Gas tank rubber grommet
i desperately need help finding a lost necklace
2023.06.04 06:17 ionlyspeakrainbow i desperately need help finding a lost necklace
(i literally don’t know where else to go with this i’m sorry if this isn’t the place to ask)
i know this is a very, very long shot but i’m from weyburn sask, and earlier this evening i lost literally the most important item i own and it is a necklace that was made up of two charms, one from my mother and one from my father, both of whom have passed.
i was fishing on the docks of nickel lake and we think that when i was cleaning up i caught it and it fell through the cracks of the wood.
does anyone have a metal detector that can handle water? or an underwater flashlight? i can give a reward of $250 and pay for a full tank of gas for anyone who can help me get it i just don’t have that kind of a equipment.
or is there someone that anyone might know of who would be able to help? i’m sorry i know this isn’t really meant for this subreddit but i have no idea what to do.
submitted by
ionlyspeakrainbow to
regina [link] [comments]
2023.06.04 06:05 Leather_Reaction1919 Fueling Door Hatch Issues
Newer Civics and Accords come with a feature where the gas door hatch locks if the car is locked.. My 2018 CivicSi door hatch recently started acting up making a loud buzzing sound when the mechanism would lock. The dealer wanted $500 to fix it. The odds of anyone ever stealing gas from my small gas tank is so remote, I simply disconnected the plug and left it in the unlock position.
Anyone else have this issue or heard of it before?
submitted by
Leather_Reaction1919 to
CivicSi [link] [comments]
2023.06.04 06:03 BurnerAccount871 Strange overheating issue
Hey everyone! About 9 months ago, I purchased a 1998 BMW 318is from an older gentleman and his family. The car sat for about a year and was rarely used, and it ran and drove amazing so they sold it to me for $1,500. The first issue I’ve had is an unusual overheating issue. When I’m driving the temps stay at the middle, but when I shut the car off. First time it happened I was at a drive thru and parked my car to wait for a friend. When I turn the car on, I noticed that it took an extra second for the car to turn over and it also needed some throttle to stay on for a second. I realized that the temps were now on the line between the black and red. I left the car to cool down and drove it home. It was fine the day after, and after some further test driving all seemed well. The second time it happens (about 120 miles later), I was filling up my gas tank. When I cranked it also took an extra second but it didn’t need throttle. It was about one bar higher (so not too bad), but the car idled weirdly as well. I suspect it could be a bad thermostat or a bad impeller. Car blows hot air so it’s not the Heater core. Lines looked great so that wasn’t a big concern. The coolant though was a green coolant, rather than the 50/50 mix of G11 coolant and distilled water. My guess is that it could also be coolant related. I’m going to replace the sensor, thermostat, and pump just as a precaution as well as flush the system a few times so that the system is clean and ready for the coolant it takes. If you have a clue as to what’s going on though PLEASE let me know nonetheless. Thanks!
submitted by
BurnerAccount871 to
MechanicAdvice [link] [comments]
2023.06.04 05:41 Wannaberich_83 Fuel leak
Well while filling up today the grommet at the fuel neck decided it was going to let a 1/4 of my gas leak out. Exciting day!!!
submitted by
Wannaberich_83 to
Foxbody [link] [comments]
2023.06.04 05:29 davidm2232 For those with gas at home, what do you fill with it?
I have a 250 gallon tank and commercial pump at my house. I fill it with 91 non ethanol perfect for my snowmobiles, atvs, boats, and sports car. But even still, it takes me a year or more to go through 250 gallons. Does anyone else 'waste' that fuel to put in their pickups or regular cars that will happily run on 87 E10? I feel bad going to.the gas station when I have gas at home. But it's also $1-1.50 more per gallon for 91 vs 87. Thoughts?
submitted by
davidm2232 to
preppers [link] [comments]
2023.06.04 04:52 luciiddr3am Just stuck in between and trying to get ahead
Hey all. It’s been a while since I’ve been here and didn’t have much luck last time. (Thanks creepy scammers!)
Things have been MUCH better, but I’ve fallen behind a bit on a few things. I’m currently sitting at the “do I buy groceries or do I buy gas for the week?” feeling so that’s where I’m at. My next paycheck is next Friday, I’m paid biweekly, so just trying to keep up in between them. I’m at under a quarter tank of gas and I think last time I filled up it was just about $70, and the groceries in my cart total $55 (yay coupons for pick up!).
Any amount would help greatly. 🤘🏼 CashApp: smashtheghost Venmo: smashtheghost PayPal: smashtheghost253
Thank you.
submitted by
luciiddr3am to
MutualAid [link] [comments]
2023.06.04 04:47 -w0lf-man- dodge Dakota 2003 v6
so this pick up won't start. it turned off on me twice. the first time the fuel tank gauge read about an eight of a gas tank and it just stoped running. like it ran out of gas. it happened ages a few weeks later with the same issue. it started randomly a few times but now it won't. I checked the fuel pump and its wiring
im thinking maybe its the computer but idk. any ideas.
dode
dakota
2003
v6
0 CommentsShare
submitted by
-w0lf-man- to
CarHelp [link] [comments]
2023.06.04 04:44 SonneDrakko Looking at buying this '70 Commando 750, but after looking it over I had some questions.
