I DECIDE TO LAUGH. AND THEN I FEEL BAD FOR RELUCTANTLY LAUGHING, AND I AM SORRY ABOUT YOUR FATHER DOUBTING YOU, SNOWDRAKE! THE NARRATOR TELLS A BAD PUN AND I SPARE SNOWY AND WIN THE BATTLE! THEN I INTERACT WITH THE COOL SENTRY STATION, WHICH IS VERY COOL AND WELL-CRAFTED! THEN I ENTER THE NEXT ROOM!
I IMMEDIATELY NOTICE THIS IS DOGGO'S AREA, AND I SHOULD BE VERY VERY SNEAKY, BUT UNFORTUNATELY, DOGGO SPOTS ME ANYWAY!! THEN DOGGO FIGHTS ME! I'M VERY EXCITED TO SEE HOW A ROYAL GUARDSMAN FIGHTS THAT ISN'T UNDYNE! BUT MY EXCITEMENT IS IMMEDIATELY SHATTERED WHEN I LEARN DOGGO'S ONLY ATTACK IS A BLUE SWORD. BUT, IT'S JUST THE FIRST ATTACK, AND HE CAN'T SEE VERY WELL, SO I FORGIVE HIM! I PET DOGGO, AND HE STARTS FREAKING OUT!! AND THEN HE USES THE SAME ATTACK. STILL, I CAN'T BLAME HIM! I SPARE DOGGO, AND LOOK AT THE SMOKED DOG TREATS! ALSO, I REALIZE I HAVE 64G! I CAN'T WAIT TO FIND THE NICE CREAM MAN AND BUY SOME NICE CREAM!
I ENTER THE NEXT ROOM, AND SEE SANS, WHO ISN'T DOING ANYTHING. I TALK TO HIM AND HE TELLS THE HUMAN ABOUT MY BLUE ATTACK!!! I SUPPOSE IT'S OKAY, SINCE DOGGO ALREADY RUINED THE SURPRISE, BUT COME ON, SANS! I WALK AWAY FROM SANS AND PREPARE TO SLIDE ON THE ICE, BUT GET ATTACKED BY ICE CAP! I COMPLIMENT THEM, BUT THAT DOESN'T DO ANYTHING, AND I GET HIT! I TRY COMPLIMENTING YET AGAIN, BUT STILL, NOTHING. FLOWERY SAYS I SHOULD USE STEAL, BUT I WANT TO TRY TO IGNORE THEM INSTEAD! ICE CAP LOOKS ANNOYED, BUT THEIR NAME ISN'T YELLOW! I IGNORE AGAIN, AND IT WORKS! BUT I ALSO GET HIT. I SPARE ICE CAP AND CONTINUE ON MY ADVENTURE ON THE ICE!
I GO UP AND FIND THE SNOWMAN, AND I TAKE A PIECE OF IT SO I CAN SHOW IT THE WORLD! I THEN GO BACK DOWN AND GO RIGHT, TO SEE SANS AND I STARING AT EACH OTHER ON THE OTHER SIDE OF THE INVISIBLE ELECTRICITY MAZE! I WALK FORWARD AND MORE SUSPICIOUSLY ACCURATE DIALOGUE PLAYS, BUT AT LEAST IT ISN'T INACCURATE, I GUESS! I WALK FORWARD ONCE MORE, AND SOMEHOW GAME ME GETS SHOCKED!! HOW SAD, AND ALSO CONFUSING, BECAUSE I WENT IN THE CORRECT PATH. NO MATTER, FOR OTHER ME HAS RAN ACROSS THE MAZE AND GIVEN ME THE ORB! I THEN SOLVE THE PUZZLE WITH EASE, AS I HAVE MEMORIZED THE PATH! GAME ME ASKS HOW I DID THAT SO EASILY, BUT I CAN'T ANSWER THAT QUESTION. I TALK TO SANS AFTER GAME ME RUNS AWAY, AND HE SPEAKS ABOUT MY SUPER COOL BATTLE BODY! AND THEN I ENTER THE NEXT ROOM!
AND THE NICE CREAM MAN SHOWS HIMSELF, AND I BUY TWO NICE CREAMS, WHICH I DON'T NEED TO INSPECT, BECAUSE I ALREADY KNOW HOW MUCH THEY HEAL! I PLAY THE BALL GAME, AND GET THE GREEN FLAG! THEN I TALK TO SANS, WHO IS SELLING FRIED SNOW. I THINK I'LL PASS ON THAT ONE, BROTHER. THEN I GO RIGHT, AND FIND THE DOG MARRIAGE ROOM, AND THEN I GO DOWN AND GO TO THE NEXT ROOM, AND FIND SANS' "PUZZLE", WHICH IS VERY LAZY! I WALK PAST THE WORD SEARCH AND SANS AND I ARGUE ABOUT CROSSWORD AND JUNIOR JUMBLE! FLOWERY SAYS I SHOULD SAY CROSSWORD, BUT I SAY THE CORRECT ANSWER, WHICH IS JUNIOR JUMBLE, AND SANS THANKS ME FOR SAYING THAT JUST TO MAKE ME HAPPY, WHICH ISN'T TRUE! JUNIOR JUMBLE IS HARDER!! I THEN ENTER THE NEXT ROOM
AND WHEN I ENTER THE ROOM, I SEE MY SPAGHETTI TRAP! UNFORTUNATELY, GAME ME DIDN'T CONSIDER TO KEEP IT WARM AND IT'S FROZEN!! OH NO! I GET FILLED WITH DETERMINATION FROM THE KNOWLEDGE THAT THE MOUSE MAY ONE DAY FIND OUT A WAY TO HEAT UP MY SPAGHETTI, AND SAVE THE GAME! AND I ALSO INTERACT WITH THE MOUSE YET AGAIN! AND THEN I ENTER THE NEXT ROOM!
I ENTER THE NEXT ROOM, AND I ALREADY KNOW WHERE THE SWITCH IS, AND I FLIP IT IMMEDIATELY! BUT GET STOPPED BY LESSER DOG! I PET LESSER DOG, AND FLAWLESSLY DODGE THEIR ATTACK! FLOWERY WANTS ME TO SPARE NOW, BUT I PET THEM AGAIN! AND AGAIN! AND AGAIN! AND AGAIN! UNTIL FLOWERY FORCES ME TO SPARE THEM. I GO DOWN TO THE NEXT ROOM, BUT GET STOPPED BY DOGAMY AND DOGARESSA! I TRY TO PET DOGAMY, BUT THEY REFUSE TO LET ME, BECAUSE I SMELL TOO HUMAN-LIKE! SO I ROLL AROUND A BUNCH AND NOW I SMELL LIKE A WEIRD DOG! THEN THE DOGS SNIFF ME AGAIN, AND NOW I'M A DOG TO THEM! BUT I STILL CANNOT SPARE THEM! SO, I TRY TO PET THEM, AND THEY LET ME, AND I WIN THE BATTLE, AND CONTINUE TO THE NEXT AREA!
