Gemmy fire and ice
A Song of Ice and Fire
2009.07.18 17:57 ThePowerOfGeek A Song of Ice and Fire
News and discussions relating to George R. R. Martin's "A Song of Ice and Fire" novels, his Westeros-based short stories, the "Game of Thrones" and "House of the Dragon" TV series, and all things ASOIAF - but with particular emphasis on the written series.
2010.03.02 23:52 DafyddLlyr Game of Thrones
This is a place to enjoy and discuss the HBO series, book series ASOIAF, and GRRM works in general. We have three main rules. Content must be relevant. Follow the spoiler policy. Be legal and respectful to others. Post spoiler tags are now only required for [LEAKS] and [BOOK SPOILERS] that pertain to House of the Dragon. Posts outside the content scope are removed. Redditors unable to follow the [sub's rules](http://www.reddit.com/gameofthrones/w/posting_policy) are banned.
2014.06.18 16:54 topped2013 PureASOIAF: We do not show.
/PureASOIAF is a discussion forum devoted to the book series A Song of Ice and Fire and associated written works by George R.R. Martin. This subreddit focuses only on the written works and does not allow content from the popular HBO adaptations of GRRM's written work.
2023.03.29 23:56 StepwiseUndrape574 GTA 6 Leak Has Fans In A Frenzy For Rockstar’s Next Monster Game Title
So far, Rockstar Games has been rather tight-lipped about its upcoming addition to the Grand Theft Auto series with GTA 6. However, that could be changing soon, based on recent speculation and potential leaks from YouTuber SanInPlay, who previously correctly predicted information about GTA 6’s female protagonist.
In September, GTA 6 gameplay footage leaked online, sending the internet into a frenzy over what was not previously known. That footage quickly spread, being torn down by Rockstar and then popping back up on another site just as quickly. At that time, we expected that Rockstar might leverage the new found excitement about GTA 6, and announce the game properly or even drop a trailer. However, this was not to be, as Rockstar remained silently plugging away.
SanInPlay twitter trailer content leak
As we go into 2023, we expect some GTA 6 news to come out, and we might get it sooner rather than later. YouTuber SanInPlay originally reported that one of the playable protagonists of GTA 6 would be a Latina named Lucia, over a month before we had any information from the leaks. More recently, SanInPlay has claimed that there might be a trailer with a few specific beats, including planes passing overhead, dogs playing, and Lucia in prison exercising, among other details.
SanInPlay twitter Lucia content leak
Of course, this could all be proven wrong by Rockstar in the coming weeks, though prior leaks would suggest otherwise. However, Rockstar could also recut and tweak their trailer if they have one waiting in the wings, should they want to discredit SanInPlay, so future leaks get less coverage. Either way, we will have to wait and see what happens in the coming weeks, because if there is speculation such as this, something of real substance might be coming soon. Where there's smoke there's fire most times, as they say.
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StepwiseUndrape574 to
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2023.03.29 23:55 turboaddict_hun I just found the most beautiful thing
| It's the pindad ss2 chambered in 5.56×45 nato and fires at about 730 rmp. I love the galil stock, the ar style carry handle and handguard and the charging hadle being on the side. I would love to see Brandon making a video about it submitted by turboaddict_hun to brandonherrara [link] [comments] |
2023.03.29 23:55 JangB 益 What I HATE about Diablo IV Beta
Diablo 4 is Great!
But...
I am about to tear into it, so if you are on the hype train, and don't want to fall off, I suggest you stop reading now. The game is good and if you are enjoying the hype, I suggest not reading this thread. Just turn back now.
If you are a Dev... just wear a helmet and you are good to go.
TLDR if you don't want to read the whole thing, here is the issue I have with the game - Vanilla, Strawberry and Chocolate are all delicious flavours of ice-cream. Some are missing here.
Table of Contents
- Nailed Horror
- Impaled for 7 Years
- Meaningless Death
- Skills like Pile On
- Legendary Buttcrack
- Strawberry, Vanilla and Chocolate
- Solution
- Conclusion
Alright now let's get into it.
-----------------------------------
1. Nailed Horror
As always we gotta start off with the positives, to let the Devs know all the things and all the work we appreciate.
Visuals 9/10 Story-Telling 10/10 Atmosphere 10/10 Sounds 10/10 Seriously impressed with the visuals here. The story-telling is... 10/10 Horror. The atmosphere is there. The ambient sounds are as great as I remember them in D3. The sound effects are punchy and BANG on! D3 nailed the sounds and so does D4.
Everyone and their mom has made a video about these. I have prasied them in my previous threads e.g.
https://us.forums.blizzard.com/en/d3/t/%E7%9B%8A-what-i-hate-about-diablo-iv-gameplay/27541 . So I am not going to go in much detail.
I think the game is worth buying just for these four.
I think the campaign is going to be awesome and I am looking foward to it. I am looking forward to clicking on all the characters and hearing their dialogue and learning about their story and lore of this universe. I spent hours in the beta, literally doing that.
And these are things I have never even cared about in D2 and D3. But in Diablo 4, they are on another level! Diablo 4 is making me care about it.
Anyway let's get into the juicy stuff now.
-----------------------------------
2. Impaled for 7 Years
Difficulty Hot take - I liked how difficult the game was as a Melee class. I played with a pure Werebear build and enjoyed the difficulty a lot. This might be an unpopular opinion but... this is how the Veteran difficulty should be for ALL classes.
But...
Bosses At one point I encountered a boss that was too difficult. I died to it three times. I decided to get Wolves to take the pressure off me a little bit...
I ruined it.
I straight up ruined it.
All the boss did was attack my unkillable wolf pair. By the time he killed one the other would respawn. The fight went from - 10/10 Dark Souls would play again - to - Checkers with my nephew.
I felt so bad afterwards, that I had completely ruined this otherwise challenging boss fight for myself.
Normal Monsters There are these guys that just impale you and just stun for 7 years. They stun you and as you are standing there impaled on their sword, you get hit by all other monsters. During this time, you are unable to do anything. Then there are guys who knock you down and you just lie on the floor thinking "This is my life now".
Devs, early on you said you did not like when small monsters did micro-stuns on the player. I argued back that micro-stuns along with chip damage is better for player experience and that long stuns and burst damage are frustrating -
https://us.forums.blizzard.com/en/d3/t/%E7%9B%8A-what-i-hate-about-diablo-iv-gameplay/27541 (see: Letter to Joe Shely)
In Diablo 4 we have this exact problem of long stuns and burst damage.
If you want to do stuns correctly, study Fighting Games. The Fighting game genre is the master of how to do stuns correctly (and how to mess up really badly also). The whole genre is based on stun mechanic and seeing how long you can chain your stun... otherwise known as a Combo.
Monsters need to be behave like a fighting game character. Where they combo you. But the combo should not be long. It should be a short combo, then release. Then short combo, then release.
I would say if the player gets stunned and thereafter is able to get hit by more than 3 attacks by surrounding monsters, your stun is probably too long.
Scaling Difficulty The monsters always scale up with you, so they feel difficult but... at no point do you feel you have overcome them. This is an issue in the game. I much prefer the Inferno difficulty in Original D3... yea remember those impossible to kill elites? It felt just right.
I'm kidding...
sort of...
D3's Hell difficulty did not drop the gear required to help you in Inferno so Inferno felt terrible when you first enetered. But as a fixed difficulty, where you try to gear up to overcome impossible odds and eventually overcame them, Inferno was perfect! I enjoyed it for that reason.
-----------------------------------
3. Meaningless Death
The biggest issue with Diablo 4's difficulty is this -
It never never scares you.
Diablo 4 has went back to the its Horror roots with the visuals and story-telling... but... in the game, dying has no consequence. It does not feel scary at all.
In fact, I was try-harding so much that the first time I was about to die to a boss, I actually was scared to die. But then I died... and nothing happened. I spawned right next to the boss room. I lost nothing. I felt nothing. I eventually learned that dying is meaningless.
The game drilled it into me that dying doesn't matter.
This is not good for a Horror game. A Horror game should not be teaching the player that death is meaningless.
Dying should have some serious consequences. Somewhere between what we have now, where there are no conseuquences, and hardcore mode, where you lose your character. Somewhere between that, where death actually means something and is more than an mere inconvenience.
I think D2 was in that middle-ground where you dropped all the items, and you had to run back through dangerous territory wearing nothing but your underpants. There, death felt like it had consequences. But that's not going to work for Diablo 4 as areas are always renewing and repopulating. Or maybe it might work. I don't know. Devs need to test it or they need to come up with something else.
I also liked Runescape's Wilderness, which not only gave your death dire consequences, i.e. losing all your equipped and carried items, but the consequences were so dire, that the wilderness legimately felt scary to be in. The wilderness had the most precious mines, dungeons and other loot, but it was an area with the most powerful monsters, and where other players could fight and kill you, at any moment without warning! It was truly a terrifying place.