| This is my first time venturing into vintage motorcycle (specifically Nortons). I have a friend who owns a couple, and his father has 4. So I've been talking with him through this, but was just looking to get confirmation to what he is saying, and what I've been able to find online. Picture 1 engine serial. From what I can find online the serial number is from around '70, correct? Picture 2 transmission serial. This one unfortunately does not match with the engine. This one is from around '73? Picture 3 front wheel. The '70 came from factory with drums didn't it? Picture 4 taillight. This is from a '73 or newer isn't it? I know for sure the mufflers and gas tank are not original either. Thanks for your time. submitted by SonneDrakko to vintagemotorcycles [link] [comments] |
2023.06.04 04:41 Researcher_1999 Mystery Solved: The Real Reason the Cafeteria Bombs Failed (and Why a Diversionary Bomb Ignited When Moved/Kicked)
| The idea that those cafeteria bombs had any power whatsoever is giving them way too much credit. Sure, the tanks were heavy, but that's where the impressive nature of these bombs begins and ends. Disclaimer: This post in no way provides instructions on how to make a bomb or a timing device. This is an analysis of why their timers failed, which is basic electronic circuitry. While this post explains why the timers failed, it does not explain what should have been done to make them work. Their entire design was flawed. There was nothing they could have done differently other than make a completely different circuit, which will not be discussed in this post for obvious reasons. Why did the cafeteria bomb timers fail? If you know basic circuitry, it's obvious by looking at this photo: Time clock Most people have been told that in order to create a timing device out of a manual alarm clock, the hands need to be metal. Rumor has it, this particular model had plastic hands, which prevented the circuit from being completed. Plastic won't complete a circuit, it's true, but there are two reasons this doesn't matter: (1) there's a simple foolproof way to use a plastic hand anyway, but (2), their timers weren't built to complete the circuit with the clock hands. How do we know this? There's no screw in the faceplate. Clock hands need to run into a metal post on the faceplate to complete a circuit. This is not how they created their circuitry. Their circuitry was 100% in the bells. Except they didn't actually create a strong circuit. It seems they were given bad, bad instructions from someone. (Or they used this powerless circuit to set off fireworks as a test run and didn't realize it wouldn't translate to big bombs). Here's another clock and you can see there is no screw here, either. Time clock We don't have any evidence that they tested their timers If they tested their timing circuitry with any success, they probably did it out in the open (not in a closed bag) because getting a fuse to light with electricity through wires is not as easy as lighting it with a lighter or even a match. They used matches all right, but if they couldn't get that fuse to ignite with the electricity first, those matches were never going to ignite to kickstart their "bombs." Their timers did ignite when the alarms went off A closer look at the photos suggests these timing devices did ignite, but had no real power because (1) they built a weak, useless "circuit" that rapidly connected and disconnected the circuit continuously, and (2) their ignition source (and power source - 9v battery) was weak. It is possible that they created the stronger version of the bell circuit, which would not rapidly connect and disconnect the circuit, but it's impossible to know for sure without more photos. Below is a video demonstrating the potential power of their "timing devices" with the same circuitry and a comparable ignition source to what they used (Keep in mind, in this video, the circuit is created properly, the ignition source is slightly more ignitable than what they created, this uses a much more powerful battery, and it still has no power): https://youtu.be/lG8WWxGqojY This is the amount of power their timers had to ignite those cafeteria bombs. Actually less. Their circuitry did not have the power to ignite anything more than fireworks. It was dead from the start. Their setup was what kids do to ignite fireworks remotely when bored. My guess is they tested timers on bottle rockets and other things. Then, they tried to jump from igniting small fireworks with timers to massive bombs. Was a diversionary bomb really kicked? I don't buy the story that a diversionary bomb was kicked or moved and then it ignited. I think that's a cover story for why the bag only started a fire and didn't cause any kind of explosion. They already told the story that 2 separate cafe bombs failed because of a single loose wire (impossible and false). With the exception of their car bombs that were intentionally disrupted, it appears that all of their timers ignited at least to a smolder. If they told people this, they would have to account for why they only smoldered and two bombs created a fire (one when shot in the cafeteria and one of the diversionary bombs). Based on the circuitry, they'd have to give away the fact that those cafe bombs were never going to explode, which would blow a hole in their story of why they never entered the school (pun intended). How we know the clocks likely ignited properly, but were weak Notice that you can't see the alarm hand in in the second photo. When this type of alarm goes off, the minute hand and small alarm hand overlap and the minute hand conceals the alarm hand underneath. This clock has taken a beating, so it had to have ignited something partially. The fact that the alarm hand isn't visible indicates this timing device ignited because of the circuitry when the alarm rang. So, their circuitry "functioned," but it was weak. The fact that this device ignited doesn't mean it ignited at the time set on the clock (12:48?). You can set these alarms for any time and then set the timer for any interval of time. They took the plastic/glass faceplates out, so it would have been possible to quickly and easily set the clock to, say, 12:30 and then set the alarm at 12:45 even if the real time was 9am, 8:33am, etc. With the hour hand at the 12, the minute hand at the 6, and the alarm hand at the 9, this timing device would go off in 15 minutes. In the first image, the minute and hour hands are gone, but the alarm is set at 12, which means it was either set to ignite on the hour (if they set the clock to the correct time) or they used the 12 mark to make it ignite in a relative amount of time. For example, they could have set the clock to any time with the minute hand at the 45 minute mark (the "9") and that would give the timer 15 minutes before it would ignite. Since these clocks can be set to any time to make timing the ignition easy in chunks of 15-30 minutes, we will never know what time these devices were actually set to go off. Dylan said it would be the most nerve-wracking 15 minutes of his life waiting for the timers to go off before they would start shooting, so they probably did set them for 15 minutes. If that's true, since they planted the bombs at 11am, they would have set them to ignite at 11:15, which makes sense, considering that's about when Dylan went into the cafeteria to apparently check on the bombs and then they started shooting right after. And they wouldn't need to set the clocks to the actual time to make them go off in 15 minutes. They could have set a clock to 3:45 and set the alarm hand at the 12 and it would have gone off in 15 minutes. So again, we can't tell what time they actually ignited, only that they did ignite given their condition. The timers could have ignited in the bag at the right time and then fizzled out fast. In the video linked above, you'll see how hard it is to get fuse to ignite from this type of circuit, even when the circuit is made correctly and there is no lack of oxygen like there is in a closed bag. Fuses will ignite with a flame, but they had to create the flame with electricity first. Apparently, they couldn't get that. How did they wire their circuits if it didn't involve the hands? They set up their timers to complete the circuit with the hammer by ringing the bells. Don't worry, this isn't a functional circuit for anything other than hobby projects, nobody can take this information and use it for a bomb. It's trash. However, it is a huge mistake a lot of people make when using alarm clocks to power DIY electronics projects. Go back to the first alarm clock. Notice that there is only one wire connected to the bells - it's connected to the left bell. Notice the rest of the wire is out of the picture frame. Notice also that the metal hammer that rings the bells is missing from the clock. The hammer is either connected to an alligator clip on the other end of that wire and was ripped