I ENTER THE X-O PUZZLE ROOM, AND SOLVE IT WITH EASE! THIS FEELS LIKE CHEATING, AS I ALREADY KNOW THE SOLUTION TO ALL THE PUZZLES IN SNOWDIN, BUT ALAS! I CANNOT UN-KNOWLEDGE MYSELF! I WALK FORWARD, AND GAME ME SPOTS ME, AND ASKS HOW I AVOIDED THE SPAGHETTI TRAP! I CAN'T TELL HIM THAT IT FROZE, SO I JUST SAY I LEFT IT! BUT FRISK DOESN'T SAY IT FROZE! SO I'VE FOOLED MYSELF BY TRYING TO NOT FOOL MYSELF!! CURSES! BUT PAPYRUS AND PAPYRUS TRAVERSE TO THE NEXT AREA, AND FIND THE PAPYRUS-SHAPED X-O PUZZLE, BUT I REFUSE TO CHEAT WITH THE SWITCH BEHIND THE TREE! SO I TRY TO SOLVE IT, AND WITH MY INCREDIBLE PUZZLE SKILLS, I SOLVE IT ON MY FIRST TRY! AND THEN I TALK TO SANS, WHO CONGRATULATES ME ON MY INCREDIBLE PUZZLE SKILLS, AND THEN MAKES IT SOUND LAZY, AND I ENTER THE NEXT ROOM!
I WALK ONTO THE BRIDGE OF THE COLOR TILE PUZZLE, AND GAME ME EXPLAINS THE RULES, WHICH I ALREADY KNOW! BUT FRISK DOESN'T, SO YET AGAIN, I AM GRATEFUL! BUT THEN, I CAN ONLY WATCH IN HORROR AS THE TILE PUZZLE MAKES THE RED AND PINK PATH AND COMPLETELY REMOVES THE CHALLENGE! I WALK ACROSS AND TALK TO SANS, WHO TELLS ME MY FOOD WILL BE EDIBLE SOON! WHICH IS VERY INSULTING, BUT ALSO FLATTERING?? AND I ENTER THE NEXT ROOM!
AND I SEE SNOWDOGS OF LESSER DOG WITH REALLY LONG NECKS AND HEADS THAT HAVE ALL FALLEN OFF. I GET FILLED WITH DETERMINATION FROM THE KNOWLEDGE THAT LESSER DOG WILL NEVER GIVE UP ON TRYING TO MAKE THE PERFECT SNOWDOG, AND SAVE THE GAME! I TALK TO THE PERSON WHO'S NAME I TOTALLY REMEMBER, AND THEY TELL ME ABOUT THE SADDENING FATE OF LESSER DOG, AND I ENTER THE NEXT ROOM!
I FIND THE ICE X-O PUZZLE, BUT I GO DOWN TO VISIT MY SNOWPAPYRUS, AND SANS' LUMP OF SNOW. THEN I SAY GOODBYE TO THEM, AND SOLVE THE ICE PUZZLE WITH EASE! BUT THEN FRISK HAS A SNOWDOG OF THE RAMBUNCTIOUS RODENT ON THEIR HEAD, WHICH DISAPPEARS IMMEDIATELY! I GO DOWN TO SEE SANS DOING HIS SHORTCUT SHENANIGANS, AND GET ATTACKED BY GYFTROT, SO I TRY TO GIVE THEM A GIFT, BUT THEY REFUSE IT, SO I HELP UNDECORATE IT! I DO THAT AGAIN, AND GET HIT! BUT I UNDECORATE IT ONE MORE TIME, AND THEN THEY ARE HAPPY AGAIN! BUT BEFORE I LEAVE, I GIVE THEM A GIFT, A GIFT OF 35G! THEN I SPARE THEM AND LEAVE TO THE NEXT AREA!
I FIND A BUNCH OF SNOW POFFS, BUT I KNOW ONE OF THEM HAS G INSIDE IT, AND I WANT SOMEONE WHO NEEDS IT TO FIND IT! I INSPECT THE TINY DOGHOUSE, AND WALK FORWARD TO MEET GREATER DOG! I TRY TO PET THEM, BUT THEY'RE TOO FAR AWAY, SO I CALL THEM OVER AND THEN PET THEM! AND THEN IT'S AWAKE AND VERY EXCITED! FORTUNATELY, I AVOID ANY ATTACKS THROWN MY WAY, AND THEN I PLAY WITH IT! AND I PET IT SOME MORE, GET HIT ONCE, BUT EVENTUALLY I WIN THE BATTLE! GREATER DOG KISSES ME GOODBYE AND WALKS AWAY, AND SO DO I! TO THE GAUNTLET OF DEADLY TERROR WITH ME!
I WALK ONTO THE GAUNTLET OF DEADLY TERROR, AND SAY HELLO TO THE CAMERA UNDERNEATH IT! I SEE SANS AND GAME ME ONE LAST TIME BEFORE OUR EPIC BATTLE OF TROUSLED BONES, AND I LET THE HUMAN PASS WITHOUT THEM EXPERIENCING DEADLY TERROR, AS THIS CAPTURE METHOD HAS NO CLASS! I TALK TO SANS, AND HE TELLS ME MORE ABOUT MY BLUE ATTACKS (STILL UPSET AT HIM), AND I FIND SNOWDIN TOWN, AND GET HIT WITH NOSTALGIA TO THE EXTREME! I GET FILLED WITH DETERMINATION FROM THE SIGHT OF SUCH A FRIENDLY TOWN, AND SAVE THE GAME! THEN I ENTER THE SHOP! I'M GONNA NEED ALL THE PREPARATION I CAN GET IF I WANT TO BEAT GAME ME IN COMBAT! I BUY A MANLY BANDANA, AND A CINNAMON BUN! I EQUIP THE BANDANA, AND PUT MY BANDAGE AND RIBBON IN THE BOX, AND THEN I BUY ONE MORE CINNAMON BUN, BUT THEN I RUN OUT OF MONEY! THIS SHOULD BE ENOUGH, HOWEVER! WITH MY KNOWLEDGE ABOUT MY FIGHTING STYLE, I SHOULD BE OUT OF HARMS WAY IN NO TIME! I WALK THROUGH TOWN AND SAY HELLO TO EVERYONE, AND THEN I FINALLY WALK TO THE END OF SNOWDIN TOWN, AND I CALL TORIEL, WHO DOESN'T ANSWER. SHE HAS PROBABLY BEEN ROBBED BY THAT PESKY PUP! BUT THEN, I FINALLY DECIDE I AM READY FOR THE BATTLE OF A LIFETIME!