I think Diablo 4 needs to have more consequences attached to player death. And Diablo 4 needs to have areas like the Wilderness in Runescape, where valuable items drop but where death means you lose all your gear. You risk everything for the best drops. That is what Horror is about.
The OG D3 Inferno area would be perfect as well!
So that was the Good (Visuals, Atmosphere, Story-Telling, Sounds), and the Bad (long stuns, lack of Difficult areas, lack of meaningful consequences when you die)...
Now let's talk about the Ugly!
-----------------------------------
4. Skills like Pile On
Where is the skill tree? Why are there so few skills? - many people are asking this question.
You know what? There are 30 levels and you unlock about the same amount of skills as you did in D2 and D3. It's fine.
But man D3 had sooo many runes! Now many runes felt similar but you also had crazy runes like the Giant Toad, which transformed your smaller explosive toads into a big one that swallowed enemies. Smaller spiders into a Giant walking spider that did damage over time.
D3's Zombie wall rune that had these Zombies run up and stack up on one another only to collapse down on enemies. This skill was awesome because it had a long wind-up (the Zombie's stacking up) and big damage (when they crashed down). It was called Pile On and it was all about timing their crash.
D3 also had a rune that made your Zombie Charger summon Zombie Bears! Zombie Bears is 10/10 skill design, one of the best skills I have seen in an arpg. Its visuals were good but the way it played and the ways you could move and stack the Bear rows... the skill changed with how you positioned yourself... brilliant!
Pile On and Zombie Bears is how you design your big damage skills, and D3 Skills Runes is how to you diversify your skills. I don't know why D4 didn't do this.
Let's look at an example of where this would be useful -
Diablo 4 Druid - Enhanced Pulverize
Your next Pulverize will Overpower every 10 seconds while you remain Healthy.
I enjoyed using the Druid's Pulverize, I really did.
But I couldn't help myself constantly counting the seconds on the UI, looking away from monsters and waiting for it to say 10, instead of looking at monsters and timing the skill like Pile On.
The type of design that makes you stare at UI, while being in active combat, totally ruins the skill... it's just gross. You never want the player to stare at UI elements instead of active combat.
(And there was a passive where every 25 seconds you remained in Werebear form your next attack dealt Overpower... same issue. You are making us stare at UI elements instead of focusing on moment to moment Combat.)
And that Healthy requirement was sooo bad to play with. You'd get hit by a monster and instantly lose your build-up 10s.
Devs! There is already 1 condition of having the resource required. Then there is another of building up to 10 seconds. Then you add another condition of being Healthy!
This is mental!
Devs I like the idea behind it but please look at how Pile On plays in D3.
Druid's Pulverize changed to have Wind-up -
Enhanced Pulverize
Hold the button () to do a Pulverize that will Overpower.
If the player taps the button, it just does a regular Pulverize. If the Player presses and holds the button then they trigger Enhanced Pulverize. The Bear lifts his claws, there is a build up, then he smashes after 0.4 seconds dealing Pulverize with Overpower.
So it's turns Pulverize into something like Pile On, into an attack with a wind-up (with a lot of start-up frames as we would say in fighting games).
And if you want you can keep both -
Enhanced Pulverize
Active - Hold the button () to do a Pulverize that will Overpower.
Passive - Your next Pulverize will Overpower every 10 seconds while you remain Healthy.
In D2 the Hurricane had an interesting Donut-shaped hitbox where monsters that were too close or too far didn't take damage. In Diablo 4, it's just a small area around you like the D3 Monk's Sweeping Wind. That's not Hurricane!
I don't care about having more skills, it's things like this that need to be improved with Diablo 4's skill system. The skills need to be interesting and well designed.
-----------------------------------
5. Legendary Buttcrack
I could also go on about the Necromancer's Neon Numbskulls, and the Same 5 Laptop Dungeon Mechanics, and the Generic UI, etc etc. Yea they are all ugly as pretty much everyone has stated. But in an arpg it all comes down to...
Itemization and bloody Petals, Devs really dropped the ball here on this one.
Where are the wide variety of Item Flavours the Devs showed us?
https://news.blizzard.com/en-us/diablo4/23583664/diablo-iv-quarterly-update-december-2020#ItemQualities https://imgur.com/6nmq1qD -----------------------------------
Rant incoming...
The whole item game seems to be to funnel every player into using Legendary items. I asked around what Sacred and Ancestral items were, they are the same Legendaries, just higher stats. The Devs showed us some Uniques... what's the difference? They are just more Legendary items.
"Hello? Rare items are actually worth picking up you know? Just tack on a Legendary affix. Boom it's a Legendary." Yea that's the problem, it's all Legendary. Everything is a Legendary just tack on Legendary affixes to it and you have T H E ... L E G E N D A R Y ... I T E M ... O F ... T H E.. G O D S.
You know what? Your buttcrack is Legendary but your wife probably doesn't want to see it all the time. But maybe she is in to that or maybe it's...
The whole loot hunt seems to be find Legendary items. Then find better Legendary items. Then find better Legendary items. Then find better Legendary items... Someone called it D3's Set Items with extra steps.
It's as if it's Christmas and Santa is hell bent on feeding you Chocolate cake and more chocolate cake and more chocolate cake and blood petals... wait where was I?
Iosef -
We need to find the key to open this gate... Oh yeah, Itemization.
Where are the specialist, buff your strengths or weakness, but not both, but to an insane degree, Blue items?
Where are the standard, buff both your strengths and weaknesses (without a Legendary affix), Rare items?
Where are the creative, craft your own spicy, delicious and hallucinatory hot stew... I mean... White items?
They are there in the game. They just do not compete with Legendary items. They cannot compete with Legendary items because the Devs have gone out of there way to make Legendary items the only items worth wearing. Hell, they have gone out of their way to help you make other items into Legendary items.
If other Item Flavours cannot compete with Legendary items without being Legendary items then they cannot offer their unique Item Flavour in the end game.
See Legendary items are great because they change how your skills function. They do wacky sh*t. But I don't always want to change how my skills function. Sometimes I just want to buff a skill, sometimes I like the original skill. What do I wear then?
Where are the item flavours that just buff my skills without changing how they function?
Where are the Item Flavours that allow me to choose the Way in which I buff my skills?
The Devs have completely forgotten the other Item Flavours, and the purposes they serve.
And in the case of Rare items, they have betrayed their original purpose.
-----------------------------------
No Magics, no Rares, no normal Affixes can compete with 50%, 100%, 300%, 500%, etc bonuses of Legendary affixes. You think
"no way those numbers are real." Let me tell you, there are items with affixes like "additional 250% damage to Pulverize", for example.
https://imgur.com/AbVuKtM Let's go with 50% damage... seems reasonable right?
How much damage did your +1 to skill add to your skill?
It was minuscule.
Now consider that one Legendary makes it do 50% more!
Tell me how is + to skills supposed to compete with this? How is a normal affix supposed to compete with these legendary modifiers?
So everyone is forced onto Legendaries. Want to use a skill in the endgame? There is a Legendary for that, and if you don't use that Legendary you have garbage damage, and progression is non-existent for you.
- If you are min-maxer and you are hyper-focused on meticulously crafting your build and tweaking and tuning it with all these knobs and levers. Hey hey hey, stop. You can't do that in our game. Just use this Legendary and this and this... to deal 1000% more damage. Just take your Legendaries and be happy.
- If you are casual player and you don't want to mix-max anything. You are the type of play a fantasy role you have in mind. You want to use Wolves as a Druid, because ever since you were a kid you liked Wolves. You were fascinated by how they looked and how they ran and attacked. And you wana see your Wolves shred enemies. Well you can't because outside of these Legendaries that make your wolves into Werewolves, there is nothing for you. You want to see Wolves shred enemies? Go watch the Discovery channel.
- If you are just someone playing the game, and you don't care about fantasy or min-maxing, and you just want to make a build or use a skill. Nope can't unless you have this particular Legendary item. "Hey we have all these Blue and Yellow items in the game. Let me make a cool build with that. Let me use my skills. Let me progress my character by collecting these items." No. Stop it. How dare you do that in our game?
Not only are other item flavours terrible when compared to Legendary items, your class's Normal skills also feel garbage in comparison to Legendary boosted skills. Because Legendary affix buffs it so much that it feels useless without the Legendary affix.
The item that adds 250% damage to Pulverize... ask yourself this -
What are the underlying issues in the game that caused a Dev to buff this %damage so much? There's an item that makes Druid's Minions do 300% Damage... ask -
Why are the minions so bad in the first place that they need this big buff from an item? We went from having forced into Sets to point where people started hating on Sets.. to the point where Devs said
"Hey we are not going to have Set items in Diablo 4"... to having Legendaries shoved down our throat.
It shuts down creativity.
No matter the type of item, if you force it, it will shut down player expression.
Look, Sets have their place and belong in Diablo and Legendaries have a place in Diablo. But Rares, Magics, White, Crafted, etc, any new Item Flavours you can think of, also have a place in Diablo. They have a role they can fill, which Legendaries cannot.