off the clock, or it completely fell out of the clock. Also notice the duct tape on the metal bar that connects the bells. That's probably not there just to hold the battery. The tape is likely wrapped over the space where they cut the bar in the middle. (This is a circuit a lot of people make, but it's crap and intermittent). It's possible they made it slightly differently, but either way the circuits were weak. Here's a video that shows the end result of igniting a very similar ignition source using the same type of circuit they made, but with 4x the battery power and at least 2x the number of matches to keep the flame going AND the person who created this is preventing the hammer from moving, so the circuit doesn't break 10x a second. This is MORE powerful than what they created, and observe how weak this is: https://youtu.be/5yjeUDBeXJ0 There's your maximum oh-so-powerful, deadly, "could have taken down the library and killed 500+ people" bomb ignition potential right there. It's completely understandable that the response that day was to be cautious of their bombs. However, there is absolutely no reason to perpetuate the idea that their bombs could have ever gone off or posed a threat beyond the pressure release valve filling the cafeteria with gas that would ignite, or the fire we see in the CCTV footage. There never could have been any explosions even if they had created a proper electrical circuit (this is discussed in a previous post). The media is fully responsible for creating Eric and Dylan to be legendary school shooters and failed bombers, where they almost killed hundreds of people. Not so. That's not reality. From the other post about this: The puny fire we see on the CCTV tape was all they ever could have achieved. The "cafeteria bombs" were not bombs. They were heavy things that resembled bombs made by two people who were living in a fantasy world trying to play "bomber" when in reality, they had no clue what they were doing. When Eric wrote about possibly leaving the battery out of the device and then putting it in when he got the bomb into the commons to avoid having it blow up right then, he was dreaming. That's not how timers even work. He was puffing himself up in his own writing/verbal expressions on the Basement Tapes to make himself feel like he was a badass bomber who knew what he was doing. In reality, he was just like every other teenager, struggling with life more than most, and he had no idea how to be a real criminal. He wasn't the type, but he tried desperately to step into that image to become somebody in death, because he knew, just like everyone knows, that people don't care until you're dead. At least, from his perspective that was the only truth he knew. Now who taught them this circuitry? I know for a fact that other TCMers knew how to make timers that worked and were quite powerful. Why would they choose this specific circuitry when the other option is far more popular and reliable? Someone out there is responsible for teaching them poorly (and thankfully, because they taught them wrong). To my knowledge, this bad circuitry is not in the ACB, so where the heck did they get the idea from? Did they have a friend taking an electronics course who taught them things here and there? Michelle Hartsough admitted to teaching them how to de-powder fireworks to use the powder for other purposes, since her dad was a pyrotechnics guy. Someone out there knows the answer. They may even be reading this right now. Perhaps. Columbine is a great example of how appearances can be deceiving. This is true on many levels, but especially with those "bombs." Now why would the media push that angle so hard? The story that they could have killed hundreds and it's a miracle their cafeteria bombs didn't go off? I still think it was to cover for the fact that they used a bomb protocol that day and didn't get everyone into the building fast enough. Maybe it was their only line of defense against being sued into oblivion. Tell the families, community, judges, and juries that you couldn't go into the school because the whole school was booby-trapped (give me a break - booby-trapped with crickets?) and there were deadly devices everywhere (you mean pipe bombs that blew off an end cap at best?) and nobody will question you if you're the expert. Of course they had to be careful. They could have been injured, absolutely. Their pipe bombs had some power, but not enough to kill people with shrapnel (what shrapnel? They mostly remained intact), and not enough to warrant the lack of entry into the building. But, that's hindsight I guess. So get the media to remind everyone for months and years that these two teenagers were in total control of the school with massively powerful, super-deadly bombs everywhere, and make the scene sound more dangerous than it really was for all those officers outside... and it will be believed. Man, they're legends because of this. But leak one evidence photo of a timing device that gives away the whole show (plus other details in the documentation about the components) and when people notice the details, the circus comes to a close. Th-th-th-th-th-th-th-that's all folks! submitted by Researcher_1999 to columbined [link] [comments] |
2023.06.04 04:40 punchingsquids The more gas in your tank, the worse your gas mileage.
submitted by punchingsquids to Showerthoughts [link] [comments]
2023.06.04 04:28 Warm_Command7954 '06 Suburban K2500 Knock Sensor issue
All started with P0332 (Bank 2 Knock sensor low input). I got the AC Delco sensors and new harness. R&R both. Cleaned up intake area and holes for sensors (bank 2 /rear was totally corroded). Torqued to 15lb. Per TSB used RSV to build dam around the rubber grommets. New intake gaskets.
Within 5 miles had pending codes P0332 AND P0327 (both sensors now), by mile 20, MIL on and codes are set.
I read a handful of posts with quite a number of people saying they had gotten defective Delco units, some multiple times and many actually said they had better luck with cheap ones on Amazon. Bought another set that were 4.1 star with almost 1000 reviews on Amazon repeated all steps, SAME DAMN THING!?!
In both installs I tested resistance of both units (100k ohms). Tested them again at the upper connector (100k), and 1 more time in circuit (4.5k) so it's not a connection issue. Doesn't seem like it would be an ECU issue (why would Bank 1 start throwing code after replacement).
I'm at my wit's end... please someone tell me I'm an idiot and am missing something stupid that won't require a 3rd R&R. Could I really have 4 out of 4 bad sensors?
submitted by
Warm_Command7954 to
MechanicAdvice [link] [comments]
2023.06.04 04:20 Cephalomagus 2023 Season 3 Release Notes [Pre-Release Version]
The Release Notes for 2023 Season 3 have been posted on the iRacing Forums!
Find them posted here:
https://forums.iracing.com/discussion/42721/2023-season-3-release-notes-pre-release-version#latest
Or read them below!
========================================================================
2023 Season 3 Release Notes [Pre-Release Version]
This is the iRacing 2023 Season 3 Release! This release contains both content and upgrades for 2023 Season 3, which officially starts on June 12th! This season update includes three new cars: Cadillac V-Series.R GTP, Ligier JS P320, and Porsche 911 GT3 R (992). iRacing also expands its track offerings to include MotorLand Aragón (7 configs) and Willow Springs International Raceway, as well as a new 2023 Cup config for Chicago Street Course.
Our Dirt Taskforce has completed their work on the Dirt Refresh Project shared with the community back in February, and we are excited for you to experience the fruits of their labors. The Spotter System has received a Race Control-focused set of updates and new calls that will liven up your racing and keep you better informed about what is happening on the track and in the race. New challengers approach - you will now have the ability to add AI Opponent Rosters to your Hosted Sessions that utilize the Heat Racing format! We are excited to announce we have been investing time into saving you time, loading time to be precise, and this Season Release includes a first phase of loading optimizations that should get you into the driver’s seat just a little bit faster. Willow Springs International Raceway is proud to pioneer a new 3D Foliage System that automatically populates the environment with grasses, shrubs, and other creations of Mother Nature. USB Audio Hot Swapping is now fully enabled and supported by iRacing for all of your headset and speaker needs. A new Graphics Option has also been added which controls the display of all cockpit obstructions instead of this parameter being car setup specific.
The New Damage Model has been put into practice on eleven additional cars. And last but not least our AI Drivers have mastered eight new cars and twenty-four new track configurations. Welcome to iRacing 2023 Season 3!