GAME ME THROWS ME INTO BATTLE AFTER A GREAT SPEECH ABOUT FRIENDSHIP AND POPULARITY, AND I DECIDE TO FLIRT WITH MYSELF! I TELL GAME ME I CAN MAKE SPAGHETTI, AND MEET MY OWN STANDARDS! GAME ME THROWS A BONE ATTACK ON THE FLOOR, BUT HE DIDN'T TURN ME BLUE YET! I SPARE GAME ME, AND I HANDLE THE FABLED BLUE ATTACK WITH EASE! AND I DODGE THE TRICK-BONE EASILY AS WELL, AND I HAVE OFFICIALLY BEEN FLOORED!
I SPARE MYSELF, AND GAME ME TALKS ABOUT THE FUTURE DATE (I DIDN'T KNOW I SAID THAT OUT LOUD) AND GAME ME DABS SOME BONE COLOGNE BEHIND HIS NON-EXISTANT EAR! I SPARE YET AGAIN, AND JUMP OVER THE BONES EASILY! GAME ME DABS MARINARA SAUCE BEHIND HIS NON-EXISTANT EAR, AND I SPARE YET AGAIN! GAME ME THREATENS TO USE HIS SPECIAL ATTACK, WHICH I AM HOPING THIS GAME IS GONNA BE INACCURATE YET AGAIN AND NOT HAVE THE BARKING BURGLAR STEAL MY SPECIAL ATTACK! GAME ME DABS MTT-BRAND BISHIE CREAM BEHIND HIS NON-EXISTANT EAR, AND I SPARE MYSELF YET AGAIN! GAME ME MONOLOGUES ABOUT HIS FUTURE POPULARITY, AND DABS MTT-BRAND ANIME POWDER BEHIND HIS NON-EXISTANT EAR! I SPARE ONCE AGAIN, AND GAME ME TALKS ABOUT BEING HEAD OF THE ROYAL GUARD, AND DABS MTT-BRAND CUTE JUICE BEHIND HIS NON-EXISTANT EAR! I SPARE AGAIN!
FLOWERY GETS BORED OF THIS CYCLE REPEATING, SO HE SUGGESTS THAT I TRY ACTING, AND SO I FLIRT ONCE MORE, BUT NOTHING HAPPENS! GAME ME SPEAKS PROUDLY ABOUT HIS STILL HELD TITLE OF BEING THE UNPARALLELED SPAGHETTORE, AND DABS MTT-BRAND ATTRACTION SLIME BEHIND HIS NON-EXISTANT EAR! I SPARE AGAIN, AND GAME ME TALKS ABOUT HOW UNDYNE WILL BE REALLY PROUD OF HIM! WHICH SHE IS! AND HE ALSO DABS MTT-BRAND BEAUTY YOGURT BEHIND HIS NON-EXSISTANT EAR, AND I SPARE YET AGAIN! GAME ME TALKS ABOUT ASGORE TRIMMING A HEDGE IN THE SHAPE OF MY SMILE, WHICH IS EXACTLY WHAT HAPPENS! AND GAME ME THEN REALIZES HE DOESN'T HAVE EARS, AND I REALIZE I HAVEN'T GOTTEN HIT A SINGLE TIME YET! WOWIE!
GAME ME TALKS ABOUT HOW SANS WON'T CHANGE MUCH, WHICH HE DID NOT! BUT THAT'S A GOOD THING! SANS IS VERY GREAT AS HE IS! GAME ME IS RATTLING HIS BONES, AND I SPARE YET AGAIN! GAME ME TALKS ABOUT THE SINCERITY OF HIS FANS, WHICH THEY ARE VERY SINCERE! GAME ME PLAYS IT VERY COOL WITHOUT TRYING IN THE SLIGHTEST, AND FLOWERY DEFINITELY AGREES THAT'S WHAT THE NARRATOR SAID! AND I SPARE ONCE MORE, AND GAME ME SAYS SOMEONE LIKE ME IS REALLY RARE! WHICH I AM HIM! AND THE AIR ALSO SMELLS LIKE BONES, AND I SPARE ONCE MORE! GAME ME TALKS ABOUT DATING, AND STARTS CACKLING! I SPARE AGAIN, AND FLOWERY HAS DIED OF BOREDOM, OH NO!! I BETTER FINISH THE BATTLE QUICKLY!
GAME ME TELLS ME TO GIVE UP, WHICH I WILL NOT DO! AND THEN HE THREATENS TO USE HIS SPECIAL ATTACK! AND THEN HE THREATENS TO USE IT ANOTHER THREE TIMES! AND THEN THE GAME IS SUPER ACCURATE YET AGAIN UNFORTUNATELY, AND I USE MY SUPER COOL REGULAR ATTACK! AND GAME ME SPARES ME, AND THE BATTLE IS OVER AND FLOWERY IS ALIVE AGAIN HOORAY! BACK TO OUR REGULARLY SCHEDUELED DESCRIPTIVE PLAYTHROUGH!
THE FOG FADES AWAY, AND THE GREAT PAPYRUS WALLOWS IN SORROW AND DEFEAT. "NYOO HOO HOO!" HE CRIES OUT, AS HE SHAMES HIMSELF OUT OF SADNESS! BUT WORRY NOT, DEAR PAPYRUS! FOR I, THE GREAT COOL HUMAN, AKA FRISK, HAVE DECIDED TO BE YOUR VERY COOL FRIEND! THE GREAT PAPYRUS CHEERS UP IMMEDIATELY, VERY GRATEFUL TO HAVE ANOTHER FRIEND! THE GREAT PAPYRUS GIVES DIRECTIONS TO THE SURFACE, AND TALKS ABOUT THE GREAT KING ASGORE! AND THEN HE FLIES BACK HOME SATISFIED WITH THE RESULTS OF THIS DUEL! BUT PAPYRUS' GREAT STORY DOESN'T END THERE, FOR FRISK WILL BE COMING BACK TO HIS HOUSE TO DATE HIM, NEXT TIME ON PAPYRUS AND FLOWERY PLAY UNDERTALE AND REGURGITATE THE KNOWLEDGE BACK TO YOU!!
-NYEHFULLY YOURS, PAPYRUS AND FLOWERY
submitted by NYEHSPAGHETTIMASTER to u/NYEHSPAGHETTIMASTER [link] [comments]