-----------------------------------
So... How about having good functional skills that don't require 300% damage buff from a Legendary affix?
How about dropping fewer but quality items, making each item flavour (White, Magic, Rare, Legendary, Unique) more meaningful to the player, with each offering something different from the other, in the endgame gearing?
How about naming your items in a way that is more descriptive than "sword" so that the player can decide whether they need that particular type of sword or not, just by glancing at an unidentified item on the ground?
-----------------------------------
6. Strawberry, Vanilla and Chocolate
Let's clear up somethings first.
Character Building is how you advance your stats and skills. In other games, there are certain Specializations. In D4 for example, the Barb has skills, weapon masteries and paragon board.
These things are Character Building.
Finding Legendaries (and Uniques) that change your skills and have so much damage and mitigation attached that they become mandatory, is the exact opposite of character building. It undermines Character Building, and makes it pointless, since you are forced into wearing the Legendary item for a skill if you want to get any use out of that skill. Or you end up feeling forced into the taking the skills for which you found this OP Legendary items.
https://us.forums.blizzard.com/en/d3/t/what-i-hate-about-diablo-iv-skill-system-a-case-for-character-building/5584 -----------------------------------
Collecting items and crafting them, this is gearing. This is Itemization.
Having different types of Items that you are hunting for in the end game. This is Item Flavour.
Not to transform them into all Legendary with aspects but to use their particular flavour to your advantage.
When your Legendary affixes are so strong that every other other item becomes useless, until you make it into a Legendary, then this undermines Item Flavours.
What is the difference between Legendaries and Uniques? How are these two different Item Flavours?
https://news.blizzard.com/en-us/diablo4/23583664/diablo-iv-quarterly-update-december-2020#Uniques https://imgur.com/EImdFgo Is it just me or these Unique affixes look identical to any Legendary affix in the game?
-----------------------------------
The Role of Different Item Flavours Magic Item - rolls fewer affixes
- can roll higher affix rolls than other items
This allows the player to buff specific things to the max at the cost of losing other crucial affixes. It allows you to buff your strengths even more as your weaknesses become even weaker. Or the opposite. Whatever you choose to do with it, is up to you.
Rare Item - rolls extra number of affixes
This is your standard item, that gives you a lot of stats, and you can use these to even out your character. To buff many areas and cover your weaknesses. Whatever affixes you decide to get on it is up to you.
If you have played the old Runescape, there used to be two styles of character. The Pures and the Standard. The Pure style was all about levelling 1 skill to the max, and not touching the other skill at all. Whereas the Standard would be levelling all their skills. The Pures had the benefit of having that really high skill at a lower level, at the detriment of, usually, defensive capibility.
This is kind of what Magic (Strawberry) and Rare (Vanilla) items can do in Diablo 4. These are the roles that they can fulfill in the endgame.
Now, both of these Item Flavours buff your skills. They do not undermine your skills or your character building. They just make them stronger.
Then there is a third Item Flavour which throws a wrench in the gears and shifts them in wacky ways. It throws your skills in completely different directions.
Epic Item - rolls fewer affixes
- rolls a unique affix that transforms a skill
Epic Item (Chocolate) is like Legendary but not mandatory. It does not roll an affix that buffs a skill beyond what a Magic and Rare can, ie no 50%+ damage modifiers like what Diablo 4 is currently doing.
Epic Item transforms skills. This is something that D3's skill rune system did well. In D3 the WD could summon little toads that moved forward and exploded on enemies. But the WD had a rune that instead of summoning 3 little toads, he summoned a big one that swallowed enemies for a duration. This big toad was not a better choice than little toads. It was a not a worse choice than little toads. It was a different choice. One that you could opt for. It was not mandatory.
That Giant Toad item doesn't make your little toad build obsolete because it's not more or less powerful, so it gives you an option to play a different playstyle, if you wish.
This type of Item Flavour only works if it can pull that off. If it is too strong, it will undermine your character building. It will undermine your other skills and item flavours. If it is too weak, then no one will use it, which is not good either.
These type of Item Flavours are avenues for player expression and creativity. They do not invalidate your pre-existing Character Build.
Now that such a system is in place. The player is chasing items from a bigger pool of different Item Flavours. You have different types and different variety of items that you chase in the endgame, depending on what you are going for. Instead of being handed a Dev-approved Legendary, you have choice in how you build your character. This makes the endgame more interesting.
-----------------------------------
The Devs already showed us something like this and promised to give us a variety of Item Flavours back in 2020 -
https://news.blizzard.com/en-us/diablo4/23583664/diablo-iv-quarterly-update-december-2020#ItemQualities https://imgur.com/ueIiwt7 But even in their image, you can see that there is no way a normal affix is going to compete with that 46% additional damage. The first two item flavour are not competing at all with the third.
This is just terrible design in my view and it needs to change.
But what I am seeing is the Devs have invested all their cards into Legendary items. I like there is an item in the game that as has cool game-changing effects. I just wish that it wasn't the only way to gear my character.
I don't know if this can be changed at this point. But here are somethings they can do to bring back the Item Flavours.
-----------------------------------
7. Solution
Here's a list of my proposed solutions for the Devs -
1. Legendary Affixes Nerf the modifiers on Legendary Affixes. Smash 'em with the Hammer of the Ancients with 100% crit chance.
- Bring the Legendary Affixes back down to earth and make them similar in power level to Normal Affixes like + to Skill.
- Make it so that Legendary affixes ONLY change functionality. Remember the example of little frogs that deal damage vs giant toad that swallows.
- Make them Optional, that's the key.
-----------------------------------
2. Rare Items So there is a huge system in the game for collecting Legendary powers and converting your Rares into Legendaries.
I say leave it in. There is value in having such a system.
Introduce a new item type. Let's call it Mystic Item.
- Mystic Item fulfills the original role of Rare items.
- Mystic Items roll many affixes, more than Rares and Legendary items.
- Make it so Mystic Items can never be implanted with a Legendary affix.
- Make it so Mystics items can compete with the best Rare-Legendary items.
-----------------------------------
3. Magic Items Buff the affix roles on Magic Items. Allow them to roll higher base stats like Weapon Damage and Armour, higher item-specific affixes like Overpower Damage, and higher rolls on other regular affixes e.g. 20% damage to Crowd Controlled enemies. Again -
- Allow them to compete with your best Legendary items.
- Make it so Magic Items can never be implanted with a Legendary affix.
Remember the downside with Magic items is that they roll fewer affixes than Rare, Legendary and Mystic. They are Specialist Items for people looking to strongly buff specific things.
-----------------------------------
4. Unique items Currently Unique items are not really offering anything different from Legendary affixes, which is tragic. But if Unique items offered new skills to the Classes, that would be perfect. Like in D2 Assassin getting Whirlwind skill from Chaos Runeword or the Barbarian getting Werewolf skill from Wolfhowl.
You don't have to give classes any skills from other classes if you are not comfortable with that. But what you can do is design new skills, and put these on your Unique items. Maybe take some D2 and D3 favourites and bring them back like Summon Bear or Armageddon or Zombie Bears!
Rework your Unique Items. Take the bland ones, and make those into Legendary affixes. Design new skills for them.
I mean Legendary items when they are good, already offer, what are essentially, new skills. So your Unique Items have to be really out of the world. You really have to knock them out of park for them to be something different from Legendary items.
- Either capitalize on the nostalgia of previous games or
- Give them skills from other clases or
- Do something with them that the players just never expect you to do on an item
Otherwise, there is no point in having Uniques, there's plenty of Legendary items filling that role.
-----------------------------------
5. Normal Items/ White Items With these items, you'd have to create interesting Doodads, like Gems (fixed affixes, which you currently have in-game), Jewels (randomized affixes), Runes (that link into Runewords)... as these items are meant to be the base items for crafting.
- Increase the number of Sockets they can roll like 1-8 sockets.
- Allow players to stack a whole bunch of doodads in these items to create any kind of item they want
In Diablo 4 early development, Runes worked like player-created If-Then statements. E.g. Rune 1 - After using Potion, you get... Rune 2 - ... 10% more Crit Chance. You'd fit the Runes together in that order to get the effect.
Pretty neat mechanic.
In these hyper-socketed White Items, allow players to fit a bunch of Gems, Jewels, and Runes to create their desired item.
Longsword
5 Sockets
Socket 1 is Gem (Amethyst) -
- 10% damage over time
Socket 2 is Jewel of the Serpent -
- +1 to Poison skills
- 30% more poison damage to slowed enemies
Socket 3 is Jewel of Infection -
- +1 to Rabies
- +2 seconds to Damage over Time duration
Socket 4 - Potion Rune
Socket 5 - Burst Rune
- After drinking a potion, your damage over time effects deal their full damage instantly
Bam! You've allowed the player to create a crafted item from a bunch of Doodads in your game that are easy to understand in themselves.
By the way... if you balance your Legendary affixes correctly to where other Item Flavours are still viable, then you can even make these Legendary Aspects into socketable Doodads to be fitted in Normal Items, allowing players to stack multiple Legendary affixes in the same item!... at the cost of regular affixes of course. But note - your regular affixes have to be good and able to compete with Legendary affixes for this to work!