Season highlights include:
- Cadillac V-Series.R GTP
- Ligier JS P320
- Porsche 911 GT3 R (992)
- MotorLand Aragón (7 configs)
- Willow Springs International Raceway
- New Track Configuration: Chicago Street Course - 2023 Cup
- Dirt Racing Refresh Project
- New Spotter Calls and Updates for Race Control
- Hosted Session AI Heat Racing
- Phase 1 of Loading Time Improvements
- 3D Foliage System
- USB Audio Device Hot Swapping
- Cockpit Obstruction Removal Graphics Option
- New Damage Model for 11 Vehicles (Cadillac V-Series.R GTP, Dirt Late Model (ALL), Ligier JS P320, NASCAR Truck Series Trucks, Porsche 911 GT3 Cup (992), Porsche 911 GT3 R (992), and Renault Clio R.S. V)
- AI Racing for 8 Cars (Aston Martin DBR9 GT1, Cadillac CTS-V Racecar, Cadillac V-Series.R GTP, Chevrolet Corvette C6.R GT1, Ford GT GT2, Ligier JS P320, Porsche 911 GT3 R (992), and Radical SR10)
- AI Racing at 24 Track Configurations (Autodromo Nazionale Monza - GP without first chicane, Junior, and GP without chicanes, Chicago Street Course - 2023 Cup and Prototype, Circuit of the Americas - East and West, Irwindale Speedway - ALL FIVE Configs, MotorLand Aragón - ALL SEVEN Configs, Nashville Fairgrounds Speedway - Mini, New Smyrna Speedway, Twin Ring Motegi - East and Oval, and Willow Springs International Raceway)
- Hundreds of new and optimized official iRacing vehicle setups
Visit our 2023 Season 3 features page here:
https://www.iracing.com/seasons/2023-s3/ Full 2023 Season 3 Release details are below.
iRACING UI:
--------------------------------------------------------------
Hosted Racing
- The Create Starting Grid functionality and button are now disabled whenever both Heat Racing and AI Opponent Roster are selected for an Event.
AI Racing
- AI Drivers have completed an extensive training course for participating in the Heat Racing format!
- - - Heat Racing is now available for Hosted Sessions using AI Rosters!
- - - This is a brand new feature implementation for both AI Racing and the Heat Racing format.
- - - - - It is important to note that this feature is only available for Hosted Racing events at this time. AI Drivers still need the support of real humans in their Sessions or artificial chaos would surely ensue.
Tracks
- All Track location information has been standardized and updated. All Track locations are now identified by: City, State/Province, Country.
Leagues
- Fixed an issue where the names of AI Drivers who won League Series Sessions were forgotten when viewing the League Season Schedule.
Paint Shop
- A new sponsor, Maconi Setup Shop, has been added to the Paint Shop!
- Fixed an issue with a missing font for the Stock Car Pro Series Class Cars.
SIMULATION:
--------------------------------------------------------------
Windows Support
- With the release of iRacing 2023 Season 3, the Windows 8.1 operating system is no longer able to successfully launch the iRacing application.
- - - Microsoft officially dropped support for Windows 8.1 on January 14th, 2023. As a result of this, it is no longer compatible with our software, and it will fail to launch.
- - - If you need help installing or running iRacing on Windows 10 or 11, please contact Customer Support here: https://support.iracing.com. Customer Support cannot get iRacing to work on Windows 8.1.
Race Servers
- Race Server capacity has been expanded to allow for nine different car models to be present within a Session.
- A user’s average lap time will no longer exclude laps that had been labeled as “invalid”.
- Fixed an issue where some Open Practice Race Servers were closing early due to inactivity.
- Fixed an issue where track temperatures were changing wildly if the Session was restarted (via AI Racing controls for example).
Loading
- Some adjustments have been made to how video memory resources are loaded.
- Some car loading algorithms have been optimized.
Dynamic Track
- The manner in which the dynamic track algorithm was calculated on surfaces has been improved, particularly along outside track edges.
- Fixed an issue where the visual display of some dynamic track data including dirt, marbles, and rubber was not functioning correctly on some track segments.
Race Control
- The algorithm for generating race splits based on car classes has been improved slightly.
- Short Parade Laps are now available for use at the following additional track configurations:
- - - Barber Motorsports Park - Full Course
- - - Brands Hatch Circuit - Indy
- - - Canadian Tire Motorsports Park
- - - Charlotte Motor Speedway - Roval, Roval - 2018, & Roval Long
- - - Circuit Park Zandvoort - Grand Prix
- - - Circuit Zolder - Grand Prix, & Alternate
- - - Daytona International Speedway - Oval - 2008, Road Course - 2008, & Moto - 2008
- - - Hockenheimring Baden-Württemberg - PEC - Outer
- - - Indianapolis Motor Speedway - Oval - 2009, Open Wheel Oval - 2009, Road Course - 2009, & Bike
- - - Long Beach Street Circuit
- - - Mount Panorama Circuit
- - - Phillip Island Circuit
- - - Talladega Superspeedway
Qualifying Scrutiny
- The Qualifying Scrutiny system has been adjusted to better handle cases where cars needed time to get up to speed after leaving their starting location.
Dirt Racing
- A variety of updates as a result of the Dirt Refresh Project have been enabled!
- - - This project enlisted a focus group of developers, vehicle dynamicists, and testers who did a deep dig through everything that makes our Dirt Racing tick, and they’ve emerged with some sweeping improvements and updates.
- - - Dirt track parameters as a whole have been updated, including:
- - - - - Racing dirt properties at all levels of wear and wetness
- - - - - Dirt height variance, depth, and hardpan behavior
- - - - - Track wear parameters
- - - - - Tire rubber accumulation
- - - - - Dirt displacement from tires
- - - - - The formation of track roughness and perturbation
- - - - - The progression of dynamic track data has been updated for all dirt tracks
- - - All Dirt Racing tires have been updated with some of the following improvements:
- - - - - New wear rates based on the hardness and wetness of the dirt racing surface
- - - - - Dirt displacement parameters
- - - - - The manner in which tires calculate their contact on undulating dirt surfaces has been improved.
AI Racing
- AI Drivers have completed an extensive training course for participating in the Heat Racing format!
- - - Heat Racing is now available for Hosted Sessions using AI Rosters!
- - - This is a brand new feature implementation for both AI Racing and the Heat Racing format.
- - - - - It is important to note that this feature is only available for Hosted Racing events at this time. AI Drivers still need the support of real humans in their Sessions or artificial chaos would surely ensue.