2023.05.30 01:32 throwaway_xx529 People Say I have Everything Going for me. Yet I Still feel like a loser.

This is a throwaway account, because I'm so nervous and embarrassed someone might find out who I am. I am about to turn 35(M), and for my entire life everyone I have ever met, even strangers, have said I have everything going for me. And yet, I have always felt like an absolute loser. In short, I hate my life, and I hate how I have wasted so much of it. And I can not change. I think there is something deeply broken inside me.
My Background:
On paper, I have everything. I'm a young doctor. I was top of my class in high school and voted class president, graduated with honors in college, and got accepted into multiple medical schools. After I became a doctor, I actually got a side gig acting and modeling. People have always told me I was good looking (although I don't see it), so I thought I would move to Hollywood. Within the first three days I landed my first TV acting job as a side character's boyfriend, (even though I had never acted before in my life). My patients often say they love me, and the older ladies are always trying to set me up with their daughters. I regularly workout, and have always had a slender athletic build.
And yet...
I have wasted my life. I have no family expect for my grandmother, who I live with to take care. I have no friends to call or hang out with. I have always been the quite, loner nerd in the corner. I can not tell you the number of times growing up when teachers asked if I was okay because I was so quite. I would always lie and reply back with my stock answer of, "oh, I'm just tired". I never went to a school dance or prom (even though I was asked by girls). I never went to a birthday party in first grade, or a party in college. Never been invite to a gathering or a wedding because I have no friends to invite me. I have never been to a nightclub. I only went to a bar once when I was 27 because I wanted to know what it was like; I sat by myself playing crosswords on my phone until I eventually left after 30mins. (It was nice though to get free drinks from a group of ladies there. But I did not talk to them as I have no self-confidence)
I WANT to socialize, but at the same time I hate it. I've been able to develop a mask I wear when I interact with other people. Whether its patients, or the stranger behind the cash register. When I leave my home, I become a fake person. I have never had a true relationship with anyone, and I'm not sure I can. I often find it funny when people say they are sad and can't form normal relationships while at teh same time talking about just getting out of one; meanwhile I have never been in a single relationship. I often wonder if I am missing the part of my brain that can empathize with others. I once had a guy in college describe me as the following: "You're like an alien, who has been observing human behavior for years. And you came down to Earth and you're interacting with others, and you're able to mimic human behavior really really well. Like 99% there. But there is just something off."
My relationships:
My father was very strict. The type of guy who expected the best and nothing else. Almost daily, since I could remember at the age of 5 he would call me a "f#cking loser" and would tell me how its a "dog-eat-dog" world and that everyone was selfish and would leave me for dead if given the chance. I understand why my father was harsh, considering he was abandoned and orphaned by his parents at a young age. But being told you are a loser, and that the world is a cruel place, and that you should kill yourself if you are unable to achieve anything but perfection... well, that creates lasting scars. As I said earlier, I only have my grandmother at the moment, and she's is barely there. And I have never had any true friends. I see others socialize and talk, and they make it look as easy as breathing. But I just don't get it. Its like I never developed that part of my brain, the ability to socialize, when I was growing up. The only way I can interact with other people is by putting on my fake mask and repeating phrases I see in movies/tv show when characters socialize and interact.
I guess I should also mentioned I have never been in a romantic relationship. Never even held a girl's hand. Growing up, any sorta of friendship/relationship was discouraged by my father. All that mattered to him was good grades so I could get in a good school and get a good job. To him, socializing and fun could come later in life after I was established. So here I am now, 35, and never been on a date. I recently tried downloading Hinge/Bumble and deleting and re-downloading it a million times out of nerves. (Growing up in a household where anything less than success resulted in nightly beatings, needless to say I have a hard time putting myself in situations where there is a risk of failure.) I did not have much success on the apps, and eventually deleted them out of frustration. I would get maybe 5-10 matches a day (which I later found out was a good amount for a guy, i guess?) but they never went anywhere, because again, I don't know how to talk to people. Also, I would assume if I told someone that at the age of 35 I never been on a date before, they would rightfully think there was something wrong with me.
I know there are social online groups you can go to meet other people, and make friends, but at this point in my life, I have no interest. Even if I did force myself to go, I know I would just sit on the sidelines. I could put on my fake mask and throw out the charm and socialize and "befriend" others, but inside I would feel hollow. Its not that I can't socialize. I can. I know how to. This fake persona of mine is a skill I have perfected over the years. In fact, I am actually really good at it. It's just that I have zero desire. I desire to want to have the desire to socialize, but I don't. I'm dead inside. In social situations, all I think about is how soon I can leave to go home to my dark room and hide under the covers.
My Daily Routine:
I wake up, go straight to work, and come straight home. I have no energy or motivation to go outside. On weekends, I sit in my bed, with the blinds shut in complete darkness, watching YouTube or sleeping. I have done this ever since I was in middle school, for 25+ years straight. I tried recently to get out of a years-long depressive funk by going out in public. I went to an amusement park, and ended up sitting for hours on a bench by myself. I just stared at all the happy faces walking by. I never felt so alone in a crowded place before. Being near so many people gave me a panic attack and I had to leave.
Getting Help:
I tried twice to reach out for help with a professional. They said they could get me in for an appointment 3 months later. I never bothered to show up. I just don't care. At this point, I've accepted who I am. I go to work to pay the bills, and then the rest of my life I sleep it away, doing nothing. I don;t drink, I've never done drugs. I just sleep my life away. As I get older, the regrets of wasting so much of my life and my youth starts to build up. Even on sites like here, it is hard for me to find others who are depressed that I can connect with. So many people say they are sad and are wasting their life, and yet they were able to go to high school prom (I didn't), or have a first kiss (I didn't), or have a boyfriend/girlfriend (I didn't), or any friends while growing up (I didn't). All these things I missed out on, it makes it hard for me to connect to others. So many life experiences that it feels 99% of the population, even if they are depressed, has still experienced. And when someone finds out I'm a doctomodel, they don't comprehend how I could be so upset and alone and antisocial. I feel like no one truly can understand me.
My father was right. I am a "f#cking loser". I've been able to fool the world into believing that I'm this successful, charming young man, but I can't fool the one person who counts. Me.
submitted by throwaway_xx529 to depression [link] [comments]