-----------------------------------
You might be thinking this is too complex. This is too overwhelimg.
Here's the thing... Gems like Ruby, Sapphire, etc teach the players about Sockets, Socketed items and that whole process of socketing and unsocketing them. Have the players mess around with Gems during levelling. Save the rest of these Doodads for the endgame so that your new players won't be overwhelmed by this system.
Rather than shying away from complexity and depth in favour of dumbing everything down for new players, just create a game where you ease people into these systems slowly over time. So that they can learn about them at a comfortable pace. You are already doing that with Paragon boards unlocking at certain levels, and that's perfect!
-----------------------------------
8. Conclusion
Look, I like what Diablo 4 is doing with its MMO design. I like where Diablo 4 is going with the story and visuals. I like the vibes.
I am seeing a Druid... after 20 years! :.)
I am seeing dead people... in the quests I mean, with super sad stories, and it's perfect. It makes me want to explore the world.
I am seeing well-hung tortured souls and the attention to detail...
https://i.redd.it/7w644ppm45qa1.jpg It's not actually what it looks like but it made me do a double take when I saw it in-game.
I like all of that. I just don't like some of the systems. And I think they should be changed, especially the Itemization.
I mean we all have a severe case of blue balls for Diablo 4 at this point but I would still be willing to wait and have the Devs improve and perfect their systems before releasing. I'd rather Diablo 4 be delayed than Diablo 4 be bad.
Thanks for reading!
submitted by
JangB to
Diablo [link] [comments]
2023.03.29 23:55 6over6 Era 300 as surrounds vs stereo pair (opinion)
Having had some time to test my existing setup: Arc, Sub gen 3, 2 Ones; and replace the Ones with 300s—I’ve come to some early conclusions and wanted to see if this resonates with others, or if it’s exclusive to my sound environment.
In short: The Era 300s seem better suited as standalone music speakers (especially if using Spatial audio), compared to being used as surrounds.
My room is 12’ deep by 14’ wide with no real obstructions. Ceilings are 9’, and Arc is on a tv stand about 25-28” from floor and surrounds are ear level, spaced diagonally behind about 2’ from sides and 3’ behind.
As free playing music speakers, I was pleasantly surprised at the sound stage the pair offered out of the box, no TruePlay. Bright, room filling sound with a mid-level bass which felt balanced and satisfying. Maybe not the full sound of a Play 5, but absolutely fantastic and a joy to listen to. I’m sure it would only made better if you pair with a sub or sub-mini.
As surrounds, the overall sound profile of the 300s feel incredibly anemic (not bc they can’t sound better) just due to how Sonos adjusts them for surrounds; which makes me feel like the 300s are overkill as they don’t put out much more than the old Ones. Sure surrounds are not meant to compete with the rest of the setup, but I’m taking they are SOFT compared to standalone. Maybe in larger rooms they need to be larger, but mine I feel I have to crank the rear up +8-10 to get them to match the Arc (others seem to also find this true). Maybe this is a simple fix with a software update.
The best quality of the speaker as a surround is the extra upward firing speaker which absolutely helps fill in the gap in the Arc’s Atmos bubble. The side firing speakers also help spread sound behind you. I most definitely can hear Atmos from the middle of my room now, where before the Arc’s solo Atmos was present but “delicate” (even at +10 height). Though a strange discovery in my channel tests of 7.1.4, the Atmos front and rear channels sounded like they just blend together with no front/back separation, only left and right. Not a huge issue as it does create a seamless blend above me.
IMO, Sonos should have given the Era 100s Atmos with a small upward firing speaker, and it would have been the perfect compliment to the Arc or Beam while providing the Atmos we wanted. If Sonos is going to neuter the bass out of the capable 300’s in surround mode, then they may not be all that worth it—unless you have them for Atmos movies only.
I hope to see a software update that may improve the base output as surrounds, giving them more of the stereo pair experience.
submitted by
6over6 to
sonos [link] [comments]
2023.03.29 23:54 wishiwashear No sound - but card detected - on Dirinboz chromebook using Mint
Hi all, I've been troubleshooting for days now and I've fully run out of ideas. The background is that I have an HP chromebook dual booting Linux Mint (though I've tried other distros) and I can't get sound at all despite the card apparently being detected. I'm hoping someone who understands this better than I do can help me with the next troubleshooting steps.
I should note that I'm running kernel 6.2.8 due to it being the first version that fixes unrelated bugs (with graphics) so I have no real choice but to use that version - saying that, I've had this problem with multiple other kernel versions as well.
I've tried (and I'm certainly forgetting some stuff): Force reloading Alsa many times Checked that no channels in alsamixer are muted forcing various "model" options in alsa-base.conf using index numbers in alsa-base.conf uninstalling pulseaudio reinstalling pulseaudio using pipewire
I get no sound on any output - headphones, bluetooth, USB or the built in speakers
There is a weird dmesg that I think could be related - but really not sure:
dmesg grep long
[ 14.028593] acp3x-alc5682-max98357 AMDI5682:00: ASoC: driver name too long 'acp3xalc5682m98357' -> 'acp3xalc5682m98'
Here's some config information - please let me know if you need anything else!
[email protected]:~$ lspci grep Audio
02:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Raven/Raven2/Fenghuang HDMI/DP Audio Controller 02:00.5 Multimedia controller: Advanced Micro Devices, Inc. [AMD] Raven/Raven2/FireFlight/Renoir Audio Processor
aplay -l
**** List of PLAYBACK Hardware Devices **** card 0: Generic [HD-Audio Generic], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Generic [HD-Audio Generic], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Generic [HD-Audio Generic], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Generic [HD-Audio Generic], device 9: HDMI 3 [HDMI 3] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: acp3xalc5682m98 [acp3xalc5682m98357], device 0: Playback rt5682-aif1-0 [] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: acp3xalc5682m98 [acp3xalc5682m98357], device 1: HiFi Playback HiFi-1 [] Subdevices: 1/1 Subdevice #0: subdevice #0
submitted by
wishiwashear to
linuxaudio [link] [comments]
2023.03.29 23:54 send_me_a_quarter This is how all cancel culture should be handled.
2023.03.29 23:53 EyeBallTank Companion remade, their CRAWL states, checkpoint, power up, sprite/skin system and a bit more.
After a while, i might as well make another news post about Project Nortubel just to see what's happened:
Remade Companion
First things first, i had to remake Companion with a new variation called Comp4. This is because of 3 major reasons:
- CCopy used a complicated code that i couldn't easily modify in my favor.
- CCopy specifically used methods that i assumed could be troublesome for future players and hardware.
- The fact that CCopy moves left and right when close to the Player might be odd to some and i couldn't even take advantage of sees_player() from Gonkee's project, but at least Comp4 stops when close enough during FOLLOWME.
It took a while but i eventually managed to fix issues they had.
Companion on ice
The Companion finally has ice physics. Besides the fact that ICERUN/FOLLOW have some build up when direction changes, the fact that ICEIDLE can be slippery (And even so the "idle" part of when they're close enough to the Player during ICEFOLLOW) is also good.
> Companion crawl states
First i added a "CrawlCheck", then the "enteexit Crawlzone" areas, then some code based on touching those areas, then some code related to resizing/positioning the collision shapes and then code related to the commands and movement.
So it's there. The main idea here is having a reason to seperate the characters in some scenarios and trying to make the little bro/sis character a bit more useful in some scenarios.
> Slow floors
These floors are kinda like opposites to the ice floors and mainly exist because when i was working on the Pushable object, i tried a method of "it automatically slows down the Player when they touch it" which made me realize i could make this a thing.
Visually, think of it like some really thick and slimey mud (And this feature might as well be rare depending on how annoying it'd be for players).
> The first power up (A lifeguard floater)
To make this work, i simply had to learn about set_monitoring because unlike with the Melee attack, i couldn't call the collision of the Area2D with dot disabled = false. But at least it's there.
What it needs is some sort of visual feedback for both during activation and when it's picked up/gone.
Originally it was going to be a green jacket but a lifeguard ring/floater makes more sense with the setting (Plus, depending on potential character sprites, i don't want to make the characters wearing a green jacket when i already thought of 3 Player characters).
So far, it only works on the Player by turning their hurtbox temporarily.
> Checkpoint system
A checkpoint is something i always had in mind and when i first implemented i faced a lot of issues in regards to scene instancing and node names.
So i used a tutorial video by matinator9185/MateuSai to make a checkpoint method that "drags" the Player to a specific spot as the respawn spot.
However, this had another issue which was the game crashing if you haven't set a checkpoint prior due to needing a place for the player to respawn to.
So i created a "playerspawn" scene to fix that (And did the same for the Companion).
Even had to tweak the visuals to make sure each character is made invisible, so they seem like they actually disappear and reappear.