- AI Drivers are now fully trained and capable drivers for the following new vehicles:
- - - Aston Martin DBR9 GT1
- - - Cadillac CTS-V Racecar
- - - Cadillac V-Series.R GTP
- - - Chevrolet Corvette C6.R GT1
- - - Ford GT GT2
- - - Ligier JS P320
- - - Porsche 911 GT3 R (992)
- - - Radical SR10
- AI Drivers have memorized and are ready to race for the gold at the following new tracks and configurations:
- - - Autodromo Nazionale Monza - GP without first chicane, Junior, and GP without chicanes
- - - Chicago Street Course - 2023 Cup and Prototype
- - - Circuit of the Americas - East and West
- - - Irwindale Speedway - ALL 5 Configurations
- - - MotorLand Aragón - ALL 7 Configurations
- - - Nashville Fairgrounds Speedway - Mini
- - - New Smyrna Speedway
- - - Twin Ring Motegi - East and Oval
- - - Willow Springs International Raceway
- AI Drivers have graduated from yet another season of advanced education classes. Training for 2023 Season 3 included the following programs:
- - - Kinesthetics for Preventing Pace Lap Panic
- - - [PHY-220] Drafting Speed Predictions
- - - White-Knuckle Door-to-Door Racing: A Retrospective
- - - Fast Cars Beware: Slow Cars
- - - Slow Cars Beware: Fast Cars
- - - AI Program Upgrade IV: Reaction Timing (Class: Pistol Shrimp)
- - - Danny S.’s Pre-School Seminar: Left-Hand Makes the “L”!
- - - The Technical Know-How Overlaps for GTP & Rocket Ship Piloting
- - - SuperTravel SuperProgram 2023: SuperSpeedways
- - - Lessons from Slot Car Racing on Racing Lines
- - - Tire Compound Connoisseur Magazine (Spring ‘23 Issue)
- - - Brake Pad Dissection - a Science Lab Qualified Course
- AI Drivers have improved their driving skills with the following vehicles:
- - - NASCAR Cup Series Next Gen Cars
- - - NASCAR Trucks
- - - BMW M Hybrid V8
- - - Dallara P217
- AI Drivers have improved their driving skills at the following track configs:
- - - Atlanta Motor Speedway - Oval
- - - Bristol Motor Speedway - Dual Pit Roads & Single Pit Road
- - - Canadian Tire Motorsports Park
- - - Daytona International Speedway - Oval
- - - Detroit Grand Prix at Belle Isle
- - - iRacing Superspeedway
- - - Talladega Superspeedway
- AI Drivers and their cars are now immediately removed from the world at the end of a Session. For safety.
- Fixed a handful of AI System issues including:
- - - Fixed an issue where custom Paint Schemes were not appearing on AI Drivers in Replays.
- - - Fixed an issue where AI Drivers could lag up to several seconds after the green before hitting the gas for standing starts in Hosted Sessions.
- - - Fixed an issue where AI Drivers could incur gain-time penalties while they were being towed back to their pit box. We don’t know what they were doing to Race Control staff to earn them, but it should be fixed now.
- - - Fixed an issue where multiple “Pitting In” notifications could be received.
- - - Fixed an issue with the display of AI Driver names on the Entries tab for Replays.
- - - Fixed an issue where AI Drivers appeared to be using the incorrect dive plane for the Dallara P217.
New Damage Model
- The New Damage Model is now active on the following additional vehicles:
- - - Cadillac V-Series.R GTP
- - - Dirt Late Model (ALL)
- - - Ligier JS P320
- - - NASCAR Truck Chevrolet Silverado
- - - NASCAR Truck Ford F150
- - - NASCAR Truck Toyota Tundra TRD Pro
- - - Porsche 911 GT3 Cup (992)
- - - Porsche 911 GT3 R (992)
- - - Renault Clio R.S. V
- Some New Damage Model system code has been reorganized to make future development easier.
Auto Fuel
- Spotters and Team Members may now control their driver's Auto Fuel state.
Spotter
- The iRacing Spotter System has received some updates to help make it more accurate and dynamic. It is now better able to read Race Control events as they occur on the track, and a variety of new Spotter Calls have been added:
- - - Car in Front/Behind is Pitting
- - - Faster Car Approaching
- - - Gaining/Losing the car in front
- - - Leader Change
- - - Leader Lap Time
- - - Leader is Lapping You
- - - Session New Fastest Lap
- - - Your Personal Best Lap Time
- - - Time Remaining in Session 20/10/5 Minutes
- - - Settings for these new messages have been added to the “[SPCC]” section of the “app.ini” file.
- - - - - These messages will only play if “Chattiness” is set to MEDIUM or HIGH, and they are turned on in the “app.ini” file, which they are by default.
- A new “Silence” function has been added for the Spotter.
- - - In the Sound Options Menu, users can bind a key press that will interrupt and stop any current spotter message and temporarily disable future messages for a short duration. The duration of the hush may be adjusted via the “hushDuration” variable in the “app.ini” file, found in the “[SPCC]” section.
- “Leader Car” calls now returns the leader car in the same class as the player car. This means all spotter messages pertaining to the leader will now reference the leader in the same class as the player, instead of the outright leader.
- - - Messages include:
- - - - - Leader is pitting now
- - - - - Leader is at Start/Finish
- - - - - You're catching the leader
- - - - - One lap to win (if you are the leader car)
- Both Italian spotter packs have been updated and improved!
- - - Many thanks to Renzo A. Olivieri and Marco Arcidiacono!
- The Race Laps remaining spotter message logic has been updated.
- Fixed an issue with the fuel spotter calls when the pit entry location was dramatically different from the Start/Finish line location.
Graphics
- A new Graphics Option has been added: Hide Cockpit Obstructions.
- - - This option hides several visually obstructive elements from the world, including: Halo, A-Pillar, and Rock Screen.
- Vehicles that utilize the New Damage model have had their car model format adjusted to reduce video memory demands.
- Improved the accuracy of steering angles for viewing your opponents’ cars’ wheels.
- Adjust brake light exposure on some cars to try to prevent them from turning white when viewed from a distance.
- Updated the system which processes the hiding and displaying of halos for Replays.
- GGX blended dirt texture shaders have been improved.
- SpeedTree lighting has been updated.
- The graphics Option for SpeedTree self-shadowing has been removed.
- - - The visual benefits were minimal and the processing needs were demanding.
- Tooltips have been added for SSAO parameters.
- A new SDK for SpeedTree has been integrated.
- Fixed an issue where the reverse and unseen sides of some SpeedTree faces were being rendered, wasting processing time.
- Fixed an issue where distortion particles were not rendering properly unless they were inside the car.
- Fixed an issue where motion blur would trigger whenever the garage was visited.
- Fixed an issue where motion blur was appearing at different amounts on different parts of the same car.
3D Foliage System
- A new environmental graphics feature option has been added to the graphics options menu: Foliage!
- - - The new Foliage system procedurally generates 3D foliage of an appropriate biome type at specified tracks. Foliage may include grasses, shrubs, boulders, cacti, flowers, and other small environmental assets. 3D foliage has no impact on driving or physics, but should decorate the world much more realistically.