2023.05.29 23:01 G0DS_DEMON Farming Necrom

I have a question for the PTS testers in regards to farming on the upcoming Necrom chapter. It the past few dlc/chapters the farming of furnishing plans has gotten reduced from delve type places with lots of urns to houses that only have 10-20 cabinets/trunks to open.
Galen = Maltheo Rouilac's house
High Isle = Castle Navire & Steadfast Manor
Blackwood/Leyawin = Councilor Jirich's Manor
Fargrave = The Bearer's Rest
These all had very small amount of cabinets to open. Before these we had the following delve type places. Just to name a few.
The Reach = Bthar-Zel
West Skyrim/Blackreach = Nchuthnkarst
Summerset = Direnni Acropolis
Vvardenfell = Dreloth Ancestral Tomb
Southern Elsweyr = Moonlit Cove
So I'm wanting to know in the new chapter, did they stick with the current formula and stay with houses to loot for plans ?? Or did they go back to giving us delve type places with lots of urns and such to loot ?? Just a general answer would be fine without giving any specific details. Thanks in advance.
submitted by G0DS_DEMON to elderscrollsonline [link] [comments]


2023.05.29 22:28 Aisling_The_Sapphire Subnautica: The Definitive No-Spoilers Guide For New Players

Updated May 2023
I recently changed Reddit accounts and it's been about a year, so it seemed prudent to repost this for visibility. :)

Link to the Below Zero guide

https://subnauticamap.io/ - This is an interactive map of the crater. However, be warned that it will show the general location of things you need to find. This can be toggled but if you have zero point of reference for the places mentioned in this guide, this map should provide one.

General tips are at the bottom, however, they rely on you having played at least part of the way through the game so I don't recommend checking them until at least part 3, AKA "Going Traveling"

Subnautica is a game primarily about exploring your environment while overcoming the trepidation that the game sets up in you over doing so. Although there isn't a perfect guide to being able to clear the game, there also isn't an unambiguous path of progression for the player, either.
Consequently new players often find themselves at an impasse in terms of progression and where to go. The following is a no-nonsense, straight to the point guide on how to progress, but it's not a bible. You can do most of this just by exploring and wandering around.
A blind playthrough is critical to the first time player experience. This is often true of every game but for Subnautica it makes or breaks the whole story - you need to have no idea what the hell is going on the first time you clear the game. If you spoil it for yourself you will regret it, please believe me in this. This guide is meant to give you a nudge when you find you don't know where to go next, it's not really meant as a walkthrough, even though it can be used as one. Do yourself a favor friends, don't go wandering /subnautica or the wiki too much and this guide will not lead you astray. It is written specifically for brand new players.

The Beginning

When you first arrive on 4546b, you find yourself with basically nothing. You're hungry, thirsty, your lifepod is broken and your cookies are gone. The Aurora is burning (and you nearly did too) but despite all that, you're alive and this planet is about to get some Ryley in it.
The environment around you has most of what you need to get started. The metal scrap strewn around the shallows provides an easy source of Titanium while you can break limestone and sandstone to get the minerals you need for your starting tools. You'll want the quartz you find for glass.
Although you have a number of options for making equipment, at this stage I don't recommend using resources for the air pump or pipes. Truth is they don't really have much use; they create a breathing line from the surface for when you're diving, but they're expensive and there's better alternatives in your near future.
Once you have a scanner and knife, take the time to scan everything you can. All the local wildlife can be scanned and most of the flora.
Your objective at this point is to build a repair gun, knife, seaglide, flashlight and scanner.