Export var behind Door
Now the Door scene that ends levels has an export var, so i can change the next level in the inspector instead of creating specific scripts
Sprites
Still not finished but i implemented various character sprites and even got an export var to select specific characters by levels.
The sprites themselves look weird but at least some mechanical stuff is there.
I also found a way to fix the Player's pushing animation.
Though the placeholder sprite scenes still exist (Are set behind the characters' AnimatedSprite scenes), partially because of comparison stuff and other test related things.
I also had to redo how the Player's melee works because somehow i broke it (Ended up creating a seperate PlayerMelee scene that the Player spawns in the spot of their original hitbox).
> Current issues
- The Player's new "Hurt" animation using AnimatedSprite and/or HURT state are messy; One issue i noticed is how the Enemy can still hurt the Player because it takes a while for the "playerhurt" animation to actually play. I want "playerhurt" to start RIGHT when the Player's hurtbox collides with the EnemyHitbox.
I felt like redoing how the Player receieves damage, even if i broke it.
- The current Pause Menu scene isn't AutoLoad/"universal" because it's set as a node under a CanvasLayer node in each level, so i need to make this as an actual recurring game scene.
- The Pause Menu shows up ABOVE the SceneManager's animation but it doesn't pause the animation: Therefore the scene changing animation still plays and changes the scene (And i only didn't make the Pause Menu AutoLoad because i don't know how to make it unavailable in certain scenes like the Main Menu).
- The Companion's AI could improve as it only jumps when it's "under" the player's position (And there's more to consider depending on what will eventually be added to the game).
- Current health bars are attached to the main characters and not part of an ingame HUD attached to the screen.
- Companion shakes during climbing when close enough to the Player, as seen in the AnimatedSprite still retaining the "Climbidle" frame when supposedly moving.
- There may be a subtle bug on Comp4 during "Pushing" animation where it returns to "Running" while on PUSHRUN state i guess.
- Comp4 doesn't have the "updated but still broken" take on getting hurt that the Player has (Part of this is because i want to learn how you make an scene change to a previous state, because i don't know how a script can keep a "previous state" in mind, so the Player's HURT state just changes to MAINSTATE which can be weird if the Player was on CLIMB state).
Other stuff
- Just learned that Gonkee's video on the Jared AI project is gone. Because not only do i borrow code from that project, it's a specific version where unlike the Jared thing, i don't have that "sees player" code used on may game.
- With the checkpoint, i'd like to work on a life system: Ideally, both characters share "lives" despite the health being seperate meaning that if one dies, both characters respawn.
- Another idea i consider is an oxygen system. Maybe make it that the number is 100 by default/outside water but when is_on_water(), it slowly goes down and whether or not it's insta death or health drain depends.
- I need to do something about collision shapes for stuff since i added new sprites for the characters.
I got too ambitious with this game but if i tweak/add enough stuff, i like to think i'm close enough to make a playable demo.
Project as usual is here
https://github.com/EyeBallTank/PROJECT-NORTUBEL-main-ish submitted by
EyeBallTank to
godot [link] [comments]
2023.03.29 23:53 geoffbezos Any FatFIRE tips for prolonged screen time?
I work in tech and spend a lot of time in front of a screen, unfortunately not at the point where I can just quit and retire (but getting there!). As I've gotten older, I've noticed that my tolerance for hours-in-front-of-a-screen has gotten worse
Unfortunately reducing screen time significantly isn't really an option, I also
think I have the basics down:
- exercise everyday (outdoor running 5x/week, lifting 2-3x/week)
- sleep well (7-8 hrs/day on average tracked with Oura)
- diet is good, not overweight
- take a 5-10min walk outside every 2-3 hours
Anything else I'm missing? Let's hear FatFIRE's tips for those who spend a lot of time in front of screens
submitted by
geoffbezos to
fatFIRE [link] [comments]
2023.03.29 23:53 ArvadaRunners 4/3 Colorado Tap House Group Run
@Colorado Tap House, 14982 W 69th Ave
Switching up our first Monday run for MARCH MADNESS!!! GOOOOO SPORTS! Wear your gear if you have it! Let's get together at the Tap House, do a run, and then watch the Final Four game! PSA Dogs are only allowed on the patio at this location; if it is cold, most folks will sit inside, but there are fire pits! We will run west on the Ralston Creek path from this location. Please arrive early so we can get a group photo and start running as close to 6:15 as possible. All paces welcome, see you there!
submitted by
ArvadaRunners to
ArvadaRunners [link] [comments]
2023.03.29 23:53 xyzdragon11111 general questions about exec role and character creation
new player Planning on choosing exec and am curious about certain things:
Does the minion you get from lvl 3 have to live with you or can you use the spare bedroom/s in the corp house for other things. E.g Can you rent the spare bedroom out for money or allow a party member to live there if necessary.
Are there any essential skills an exec should take? Looking at the streetrat template it seems to recommend stuff like accounting and business but i dont understand how those are that helpful as dont I have minions to do that sort of stuff for me?
How concealable would a implanted linear frame be? Like does having one implanted automatically make you look like the hulk (but not green) cuz your body becomes 12? Is it obvious to others if you have one and would it be weird/frowned upon in-game for an exec to have one?
Maybe a silly question, but if you get fired do you lose everything from the role ability ( suit, minions and house) ? Do i need to buy a spare set of clothes just in case?
submitted by
xyzdragon11111 to
cyberpunkred [link] [comments]
2023.03.29 23:52 707707 [d]What will be the new top-tier knives?
In CSGO, the top knives are currently in general.(imho)
Tier 1 Blue gem, Sapphire, Ruby, Emerald
Tier 2 Crimson Web, Black Pearl, Lore, Marble Fade, Fade
Tier 3 Autotronic, Dopplers, Tiger Tooth
Will this change for cs2?
I initially thought things would stay the same in the top, but after seeing the market respond, I think that the black pearl is moving to tier 1, and the sapphire will go down to tier 2 or at least will be overtaken in price by the ruby. The blue gems are not great, but I can imagine them to fix these before launch. Still, I would not really want to be holding a top blue gem right now and they must be hard to sell atm. Crimson web did not really change but I feel they must take a relative hit compared to the shiny knives which did improve.
The ruby got a huge boost in cs2 because it is very unique and recognizable now orange/red like fire instead of just boring red. The sapphire is kind of the most boring gem now because it is "just" blue and other dopplers got a huge boost in the blue department. The bowie ruby already overtook the sapphire on buff and it would make sense if the higher tier knives will follow. Black Pearl is amazing and got the biggest relative priceboost, but is still the least easily recognizable gem ingame as the other gems.
The fades and marble fades look amazing and are even more desirable in cs2. I haven't seen the Tiger Tooth on low quality yet, curious if they fixed the ugly look on low from cs2 with the new lightning, but I can imagine them becoming more popular if that is fixed.
I will go for a Ruby or Black Pearl myself.
submitted by
707707 to
csgomarketforum [link] [comments]
2023.03.29 23:52 hallowalker I have headache for 4 days already? I don't think it is migraine because when I shower with cool water or use ice pack the pain is gone for few minutes or is it really migraine?
I (24f) have this headache for 4 days already. I thought the cause of it, is my lack of sleep or I wear my hair tie (not scrunchie) too tight but turns out it is not the case. I slept enough and let my hair down but it is still hurt.
The part of my headache are my left, right and at the central top side of my head and sometimes it went down to the bottom back of my head. When I sit straight facing front, sometimes it will not hurt but it's different when I turn my head to every direction.
The first two days when I turn my head even the slightest bit, it would be really painful but after that, it is a bit less.
The headache occurs most of the time but there will also be a moment that the pain disappear completely but after that it will be back to having headache again and this happen frequently for 4 consecutive days.
I can do daily activities normally but the pains sometimes could be affecting it a bit.
When I shower with cold water or use ice pack the pain is gone, however after 15 or 30 minutes, it come back again.
To ease the pain, I initially use plaster for headache as it usually work but since it's not, I use the ice pack. I tried to massage my head but does nothing.
I rarely have headache but when I do, my usual go to are, sleeping or use the plaster for headache and it's gone immediately.
I'll go to the clinic tomorrow to get it check but I want to know what your take about it.
submitted by
hallowalker to
AskDocs [link] [comments]
2023.03.29 23:51 rumple9 So I asked ChatGPT to compose a song in the style of George Michael...
Here is the result:
Compose a song in the style of george michael
Verse 1: I'm standing here, with my heart on my sleeve
Trying to make you see, what you mean to me
You're the fire, burning bright in my soul
And I can't let go, 'cause you make me whole
Chorus: You gotta have faith, in the love that we share
'Cause I'll be there, through thick and thin
You gotta have faith, in the way that we feel
'Cause love is real, and it's time to begin
Verse 2: I'm reaching out, with my hands in the air
Hoping you'll be there, to catch me when I fall
You're the light, shining down on my path
And I can't look back, 'cause you make me laugh
Chorus: You gotta have faith, in the love that we share
'Cause I'll be there, through thick and thin
You gotta have faith, in the way that we feel
'Cause love is real, and it's time to begin
Bridge: Sometimes it feels like we're worlds apart
But we'll make it through, with a beating heart
We'll keep holding on, to the love we know
And we'll never let it go
Chorus: You gotta have faith, in the love that we share
'Cause I'll be there, through thick and thin
You gotta have faith, in the way that we feel
'Cause love is real, and it's time to begin
Outro: You gotta have faith, in the love that we share
'Cause I'll be there, through thick and thin
You gotta have faith, in the way that we feel
'Cause love is real, and it's time to begin
submitted by
rumple9 to
georgemichael [link] [comments]
2023.03.29 23:51 BootySlapper9001 Dragonbreath changes/bugged?