- - - In the Graphics Options menu, there are several levels of detail that may be selected for use by the 3D Foliage System which can customize your visual experience and your rendering performance. You may also select to disable the system entirely.
- - - With this release, only Willow Springs International Raceway has been seeded by the new 3D Foliage system so far, but Mother Nature always finds a way to spread!
Visual Effects
- Lighting for particle effects has been improved.
- The PopcornFX SDK has been updated to the latest version.
Audio
- Audio Hot Swap support has been added to iRacing!
- - - Forgot to plug in your headset before the race starts? iRacing now detects your device when it's plugged in, even during a race. If you've selected "System Default" from the sound options, audio automatically moves to the new device when the default changes. If you have selected a specific audio endpoint, it activates once it's available.
- - - Runtime audio device switching is now supported. When the default device is selected, a new default device can be chosen in Windows, and the Simulator will use the new device. If a specific device is selected, it will be used in the Simulator when it is activated in Windows.
- - - - - disableWindowsCoreAudio=0 When enabled (1), this option disables any Windows Core Audio integration (native windows audio).
- - - - - disableAudioDeviceChangedEvents=0 When enabled (1), this option disables dynamic audio device changing.
- - - Please note: Audio Hot Swapping is enabled by default.
- A new Audio Options setting has been added which allows you to assign a System Communication Default Device.
- A new audio option, “ambientMusicDisabled”, has been added to the “app.ini” file.
- - - 0 is the default value. Setting this parameter to 1 will disable all environment music that is normally played over the PA system while in the Simulation.
- Dynamic brake sounds have been rebalanced.
- Audio for load transmission on a variety of cars has been improved.
- The engine audio for all Pace Cars has been adjusted and optimized.
Environment
- New color and texture variations have been added for a variety of parked vehicles found around the tracks.
Interface
- Enhanced the right-click pop-up menus on the Session/Replay screen, and the Driving screen, to provide the option for private messaging (PM-ing) an individual user, the current driver of a car, or a car's entire Team (which includes a driver's spotters/crew in non-team sessions).
- - - Existing Admin/Race Control operations applied to a car that would have PM-ed someone on the team have been updated to message the whole team, instead of just one team member.
- - - Manually PM-ing a car number using "/#N", with N being the displayed car number, including leading zeros if shown, will now PM the whole team.
- - - To PM just the team member that's currently driving the car, use "/#N@" (add the @ symbol immediately after the car number). If the team's car is in its pit stall but the driver has gotten out of the car, that user is still PM-ed. If the team's car is not even in the world, no PM is sent when attempting to message its current driver, and you will be informed of this.
- - - - - To prevent receiving duplicate messages, if you would receive a chat message you sent because the target includes you (you're on the target team, you're the target team's driver, or you're talking to yourself!), you only receive the message due to being associated with the target of the message. That is, the message is not separately echoed directly back to you.
- - - You can continue to manually PM an individual using the existing mechanism of specifying their name after the "/".
- Text chat responses to Race Control Admin commands now identify the targeted entry with the team name and car number, instead of the name of the driver. In non-driver-swap events, the “team name” is the driver's name.
- An option for the units selection has been updated to “English (USA)” for clarity.
Camera
- A new highest option level, “Ultra”, has been added for Motion Blur.
- Fixed an issue with Driver View Pitch/Roll chassis effects so that when the view is locked to the horizon the car can now roll farther without the camera following the position of the car. This should help reduce motion sickness in VR if you use this feature.
- Fixed an issue for whenever a car’s center-of-mass left the camera frame, all motion blur on the car was lost.
- Fixed an issue where the focus of the camera was getting unwanted motion blur for cockpit cameras.
- Fixed an issue with motion blur on cars when using multiple displays.
Controls
- The automatic parking brake that holds a car still when you come to a stop will now fully apply itself anytime the car comes to a stop, rather than waiting for the user to hold the brake pedal down once stopped. This should help prevent cars from accidentally rolling away when you come to a quick stop but fail to fully engage the brake pedal.
- The Reset Button now prevents users from putting you into the car if your steering wheel needs assignment. Doing this now will take you to the Controls Wizard and allow you to assign and calibrate your driving controls.
- The test for XInput devices has been simplified.
- Fixed an issue that could cause some joysticks to fail to calibrate properly if the previous calibration was similar enough to the new calibration.
- Fixed an issue in the Options screen where the inputs (shifter, wheel, etc) would not respond if a button was held down on a wheel.
Force Feedback
- When calibrating a wheel, iRacing now checks that your selected maximum wheel angle and Force Feedback status match what we expect based on your detected hardware. A notification will appear if these do not match.
- - - This is an effort to detect common errors with certain wheels, either that do not have the correct drivers installed or that have a maximum wheel angle set to a very low value by default. If you receive this notification, or need help setting up your racing wheel, please reach out to Customer Support.
- iRacing will now try to automatically detect your racing wheel’s maximum force, and adjust the wheel force slider accordingly. This is used to help us safely and automatically calculate the force levels to send to your wheel. We can't always know how your wheel is set up, so this may be an overestimate of your maximum force level. This is the safer guess, but in some instances it may limit how strong of a force you can request from the simulation. In those cases you can turn off the “auto-mode” and manually set your wheel’s peak value, if known.
- Improved the force auto tune button so that it takes the wheels maximum force into account. This will lighten up the auto tune as the wheel force increases.
- - - There is a new scaling parameter in the “app.ini” file, “autoForceFactor”. This value defaults to 0.5, and allows you to adjust the aggressiveness of the reduction. Setting “[Force Feedback] autoForceFactor=1” will remove all reduction, giving you a 1:1 force output. Setting it to 0 will effectively always give you 6 Nm of peak force at the wheel. Any value in between will blend between these two extremes. The default value of 0.5 should be a good value for most users.
- A mappable button (Ctrl-A) has been added to apply the Auto Force adjustment found in the F9 Black Box.
- For the Auto Force Feedback peak force detection, data collected when the car is out of control will now be suppressed. Also, data collection will be paused for several seconds immediately after an incident. The goal is to make this system more stable and consistent, even if you wreck.
- For Force Feedback, a safety check has been added to detect if the wheel jumped in position (ie: we lost/gained communication with the wheel). If a communication interruption is detected, Force Feedback will be suppressed momentarily for safety.
- A new slew rate limiter filter that is controlled via the smoothing slider is now available in the Force Feedback options tab.