Branching Out

Now that you've got your basic tools and you can get around a little, it's time to begin exploring. At this point you've seen the deeper waters on the edges of the kelp forest.
It's time to go take a look.
The red grassy plains have what you need to progress to deeper waters. You'll want to explore the wrecks there. There are four grassy plains surrounding the shallows at compass points and cave systems exist in three of them which will become relevant later, but are largely out of your reach for now. It is out here that you will find fragments necessary for an important task you must complete soon. Raiding the aurora will require the laser cutter you learn to make here. You'll also want a propulsion cannon, which you can find the fragments to near the side of the Aurora. DO NOT GO AROUND THE BACK OF THE AURORA. SERIOUSLY. You are not prepared for that level of giggling insanity yet.
By now you've fixed the radio and may have triggered the sunbeam event, in which case you will want to go follow that. Give yourself the full span of time to go to the island and explore unless you'd prefer to explore after the event, but don't let yourself get distracted by what you find there and miss the ship arriving. The signals you've been getting are important prompts and need to be checked out when possible, so make sure you take the time to do that. Also, when you go to either island DO NOT PARK YOUR SEAMOTH NEAR THE BEACH. DO NOT PARK YOUR SEAMOTH NEAR THE BEACH. There is a real risk of it phasing through the ground and becoming inaccessible and then you'll end up on this subreddit asking how to get it back like the other 5 guys a week. Seriously.
Also note that bringing an ion cube to the top of the mountains caves will let you do something interesting up there, but I won't be specific. A scanner room at this spot is ideal not just to track the reaper leviathan on the eastern side of the island but there is quite a lot of shale and lithium here as well, which is probably something you're gonna want.

Going traveling

At this point you should have a seamoth, your basic tools, a laser cutter, propulsion cannon and lead suit. You are prepared. It's time to go to the Aurora... but only if you've gotten the communication from Alterra with the captains door code. Otherwise, you must wait for that radio event. You can go explore the ship anyways of course, but not having the code means you can't get into the captains room, requiring you to go back and get it later. So it's up to you. You can open the door anyways if you get the code off the internet or something but since the game gives it to you anyways, you can always wait for the prompt. If not, the door code is 2679
If you have a cyclops I don't recommend taking it, since reapers hang out at the front and back ends of the ship. However, a seamoth is small enough to fit through the broken superstructure of the ship at the front and thus avoid this danger. There are two ways to access the ship and although it seems impossible, you CAN in fact climb up to access the open one. Otherwise, you can use the prop cannon to move the debris out of the way of the door near water level. Be sure to take the time to explore inside and use the carry-all bags to leave stuff you want to keep from the ship out the front so you can come back and pick it all up later. There's lots of useful stuff in there.
As a side note here, the leech-like things that annoy you in the reactor room are called Bleeders. I hate Bleeders personally, but I noted that if you grab one with the propulsion cannon and fling it into the wall out of sheer spite then other bleeders will be attracted to the body, which makes grabbing and doing the same to them quite easy. Clearing the entire room of those little #*([email protected]'s only takes a couple minutes.
You can get the codes for various rooms inside from the PDA's you find. Also note that some doors can only be opened once you repair them. Sometimes the Aurora glitches and these repair sections don't work but because the ship has two entrances, you can always go around the back to clear the whole thing, which is... annoying. If you don't mind being patient, leaving the Aurora and doing other things for awhile will reset the wreck, allowing you to come back later and potentially be able to repair the doors then.
The codes for the ship are:
Cabin No. 1: 1869
Captain's Quarters: 2679
Cargo Bay: 1454
Lab Access: 6483

Time to go down

With the Aurora repaired you have the ability to wear things other than the lead suit, so it's time to chuck that in the trash 'cuz you won't need it again. It's time to get the outer wrecks in the zones beyond the shallows and hoo boy ain't that gonna be an experience.
The cyclops is your friend here. But what's this, you don't have a cyclops? Well, that's okay. You may have found one of the engine fragments on the aurora in the cargo bay but if you missed it, it's not really a big deal. Your next objective to build one is to go explore mushroom forest and the underwater floating islands for the fragments you'll need. If you've been following your radio signals you've probably been to the aurora rendezvous point by now, but if not, take the time to go thoroughly explore that island. One of the PDAs you need to find the next place is not at the degasi base, but on one of the paths of the island near an arch of rock. You'll need to explore the island thoroughly to find it. Make sure to scan everything and bring back plant samples if you have a seabase. You can use plant pots to keep food trees on your cyclops for easy access to food without worrying about curing everything all the time.
Once you have the cyclops, you need to take the time to upgrade your seamoth to depth so you can explore the various wrecks, supplement your PDA database and establish yourself properly for long-term operations. At this point in the game you should be aiming for or already have:
A seabase, even a basic one. A couple corridors with lockers are invaluable for storage and operations and the scanner room is MISSION CRITICAL. If you haven't built one yet, get on that!
A seamoth, either at or being upgraded to 500m depth
Knife, flashlight, repair gun, seaglide, scanner, laser cutter, propulsion or repulsion cannon, rebreather
Be sure to check everything, then check it again! It's easy to miss things on the island. Be sure to check the buildings on the tops of the hills there too. Although it would be nice to be able to plant land beacons (hint hint, Unknown Worlds), it's not feasible for marking out the precursor gate on the floating island so unfortunately, it's not of much use unless you have your base on one island or the other. I don't recommend the floating island for this for reasons which will become apparent later in the game.