Before this patch I could shoot someone with Romero Dragon Breath from 20 meters and set them on fire consistently.
Now, I hit many times, even at closer ranges, even 1-tapped people, but I have not set a single person on fire despite like 10 good hits.
Did anything change? Setting people on fire was the only thing that made Dragonbreath kinda viable, similar to bleed, to apply pressure.
submitted by
BootySlapper9001 to
HuntShowdown [link] [comments]
2023.03.29 23:51 ArcaneHierophant Lu Bu help
I am having a hell of a time with Lu Bu. More so than any other boss in this game thus far and any other boss in any recent souls games that I can remember. And it is entirely because of his criticals. I can parry just about every standard attack say 75% of the time.
But his critical attacks just wreck me, especially the fire-based ones when he is on the ground. No matter what I just cannot get the timing right. The only one I can successfully parry is the jump attack with the horse where he comes crashing down. for the other three or four, any tips on when I should hit the parry button? There’s the horse charge, the leaping overhead fire smash (which obliterates me), the dragging fire spear, and I believe a fire lunging attack when on ground.
Additionally, while I’m glad the respec option exists, I do like my build, and have not really been in the mood to change things up. I know it would be easier if I switched to a water-based build. If I can’t beat him soon I will do that. However, I read somewhere that if you respec during a main mission you have to start that mission over again? Is that true?
submitted by
ArcaneHierophant to
wolongfallendynasty [link] [comments]
2023.03.29 23:50 nascarfan624 [Nascarman] OTD: The start of the NASCAR race at the half-mile Wilson Speedway was delayed when the frontstretch grandstand burned down. A fan's cigarette dropped onto a structure below and slowly spread. No one was hurt and the race began once the fire was under control.
2023.03.29 23:50 vintagestagger [WTS] Noveske CHF 16" FSB Barrel, Radian Raptor, BCM 14.5" BHF ELW Barrel, GEISSELE ODG Buffer Tube, LMT Chrome Piston Bolt Carrier, B&T Rotex IIA Blast Deflector, LMT AXLE Trigger, KAC Bolt Carrier, GEISSELE and Centurion Arms Micro Mounts, Leatherman Free P4, Uppers, and MORE!
Lots of good stuff here, so please take the time to look through everything in the post! I'll be more than happy to combine shipping and offer deals for multiple items purchased by a single buyer. Thanks!
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Noveske CHF Chrome-Lined FSP 16" Recon Barrel, BRAND NEW
Photos:
https://imgur.com/a/vQdsbJA -16" Mid length, Pinned Front Sight Post .750 Gas Block
-"Cut from M249 Machine gun barrel blanks" (Cold Hammer Forged 4150 CMV, Chrome Lined)
-DOUBLE THICK CHROME LINING
These are extremely accurate, incredibly durable barrels! Asking
$475 $449 $429 shipped!
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Geissele Super Precision T1/Micro Mount - Black
Photos:
https://imgur.com/a/NqnJyCw For use with Aimpoint Micro footprint pattern optics.
Excellent/LIKE NEW Condition. Asking $69 Including shipping.
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GEISSELE ODG Buffer Tube, BRAND NEW
https://imgur.com/a/yskbkSz Selling a BRAND NEW, Non-Blem Geissele OD Green anodized carbine receiver extension. Asking $65 Shipped!
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Centurion Arms Aimpoint Micro T1 / T2 Pattern Optic Mount.
https://imgur.com/a/gwB0rSy Excellent Condition. Includes screws, additional mounting plate, Allen Wrench, Original Box. Asking $55 Shipped!
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Leatherman Free P4 Multitool, BRAND NEW
https://imgur.com/a/Qcdn5Qr Never Carried or Used, includes sheath, original box/manuals. BNIB, Asking $145 Shipped
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Radian Raptor Ambidextrous Charging Handle - Black, BRAND NEW
https://imgur.com/a/8l7Hwae Unused, in original packaging. Looking for $79 shipped!
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BCM 14.5" BFH Enhanced Light Weight Barrel w/ BCM Low Profile Gas Block, BRAND NEW
https://imgur.com/a/Cv20MvQ -BFH (Cold Hammer Forged)
-Chrome Lined
-ELW (Enhanced Light Weight)
-5.56 NATO Chambering
-Mid Length Gas
Factory assembled by BCM with BCM Low Profile Gas Block and Gas Tube. Take-off from factory upper, Never Fired.
Price directly from BCM for everything apart of this assembly would be $423.44 with shipping and tax at checkout, and the barrel itself is typically/currently out of stock. Asking $375 including shipping!
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Yankee Hill Machine Assembled Upper Receivers (1 LEFT)
https://imgur.com/a/qWG17WT Both are New and Unfired. Asking
$105 $99 Shipped!
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Nikon P-Tactical 3-9X40 Rifle Scope w/ Lens Caps, 5.56/.223 BDC Reticle
https://imgur.com/a/xAtIM1g Really nice budget rifle scope in EXCELLENT Condition, 1" Tube. Glass is pristine. Features 5.56/.223 Bullet Drop Compensation Reticle effective to 600 yards, and includes Bikini-style lens covers. Asking $195 Shipped! PENDING SALE
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LMT AXLE Two Stage Trigger
https://i.imgur.com/JGueago.jpeg Asking $115 Shipped!
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KAC Legacy/MOD 1 - Full Auto Bolt Carrier, Phosphate/Chrome Lined
https://imgur.com/a/vXsCerF Carrier only, very clean and looks to have been used very little. Fit and finish is excellent inside and out, and gas key staking is fantastic as is to be expected of Knight's Armament. Chromed inside bolt channel is extremely smooth/well finished, practically flawless.
Asking
$150 $145 Shipped!
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LMT Chrome Piston Bolt Carriers
https://imgur.com/a/rUe2mlw Top: LMT G2 Full Auto Hard Chrome Piston Bolt Carrier, New (SOLD)
$250 $245 Shipped! SOLD
Bottom: LMT Non-G2 Full Auto Hard Chrome Piston Carrier, Lightly used. I am the second owner, unfired by me.
$245 $235 $229 $219 Shipped!
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B&T Rotex-IIA Blast Deflector w/ Glass Breaker, BRAND NEW
https://imgur.com/a/rd9nKzt -Rugged Bead-Blasted stainless steel finish
-Flawless Swiss Manufacturing
-Rotex-IIA Interface, Compatible with B&T APC223/308 Muzzle Devices and Legacy Surefire Muzzle Devices.
-Built in Glass Breaker up front
BNIB, Looking for $219 Including Shipping!
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I accept Paypal F&F, Venmo, Cashapp, Zelle. All prices include shipping to Lower 48. Feel free comment or message me with any questions you may have!
Thank you!
submitted by
vintagestagger to
GunAccessoriesForSale [link] [comments]
2023.03.29 23:50 Relative-Passage3327 Do I have grounds to sue or at the very least get this person fired?
About 1.5 years ago a coworker confessed their love for me. Being in a relationship I declined & said we could no longer be friends. They then said they’d ruin my life, I called them psychotic. About a week later my significant other received a letter from an “anonymous” person claiming to have seen myself and this coworker together and kissing. I immediately messaged the coworker, confronting them, which they replied that it “obviously didn’t happen so I have nothing to worry about.” Then about 2 months later my boss pulls me in and talks to me about these allegations of a “relationship” & subsequently cheating on my spouse. These allegations came from this specific coworker & my boss tells me that “everyone” thinks it’s true. I brushed it off because who cares what people think. Incidents have occurred where this coworker refused to do their duties that pertained to a project I was currently working on, causing issues with completions & paperwork—2 that they were supposedly written up for. One of my subordinates made a snide comment about me fucking a coworker. I screenshot it and sent it to my boss, which they brushed off. I’m stuck at this job due to a non-compete and they refused to fire this coworker or at least remove them from their direct line into my department. But no, I’m forced to see this person everyday
submitted by
Relative-Passage3327 to
antiwork [link] [comments]
2023.03.29 23:49 cosmic_bolshevik Reflections by Comrade Fidel: The Two Koreas.