- - - This filter limits the rate of change of the force feedback signal so your wheel can't accelerate beyond a fixed value. In essence it smooths out the large jolts while leaving the rest of the signal alone. A value of 25% will have almost no impact on your regular driving, while softenting out curb or wall impacts, and a value of 75% will smooth out most rumble strips and make curb hits almost invisible. If you find that you have to turn down the FFB forces below the level you would like because the jolts from curbs or accidents are too large, then try turning this filter up instead. Try a value of 50% to start, and turn it down to 25% if you feel it is too much.
- - - - - You can go back to the old boxcar filter via the “[Force Feedback] smoothingFilterType=1” entry in the “app.ini” file.
Replays
- Chat messages and incident point accruement are now saved and viewable with Replays.
- Fixed an issue where custom Paint Schemes were not appearing on AI Drivers in Replays.
Telemetry
- Live brake line pressure (LFbrakeLinePress) has now been zeroed out and will no longer show a value.
- - - Disk based brake line pressure is still available (LFbrakeLinePress), and now has any ripple from the abs modulation included in its value.
- - - A new BrakeABSCutPct value has been added to the disk based telemetry that shows the percent of brake force reduction being applied by the ABS system.
- Driver suit, body, face, and helmet type ids have been added to the session string.
Official iRacing Sporting Code
- A variety of updates have been made to the Official iRacing Sporting Code, including:
- - - A new section 6.8.3. has been added which describes the correct behavior for Starting from Pits.
- - - Restructured the paragraphs describing Rolling Starts for improved clarity for both Oval and Road racing.
- - - Better explained how multiclass cars grid, and defined what starts a multiclass race.
- - - License Class images have been updated.
- - - Identified that Joker Laps may not be used for time-based competitions at Rallycross Tracks.
- - - A reminder has been added that it is unacceptable for suspended or restricted Members to use alternate accounts.
- - - Identified that nefarious tactics may also not be used during Races, and removed a poor example of nefarious behavior.
- Review the latest version of the Official iRacing Sporting Code here:
- - - https://www.iracing.com/iracing-official-sporting-code/
submitted by
Cephalomagus to
iRacing [link] [comments]
2023.06.04 04:09 Illustrious-Film-928 Finished my build! Before and after!
| I have posted in here before about this build. The list of things I have done are long but the bulk of it is a KC300X stage 1 turbo, new injectors, a Stage 1 CNC Fab HPOP, gauges, tuner, full factory front 4x4 conversion from Twin i-beams to Dana 50 solid front axle, new to me 4x4 transmission, 3" lift, drilled holes and installed factoty cab lights with factory harness, changed some small designs in the fuel system by getting the filters out of the tank and moved inline before the pump, new FPR, intercooler boots, tuner, 35x12.5 tires on 20's, android head unit with backup camera, 30k gooseneck, high capacity f350 rear springs with overloads, rear timbren rubber springs, New fuel pump, paint, oil cooler rebuild, exhaust, bench seat to power lariat buckets seat swap with fold up center console, custom built box with 2 10" pioneer imp subs with a 1000 watt Amp, and a ton of other maintenance that I can't remember. Front and rear mud flaps. Front header panel change with new lights converted from sealed beam headlamps, donaldson blue 6637 ooen air intake, high torque starter, Every fluid changed, ac redone, all of it. New clutch setup from pedal hydraulics to flywheel, all new, the list goes on but I can't remember. submitted by Illustrious-Film-928 to Diesel [link] [comments] |
2023.06.04 04:07 Stunning-Ad-8941 Does anyone have info on inert gas mixtures for stunning before harvest?
If this isn’t the right place for this, please feel free to direct me to a subreddit that may have the info I’m looking for.
My wife and I have 5 pigs and 50 chickens on 7 acres… so far. We are coming up on harvesting time in the next few months. As I’m sure many here have, we’ve grown somewhat attached to our little herd. Not so much that we don’t plan on harvesting and eating, but enough that we don’t feel lopping off chicken heads while alive or braining piggies with a .22 are going to be our go-to methods. We’re looking for something to minimize suffering and that is more aesthetically appealing but also very effective.
I’ve done a couple months of research and I think we’ve settled on using inert gas. However, out of the 50 or so sites I’ve visited that have conducted experiments with different mixtures. I don’t think a single one of them has definitively said “this is the MOST effective AND humane method/mixture/process/etc”. Nor if there is any effect on the quality of the product from using any of the various gasses.
In fact, some of it seems to be downright contradictory to each other, sometimes even on the same site.
I do know that CO2, at least on its own, is definitely not the way for us as in most cases, it causes extreme discomfort/pain, fear and suffering. Sometimes even when preceded by Argon, Nitrogen or Helium.
What I have found, is that there are a number of main gasses/mixtures and processes listed that don’t involve being followed up with CO2. Argon, nitrogen, helium and nitrous oxide, along with various combinations of them all.
Is any one of them alone better than the other? Or would a mixture or process of one or more be better? For example 60/40 N2 and Ar, or N2O first for relaxation and then finish off with one of the others, or just straight nitrogen? Or maybe there’s something I’m not seeing that would show me that I’m not on the right track at all.
Cost isn’t a huge factor as I’m able to get the gasses through work at a discount, but of course if there is something that’s effective and affordable - I’m all about it.
If anyone has any info, experience, input or thoughts- it would be greatly appreciated.
I had the idea of converting a 500gal diesel fuel tank for the chickens and a 1000gal water tank for the pigs. Unless smaller would work. Cut doors in, add fittings at the top for gas insertion and small holes at the bottom for atmosphere escape. Throw some food in, turn the gas on, boom lights out.
Thanks in advance y’all
submitted by
Stunning-Ad-8941 to
homestead [link] [comments]
2023.06.04 03:44 BogeysNBrews 2020 Ram 1500 Lone Star (Big Horn) Budget Stock 6 Speaker Upgrade
I did this upgrade in two stages. The first was a complete swap of the existing 6 speakers. I went with Infinity Reference all-around based on recommendations online. I got the required speaker harnesses to use the existing factory connection rather than splicing wires. Here are the speakers installed:
Front Dash: Infinity Reference REF-3032CFX 3-1/2 2-way - $45/pair renewed on Amazon
Front and Rear Doors: Infinity Reference 9633IX - 6" x 9" Three-way - $100/pair on Amazon
A couple of notes about these speakers. They’re extremely bright even when you run them on the 0db mode rather than +3db. There is a switch on the tweeter to change the mode. I first installed the dash and ran it for a couple days waiting for the door speakers to arrive. Just the dash swap made the sound so much better. However, once I installed the front doors I knew instantly it was tweeter overkill. I’ll probably end up swapping the front doors for a 6x9 component driver and let the dash handle the highs. I’ll leave the 3-ways in the rear so passengers get the full range back there.