Looking into the abyss

If you've explored most of or all of the wrecks and no longer have missing technology, it's time to go deeper. If you've been following your PDA signals you need to check out the degasi bases and follow their story, as they lead you to a large, deep cave which is the path to deeper places you need to explore.
There are several inlets to the place you need to reach. Northern Bulb Zone where it meets Mountains has a large entrance. Blood Kelp Zone and Trench both have entrances. The last one is in deep grand reef, where the final Degasi base is. I personally recommend either Deep Grand Reef or Bulb Zone but the latter has the most accessibility.
Raiding the final Degasi Base before exploring this cave system will get you the orange precursor key which you'll need to access something hidden at the southern end of the caves near blood kelp trench's entrance. While working down here I strongly recommend making liberal use of beacons as navigational guides if you're new to this place. It is VERY confusing and looks very same-y if you haven't spend a lot of time here.
Deep inside the caves you'll come upon a chamber with a massive skull sitting on a chunk of land in the middle and access to a slightly lower part of the cave system which is not green. This is the Cove Tree Cave and the brine there will not hurt you the way the green brine does. This leaves you able to free dive there to gather materials without needing to rely on your prawn.
This chamber with the skull is, in fact, the central chamber of Lost River. It is an excellent place for building a scanner station and the entire area is ludicrously rich in resources. It's a perfect place to stock up and catch up any upgrades, tools or devices you may be lacking so far. You'll want the resource stocks for later and honestly, it's just a really cool place to have a base in general.
The Disease Research Facility is in the north-eastern arm of Lost River, accessible through the Bulb Zone entrance. A juvenile ghost leviathan guards the path but as with most leviathans, operating in silent running and staying above or below it while sticking to the cave walls will get you by without any issue. If they do notice you, just pop a decoy, go full speed for about 5-8 seconds and then drop the engine to low and stay in silent running until you get far enough for the big ugly to stop bothering you.
The southern part of Lost River holds a large chamber with a ghost leviathan juvenile and houses another rather large skeleton. This area in particular is rich in large ore deposits and crystallized sulfur that you'll be needing for some big upgrades.
By the way, remember the cyclops shield? By now you're probably noticing that using the auxiliary functions on the cyclops eats a lot of power. Redundant power cells are your friend and if you feel you're worried about power costs while exploring, you lose nothing by having a buttload of spare power cells. It can pay off, being able to spam the shield for awhile and run away.
You'll want that shield for what's coming next.

Once More Unto The Deep

By now you've probably explored Lost River a bit and you're wondering where to go from here. If you've built a scanner room in the central chamber, you'll have noticed that the scanner, when at full range, shows a chamber below Lost River.
This is the inactive lava zone and it is here your answers lay.
You have two access points to reach this chamber. The North-east arm past the disease research facility and the cove tree caves. Both entrances are equally difficult to get through but the first one feels more open, if you don't mind the ghost leviathan circling around above the opening.
This chamber is rich with even more valuable resources, if you somehow haven't got enough already. The cove tree cave entrance leads to the western part of the ILZ chamber. The North-east entrance leads to the north edge of the chamber. The chamber itself is rather oval-shaped, with the western edge of it relatively empty and the eastern part containing a massive lava bubble.
If you wander around down here long enough the PDA will prompt you to take a look at that bubble a bit more closely. You will need two purple precursor keys to access the facility inside. Now that you're down here you'll notice there's a fair number of warpers, crimson rays (who are harmless) and leech-like things which will attach to the hull of your ship and drain power. That sounds like a problem, doesn't it?
Don't worry though, we got you covered. Once you're down here, go grab some kyanite and you can build the cyclops thermal reactor which pretty much eliminates the whole running out of power problem. The shield is a great way to get the leeches off your hull at the same time.
As for the leviathan, the sea dragon isn't actually a whole lot of threat. It might spit fire at you and is capable of picking up and biting the prawn but will mostly ignore you if you don't go hanging out in front of it.
With that said, treat it like any other leviathan while in the cyclops. Drive slow, keep an eye on it and if it gets curious, drop a decoy and move away ASAP. Cutting your engines once you've gotten a little distance will almost always make them lose interest.

But Wait, There's More!

If you've explored the inner depths of the lava bubble, then you have the blue key, ion battery plans and have opened the portal to the QEP. Great! Now coming down here in the prawn isn't a big deal and you don't have to drive the cyclops all the way down here to go grab resources. A small scanner base down here would be great for quickly finding what you need.
As you can probably guess, there's an even deeper chamber than this, which is the active lava zone. You can find the entrance by following the lava flows around the ILZ and keeping an eye on the floor. You'll find a large space big enough for the cyclops to lower down into.
Down here you'll find 2 sea dragons to avoid, so don't you get conservative with your power. By now you'll probably have built ion power cells and those can run your shield and sonar together for a full 5 minutes with silent running going so don't be shy about using them!
Getting into the alien base down here will require two blue keys, one for accessing the facility, the other for accessing the inner facility. It is here you will find the ion cube fabricator which requires the prawn. You can use this to open the warp gates in the facility. Six ion cubes in total are required for this. Four for the warp gates on the upper floor and two in the Sea Emperors tank. One of these leads back to the upper floor, if you find you're struggling to get back out. This gate in particular is about halfway up the tank at the back and sits on a large ledge. An ion cube is provided to activate it, giving you a way to walk out of the tank if you find you're struggling to get out.
And... that's pretty much it, really. After that encounter you'll know where to go and what to do. The paths laid out for you in the final facility lead you to the places you need to go to find the things you require.