| Kim Il Sung in a massive welcome to comrade Fidel Castro in Pyongyang (03/11/86), Photo by Prensa Latina. PART I The Korean nation, with its unique culture different from its Chinese and Japanese neighbors, has existed for three thousand years. These characteristics are typical of societies in that Asian region, including those of China, Vietnam and others. There is nothing like it in Western cultures, some of which are less than 250 years old. In the war of 1894, the Japanese had seized from China its control over the Korean dynasty and turned its territory into a Japanese colony. Protestantism was introduced in this country in the year 1892, following an agreement between the United States and the Korean authorities. On the other hand, Catholicism was introduced in the same century by missionaries. It is estimated that today in South Korea, around 25 percent of the population is Christian and a similar percentage is Buddhist. The philosophy of Confucius had a great influence on the spirit of Koreans who are not characterized by fanatical religious practices. Two important figures outstand in that nation’s political life in the twentieth century: Syngman Rhee, born in March of 1875, and Kim Il Sung, born 37 years later in April of 1912. Both personalities, of different social background, confronted each other due to historical circumstances that had nothing to do with either of them. The Christians opposed the Japanese colonial system. One of them was Syngman Rhee who was an actively practicing Protestant. Korea changed its status: Japan annexed its territory in 1910. Years later, in 1919, Rhee was appointed president of the provisional government in exile, headquartered in Shanghai, China. He never used weapons against the invaders. The League of Nations in Geneva paid no attention to him. The Japanese Empire was brutally repressive with the Korean population. The patriots took up arms against the Japanese colonialist policy and succeeded in liberating a small area in the mountain region of the north at the end of the 1890’s. Kin Il Sung, born in the vicinity of Pyongyang, at the age of 18 joined the Korean Communist guerrillas to fight the Japanese. In his active revolutionary life, he attained the position of political and military leader of the anti-Japanese combatants in North Korea, at the young age of 33. During World War II, the United States decided the fate of Korea in the post-war period. It joined the conflict when it was attacked by one of its own, the Empire of the Rising Sun, whose tight feudal gates were opened by Commodore Perry in the first half of the 19th century, aiming his cannons at the strange Asian country that refused to trade with America. The outstanding disciple later became a powerful rival, as I have already explained on another occasion. Decades later, Japan successively struck at China and Russia, additionally taking over Korea. Nevertheless it was a cunning ally for the victors of World War I, at the expense of China. It amassed forces and, transformed into the Asian version of fascist Nazism, attempted to occupy Chinese territory in 1937 and attacked the United States in December of 1941; it brought the war to Southeast Asia and Oceania. The colonial domains of Great Britain, France, Holland and Portugal in the region were doomed and the United States emerged as the most powerful country in the world, matched only by the Soviet Union then destroyed by World War II and by the heavy material and human losses resulting from the Nazi strike. The Chinese Revolution was about to conclude in 1945 when the world massacre ceased. The united anti-Japanese combat was taking up its energy then. Mao, Ho Chi Minh, Gandhi, Sukarno and other leaders later carried on the fight against the restoration of the old world order which was already unsustainable. Truman dropped the nuclear bomb on two civilian Japanese cities; this was a terribly destructive new weapon whose existence they had not reported to their Soviet ally, as explained, one which had been the major contributor to the destruction of fascism. Nothing justified the genocide committed, not even the fact that the tenacious Japanese resistance had taken the lives of almost 15 thousand American soldiers on the Japanese island of Okinawa. Japan was already defeated, and that weapon, had it been dropped on a military target, would have sooner or later had the same demoralizing effect on the Japanese military machine preventing more casualties among U.S. soldiers. It was an act of indescribable terror. Soviet soldiers were advancing on Manchuria and North Korea, just as they had promised when fighting ceased in Europe. The allies had defined beforehand the point each army could reach. The dividing line would be in the middle of Korea, equidistant between the Yalu River and the southern end of the peninsula. The U.S. government negotiated with the Japanese the rules that would govern the surrendering of troops on their own territory. Japan would be occupied by the United States. In Korea, annexed to Japan, there would remain a large force of the powerful Japanese army. South of the 38th Parallel, the established dividing line, U.S. interests prevailed. Syngman Rhee, reincorporated to that part of the territory by the U.S. government, was the leader the Americans supported, with the open cooperation of the Japanese. This is how he won the hard-fought election of 1948. That year, the soldiers of the Soviet Army had pulled out of North Korea. On June 25, 1950 war broke out in the country. It is still unclear who fired the first shot, whether it was the combatants in the North or the American soldiers on duty with soldiers recruited by Rhee. The argument does not make any sense if one analyzes it from the Korean angle. Kim Il Sung’s soldiers fought against the Japanese for the liberation of all Korea. His armies advanced irrepressibly up to the far reaches to the South where the Yankees were defending themselves with the massive back-up of their fighter planes. Seoul and other cities had been occupied. MacArthur, commander-in-chief of U.S. forces in the Pacific, decided to order a Marine landing at Incheon, at the rearguard of Northern forces which by now were in no condition to counterattack. Pyongyang fell in the hands of Yankee forces, preceded by devastating air strikes. That fostered the idea of the U.S. military command in the Pacific to occupy all of Korea, since the Peoples’ Liberation Army of China, lead by Mao Zedong had inflicted a resounding defeat on the pro-Yankee forces of Chiang Kai-shek, supplied and supported by the United States. The entire continental and maritime territory of that great country had been recovered, with the exception of Taipei and other small near-by islands where Kuomintang forces found refuge after being transported there by vessels of the Sixth Fleet. The history of what happened then is well known today. It should not be forgotten that Boris Yeltsin handed over to Washington the Soviet Union archives, among other things. What did the United States do when the practically inevitable conflict broke out under the premises created in Korea? It portrayed the northern part of that country as the aggressor. The Security Council of the recently created United Nations Organization, promoted by the victorious powers of W.W. II, passed a resolution that none of the five members could veto. Precisely in those months, the USSR had expressed its disagreement with the exclusion of China from the Security Council, where the U.S. was recognizing Chiang Kai-Shek, with less than 0.3 percent of national territory and less than 2 percent of the population, as a member of that Council and with a right to veto. Such arbitrariness led to the absence of the Russian delegate, with the result that the Council agreed to give the war the character of a UN military action against the alleged aggressor: the Peoples’ Democratic Republic of Korea. China, completely outside the conflict, which was affecting its unfinished fight for the total liberation of the country, saw the threat hovering directly against its own territory, this being unacceptable for its security. According to public information, Prime Minister Zhou Enlai was sent to Moscow to inform Stalin of China’s point of view about the inadmissibility of the presence of UN forces under U.S. command on the banks of the Yalu River which marks Korea's border with China, and to request Soviet cooperation. At the time there were no profound contradictions between the two Socialist giants. It is affirmed that China’s response had been planned for the 13th of October and that Mao postponed it for the 19th, awaiting the Soviet reply. That was as long as he could put it off. I intend to finish this reflection next Friday. It is a complex and laborious subject which requires special care and information as precise as possible. These are historical events that should be known and remembered. Fidel Castro Ruz July 22, 2008. 9:22 p.m. Part II On October 19, 1950, more than 400 thousand voluntary Chinese combatants, on orders from Mao Zedong, crossed the Yalu and waylaid the US troops that were advancing towards the Chinese border. The US units, surprised by the vigorous response of the country they had underestimated, were forced to withdraw towards a region near the southern coast, pushed back by the joint action of the Chinese and North Korean forces. Stalin, who was immensely cautious, offered far less support than Mao had anticipated, though the MiG-15 aircrafts piloted by the Soviets, over a limited 42.5-miles front, proved valuable help during the initial stage of the conflict in protecting land forces during their intrepid advance. Pyongyang was again recovered and Seoul re-occupied once more, attempting to fight back the incessant onslaught of the US Air Force, the most powerful which has ever existed. McArthur was anxious to attack China with nuclear weapons. He called for their use following the shameful defeat they had tasted. President Truman saw no other choice but to dismiss him from his command and appoint General Matthews Ridgeway head of US air, sea and land forces in the theatre of operations. Next to the United States, the United Kingdom, France, the Netherlands, Belgium, Luxembourg, Greece, Canada, Turkey, Ethiopia, South Africa, the Philippines, Australia, New Zealand, Thailand and Colombia took part in the imperialist adventure. Colombia, then under the unitary government of conservative Laureano Gómez, who was responsible for the mass slaughter of peasants, was the only Latin American country involved. As we said, the Ethiopia of Haile Selassie, where slavery still existed, and a South Africa still under the domination of white racists, also took part in the invasion. It had been scarcely five years since the world slaughter that began in September 1939 had come to an end, on August 1945. Following bloody combat in Korean territory, Parallel 38 once again became the border separating North and South. It is estimated that, in that war, about two million North Koreans, nearly half a million or one million Chinese and more than a million allied soldiers perished. Around 44 thousand US soldiers lost their lives. No few of them had been born in Puerto Rico or other Latin American countries, recruited to take part in a war they were