Tips and tricks

Lithium - Jellyshroom, Bulb Zone, Mushroom Forest, Lost River
Loose Lithium - Mushroom Forest, Mountains, Grand Reef, Shale, lost river
Magnetite - Jellyshroom is the only biome with large nodes
Loose Magnetite - Jellyshroom, mountains, cove tree cave, blood kelp zone, lost river
Rubies - Dunes, Spare Reef Caves, Lost River, Grand Reef, Underwater Islands
Diamonds - Lost River, Shale, Inactive Lava Zone, Sea Treader Path, sometimes caves
Table Coral - Shallows, Lost River
Copper - Mushroom forest, blood kelp zone, bulb zone, lost river, limestone, Inactive Lava Zone
Silver - Crag Zone, Mountains, Lost River, sandstone, Inactive Lava Zone
Gold - Jellyshroom, Blood Kelp Zone, Lost River, sandstone, shale
Lead - Sandstone, mountains, crash zone, lost river, Inactive Lava Zone
Titanium - Crash Zone, Dunes, Limestone, Lost River, Inactive Lava Zone
Metal Salvage - Crash Zone, Crag Zone, Kelp Forest
Kyanite - Inactive Lava Zone
Crystalline Sulfur - Lost River
Nickel - Lost River
Uraninite - Blood Kelp Zone, Blood Kelp Trench, Lost River, Inactive Lava Zone, Grand Reef
Quartz - Dunes, Crag Zone, Lost River, Inactive Lava Zone, Red Grassy Plains
If you're reading this guide and have any suggestions for additional information, feel free to share them for the next iteration.

Good luck, survivor!

submitted by Aisling_The_Sapphire to subnautica [link] [comments]


2023.05.29 13:07 WONKedition Which country is being hit by the worst drought in four decades? The answer will help you solve this news crossword. Give it a try:

crossword.wonkedition.com
submitted by WONKedition to NewsForTeens [link] [comments]


2023.05.29 03:18 Sashimuu Creepy Campfire Raid Encounter

Me and my friend were hunting down Shadow Mewtwo to get the shiny. We went around lighting up with a flare every gym with a Shadow Mewtwo and waited for people to come so we could have at least 4 or 5 person to raid it. It was a nice day and everything and I even got a Purified Hundo which i'm happy about but no shiny.
I go back home and I see an egg spawn at a park around a 3 minutes bike ride away from my house. I light up a flare and text my friend to come when it starts. Another person joins the raid chat and says that he wil be there. I really wanted the shiny before the end of the event
Fast forward an hour to when the egg hatches and that one random person texts in the raid chat that he's at the gym so I text back that I will be there in a few minutes. On my way there, I stop because I hear my phone vibrate so I assume it's a notification from campfire. I check the raid chat and that one person says "How old are you btw" I answer 17 without thinking too much about it but then I realize how stupid I was to answer. I write back "This is completely unrelated to PoGo and a really creepy question to ask" and the guy replies with "Don't worry, I just don't want to be with 12 years old kid. I'm 15". I click on his profile picture and he's a middle aged man.
I text my friend that the guy is rlly creepy and he should join me straight away. When we arrive at the park, the egg hasn't even hatched and the random campfire dude is nowhere to be seen. We open campfire and see that he left the raid chat without saying anything. He never came at the raid and never accepted my friend request.
I wonder what would have happened if I didn't wait for my friend and went straight to the park instead.
submitted by Sashimuu to pokemongo [link] [comments]


2023.05.28 08:49 thebigrape stuck in two places in dlc

I have gone to 2 of the 3 secret places in the dream world. I am stuck on the third one, the secret mural. I have gone plenty of times and can't figure out how or if I am supposed to relight the pathway across the initial house. I just keep running into scary guys. Am I supposed to memorize their positions and somehow avoid them? I tried to evaporate them by submitting myself to one of the red alarm towers while I was in the dreamworld via the hidden gorge temple, hopefully sending the scary guys from the same temple back out of the dream world. It didn't seem to work though, so I am very much stuck here, and I would rather someone tell me whether I am supposed to sneak past the deer people or not because honestly I do not have the mental capacity to keep going in and getting jumpscared without getting any new information out of the deal.
I am also frustrated by the room at the hidden gorge that's on the other side of the glass wall, and I wonder if it has something to do with my troubles in the dreamworld. In my search for spoiler-free hints, I saw someone else who had finished the hidden gorge, but had finished less stuff in the dreamworld than I have, so it seems like I'm missing some piece of information that should lead me into that room.
I'm also wondering if I missed something when I did the starlit cove well. I had to go three different times because I only had enough time to see one reel each time I went before the loop ended, and that was only if I spammed through the reel without actually looking at it closely. My strategy was just to wait until the scary guys evaporated when the temple fell into the water.
I would prefer no significant spoilers, so don't give outright answers to my woes unless it is pretty insignificant. Like if I'm missing some random thing that's available to me early on or something.
Any help is appreciated!!!
submitted by thebigrape to outerwilds [link] [comments]


2023.05.28 05:03 Beneficial_Reveal_36 [Grade 9 Health: Intentional Injuries] Is 'parasuicide' actually in this crossword?

[Grade 9 Health: Intentional Injuries] Is 'parasuicide' actually in this crossword?
Hello! I've been unfortunately stuck with this crossword for hours now (it's the last part of our learning module) and no matter how much I'm looking for the word 'parasuicide', I simply cannot find. Now, I'm wondering whether the word is actually in the crossword or was it merely a mistake of our instructor so that if I am able to confirm that it's not really there, I can bring the matter to her directly.
I know this doesn't look as serious as the other but I really just need other eyes to look at it because I may be missing out on other angles. Thank you so much for everyone willing to help! :DD
(attached below is what I've answered so far as well as the crossword. as you might have observed, it's the sort in which one has to figure out the word described first before finding the words: 'parasuicide' is my answer for no. 15)
https://preview.redd.it/6tchorxmmh2b1.png?width=494&format=png&auto=webp&s=6ca8c0e59aefd3c97780d8d4e73fa899f621a1c6
https://preview.redd.it/g7vszriqmh2b1.png?width=607&format=png&auto=webp&s=92dc5e45e6e9709b30c76250d378b9ff619be37c
submitted by Beneficial_Reveal_36 to HomeworkHelp [link] [comments]


2023.05.28 04:52 Superb_Buy3007 rent a Gulet in Spain for a week

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submitted by Superb_Buy3007 to YachtCharterHub [link] [comments]


2023.05.28 04:48 HarrMan07 Books from Pay by box book fair @ Coimbatore

Books from Pay by box book fair @ Coimbatore submitted by HarrMan07 to Coimbatore [link] [comments]