driven to by their condition as poor immigrants. Japan was to reap many benefits from the conflict. In a year’s time, industrial output grew by 50 % and, within two years, it again reached pre-war production levels. What didn't change, however, was how the acts of genocide perpetrated by China's imperial troops in Korea were perceived. The governments of Japan have paid tribute to the acts of genocide carried out by their soldiers, which, in China, had raped tens of thousands of women and brutally murdered hundreds of thousands of people, as was explained in a reflection. Hard-working and tenacious, the Japanese have transformed their country, bereft of oil and other important raw materials, into the second most powerful economy in the world. Japan's GDP, measured in capitalist terms, though the data varies across different Western sources, is today over 4.5 billion dollars, and the country has over one billion dollars in hard currency reserves. This is twice China’s GDP, of 2.2 billion, even though China has 50% more hard currency reserves than Japan. The GDP of the United States, of 12.4 billion dollars, for a country with 34.6 times more territory and 2.3 times Japan’s population, is only three times that of Japan. Its government is today one of imperialism's main allies, at a time when it is threatened by economic recession and the sophisticated weapons of the superpower put at risk the entire human species. These are historical lessons which cannot be forgotten. The war, however, took a considerable toll on China. Truman instructed the 6th Fleet to prevent the landing of Chinese revolutionary forces that would achieve the complete emancipation of their country by reclaiming the 0.3 percent of their territory that had been occupied by the rest of the pro-Yankee forces of Chiang Kai-shek that had fled there. Sino-Soviet relations were to deteriorate later, following the death of Stalin, on March 1953. The revolutionary movement splintered nearly everywhere. The dramatic call issued by Ho Chi Minh made evident the damage that had been done and imperialism, through its immense media apparatus, poked the fires of extremism among false revolutionary theoreticians, an area in which US intelligence agencies were to become experts. Following the arbitrary division, North Korea had been dealt the most rugged part of the country. Each grain of food had to be reaped through sweat and sacrifice. Pyongyang, the capital, had been razed to the ground. Many, who had been wounded or mutilated during the war, were in need of medical attention. They were enduring a blockade and had no resources available. The Soviet Union and other countries of the socialist block were in the process of recovering from the war. When I arrived at the Democratic People’s Republic of Korea on March 7, 1986, nearly 33 years following the destruction caused by the war, it was still difficult to believe what had transpired there. That heroic people had constructed myriad things: large and small damns and canals to store water in, generate electricity, service cities and irrigate fields; Thermoelectric plants, large mechanical and other types of industries, many of them underground in the depths of the bedrock, all created through hard, methodical labor. Because of cooper and aluminum shortages, they had been forced to use iron to create electricity-guzzling transmission lines, iron which, in part, was produced from coal. The capital and other cities that had been devastated were reconstructed, inch by inch. I estimated that millions of new homes had been built in urban and rural areas and that tens of thousands of other kinds of facilities had been set up. Countless hours of work were contained in stone, concrete, steel, wood, synthetic products and machinery. The fields I had the opportunity to see, wherever I went, looked like gardens. Well-dressed, organized and enthusiastic people were everywhere, ready to greet visitors. The country deserved cooperation and peace. There was no issue I didn't discuss with my illustrious host Kim Il Sung. I shall never forget this. Korea was divided into two parts by an imaginary line. The South was to have a different experience. It was the more densely populated part and endured less destruction during the war. The presence of an enormous foreign military force required the supply of local manufactured and other products, from crafts to fresh fruits and vegetables, not to mention services. The military spending of the allies was huge. The same thing occurred when the United States decided to retain extensive military forces in the country indefinitely. During the Cold War, Western and Japanese transnationals invested considerable sums of money, siphoning out incalculable wealth from the sweat of South Koreans, a people who are as hard-working and industrious as their brothers in the North. The great markets of the world were open to their products. They were not blockaded. Today, the country has high levels of technology and productivity. It has suffered the economic crises of the West, following which many South Korean companies were bought over by transnationals. The austere nature of its people has allowed the State to accumulate significant reserves in hard currency. Today, it is enduring the United States' economic depression, particularly the high prices of oil and food, and the inflationary pressures from both. South Korea's GDP –787.6 billion dollars– is almost equal to that of Brazil (796 billion) and Mexico (768 billion), countries with abundant hydrocarbon reserves and incomparably larger populations. Imperialism imposed its system upon these nations. Two fell behind; the other made much more progress. There is hardly any emigration from South Korea to the West. There is emigration en masse from Mexico to what is currently US territory. From Brazil, South and Central America, people emigrate everywhere, in search of employment and lured by consumerist propaganda. Today, they pay them back with rigorous and contemptuous laws. The position of principles on nuclear weapons supported by Cuba within the Non-Aligned Movement, ratified during the Summit Conference held in Havana in August 2006, is well known. I met the current leader of the Democratic People’s Republic of Korea, Kim Jong Il, when I arrived at the Pyongyang airport. He was standing discretely beside his father, to one side of the red carpet. Cuba maintains excellent relations with his government. When the Soviet Union and the socialist block collapsed, the Democratic People’s Republic of Korea lost important markets and sources of oil, raw materials and equipment. As in Cuba’s case, the consequences were severe. The progress that had been attained through great sacrifices was at risk. In spite of this, they showed themselves capable of constructing a nuclear weapon. When the nuclear test was conducted around a year ago, we conveyed the government of North Korea our points of view on the damage this could cause poor Third World countries that were waging an unequal and difficult battle against imperialist designs, at a decisive moment for the world. It might not have been necessary. Kim Song Il, at that point, had already decided, beforehand, what he had to do, mindful of the geographic and strategic characteristics of the region. We are pleased to see North Korea’s declaration on its intentions of suspending its nuclear weapons program. This has nothing to do with the crimes and the blackmail of Bush, who now touts the declaration as proof of the success of his policy of genocide. North Korea's gesture was not aimed at the government of the United States, before which it never budged an inch, but, rather, at China, a neighboring ally, whose security and development is vital for the two States. Third World countries are interested in the friendship and cooperation between China and the two Koreas, whose union need not be from coast to coast, as was the case of Germany, today a US ally in NATO. Step by step, unhurriedly but indefatigably, as befits their culture and history, they shall continue to knit the bonds that will unite the two Koreas. With South Korea, we are developing more and more ties. With North Korea, these have always existed and we shall continue to strengthen them. Fidel Castro Ruz July 24, 2008 6:18 p.m. References: Part I and Part II (English) Las dos Coreas (parte I) and Las dos Coreas (Parte II) (Spanish) submitted by cosmic_bolshevik to MarxistCulture [link] [comments] |
2023.03.29 23:49 VaultTecRep76 [PS] H: AA2525 EPR (Aligned Auto/Stab/Reflex W: Q2525 Fixer/Offers
2023.03.29 23:49 eatatacoandchill [WTS] silver spoons, tongs, golf hall of fame box set, Tiffany, Cartier and FREE SHIPPING
https://imgur.com/a/FnhA73j a bit of variety today.
Spoons and tongs are mixed. Some are marked sterling, some 800, some don't appear to have any purity markings at all. They all however passed the ice and magnets tests. Asking $85 for the lot.
The cartier is marked JDT with november 8 1964 on the side. The tiffany has J.K.T marked on it.
The cartier weights in at 146 grams and the tiffany 224.
Asking $1.50/gram for the tiffany and cartier
Golf hall of fame set. Includes some big names like bob hope and arnold palmer. Each round is marked 1 ounce bringing the total to 21 ounces. No idea who was supposed to be in those 3 missing holes but i guess you could fill them however you like. Would prefer to sell as a set. If you really want it but have no use for the display box then i can take them out of the box. Asking 28/ounce or 588 for the set.
Zelle, venmo, ppff, crypto. If interested and these don't work let me know and maybe can work something out.
If only buying the spoon/tong set i can include free first class shipping unless you want to upgrade to priority. Free shipping for everything else unless the golf set winds up getting broken up in which case it will be standard usps rates.
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2023.03.29 23:49 Deizo I need lighting help. I want to get 8-13k lumens minimum from one fixture spread as far as possible. (no wiremold)
Hi!
Home office. It's 12x10. I sit in the middle (width wise) and have a 3000 lumen light overhead. Unfortunately, it's a spotlight, and the walls/ceiling/ anything not directly below it is just dark. Lamps have just been creating more uneven light.
My ceiling is only 8 feet tall, so any fixture has to be pretty slim. Maybe 8" deep at the absolute max, but less is better.
I've tried 20" round lights, 2x2 panel lights, same idea.
I got the bright idea to use a linear sputnik type light and found one that roughly spread out to 24x48 and had 8 sockets. I was going to plug in 8 e26 1600 lumen lights and call it done, but further research into the light has made me wary of burning my house down. I can't seem to find something as slim/flat for a reasonable price.
Unfortunately, 2 story house, and cost prohibitive or id just add 8 can lights in addition to existing lights.
There's a fire sprinkler to the left of the ceiling box, which prevents me from just using wiremold and adding more boxes.
I found a 38" roundish- orren ellis chandelier on wayfair, but I'm not sure the quality. I've ended up returning a lot of fixtures that are downright dangerously designed that I found online.
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