Second note is that while they sound great and you can hear them hitting some low notes, they’re not loud below the mid-range. Now that my highs were shining I needed to fill in the lows. I settled on a Skar Audio setup to keep my budget in check. I’m not looking to win car audio competitions, just fill out the low end. Here is what I ended up with:
Skar 2019-2022 Ram 1500 (5th Gen) Crew Cab Compatible Single 12" Ported Subwoofer Enclosure - $140
Skar Audio VD-12 D4 12" 800W Max Power Dual 4 Ohm Shallow Mount Car Subwoofer - $100
Skar Audio RP-800.1D Monoblock Class D MOSFET Amplifier 800W - $130
Skar Audio 4 Gauge CCA Complete Amplifier Installation Wiring Kit, SKAR4ANL-CCA - $30
So I’m $645 into this upgrade for a complete speaker overhaul and added 12” subwoofer. I think that’s pretty good for the incredible difference in sound. The box is a perfect fit under the passenger rear seat. My only gripe is the ugly white stitching of the Skar logo on the box. I used a black Sharpie to fill it in the best I could. It’s still visible if you look, but it doesn’t draw attention to itself anymore.
I’ll probably get the bug to add a 4 channel amp for the Infinitys, but it will be really easy since I installed the ANC bypass module under the driver’s seat. The module bypasses the truck’s active noise cancellation while also providing a tap point for the input and output of all of the speakers.
A few tips:
- Get a LOC (Line Out Converter) that also generates a remote wire signal. I first bought the PAC LOC 3.2 and I would have had to tap into the fuse box for an accessory remote wire. I returned it for 7.2.
- The firewall has a rubber grommet with an extra port for a wire. I had to cut the nipple off the port on the engine side and still had a hell of a time pulling 4 gauge wire through with a coat hanger. Running the power wire was the hardest part of the entire install.
- The fuse box lid in the engine next to the battery is a great place to screw down the amp fuse. I also used split loom for the power wire in the engine bay and it looks clean and professional.
- I used Posi-tap connectors for the speaker connections between the LOC and the ANC bypass harness. I got everything connected and didn’t hear any sound so double-checked these and sure enough, had to redo them. I may have used too large a size because the pin that punctures the wire kept going to the side of the wire. I had to manually puncture the wire with the pin before screwing the Posi-tap down.
Hope all of this helps somebody else. The system absolutely slams now!
submitted by
BogeysNBrews to
ram_trucks [link] [comments]
2023.06.04 03:43 Groundbreaking-Front FreedomOne Sodastream help!
Hi all, I've had a FreedomOne Sodastream adapter connected to a 6kg (13lb) tank for a while. We recently moved house and I disconnected the hose to move.
In the new house, I've connected everything back up to a newly refilled cylinder. Unfortunately when I turn the cylinder on, the gas starts coming out of the nozzle of the sodastream (not leaking elsewhere) if I switch back to a standard cylinder it's fine.
I'm wondering if the new tank I've got is overpressured and overwhelming the seals in the Sodastream unit? Does that sound possible? If so how do stop it, just let some gas out of the cylinder?
Thanks!
submitted by
Groundbreaking-Front to
SodaStream [link] [comments]
2023.06.04 03:36 QxV Revel Rockies Half - going downhill vs. altitude
TL;DR course is beautiful, race is super well organized, would recommend.
Race Information
Goals
Goal | Description | Completed? |
A | Have a good time | Yes |
B | Sub-90 | Yes |
Splits
Mile | Time |
1 | 6:50 |
2 | 6:46 |
3 | 6:26 |
4 | 6:50 |
5 | 6:52 |
6 | 6:46 |
7 | 6:52 |
8 | 7:13 |
9 | 7:12 |
10 | 6:27 |
11 | 6:35 |
12 | 6:31 |
13 | 6:10 |
13.1 | 1:28:52 |
Training
This was my 4th half of the year. In January, I ran the Kaiser Half in San Francisco and finished with a 1:30:24. This race - Revel Rockies - was the last in a series of three, over 2 months: The Get in Gear Half in Twin Cities, MN (1:31:07), and the Brooklyn Half in NYC (1:30:02).
Between all these races, I followed a weekly schedule of one speedwork day and one long run, with lots of easy miles thrown in.
Because I had come pretty close in Brooklyn, and the Revel Rockies course has a net downhill of about 1,700 feet, I thought I’d have an excellent chance of going sub-90, and maybe it’d even feel easy! (it didn’t)
Pre-race
I got to Denver Wednesday that week. This year, I planned my race calendar around cities where I have friends; in this case, Denver is where the designer on my team lives, so she and I worked together for a bit, but we also hit up the kid’s casino (Round1) to play some claw machine games. Obviously, the house always wins, but we did win a bunch of soft toys for ourselves and a children’s hospital nearby, so let’s call it a draw.
While we were working together on Thursday, I was nursing a headache, and it suddenly dawned on me to ask: “Are we at altitude?” (lol). Being a mile up from sea level explained why I was feeling so trashy for the last 48 hours - that, combined with the person in the next door hotel room deciding to smoke throughout the day/night (???)
On Friday, I went for a short 3 mile trail run and was significantly more winded than I should/would have been for the route. Still, I was pretty confident the significant downhill would win out - it’d just feel a bit sucky.
Race
To get to the start line, everyone had to park near Bandimere Speedway and take a bus up the mountain so we could run down it.
With a 6:30am start, the first bus left at 4:30am, which in turn had me waking up at 3am to eat 3 bagels and drink a triple espresso. I went to bed at 8pm and had a pretty decent sleep, all things considered.
In terms of organization, I didn’t really know what to expect, but as I pulled into the parking lot and saw a long line of neatly parked school busses waiting to take runners up, I started to get excited - the whole scene had the vibe of a school trip; one where you’re either up super early or super late to go somewhere fun.
I had originally planned to nap on the way up, but I happened to sit next to a really nice lady and we chatted throughout the ride. I’m not sure I would have been able to fall asleep after all that coffee anyway.
We got to the starting line around 5ish and it was a little chilly, but the organizers had provided everyone with heat blankets, gloves, and arm sleeves, which was super thoughtful, and definitely came in handy. I used the bathroom, warmed up, went to the bathroom again, before lining up at the starting line.
Unlike my last race in Brooklyn, where I had a pretty detailed pace plan, I was going to take the first couple of miles easy (1:30 pace at most), and then run the rest of the race by effort. The course has a couple of rolling hills, but the elevation profile pretty much looks like a right angled triangle, starting at about 8,000ft and dropping to around 6,000ft, so it’s not really that complicated. Having said that, there was some mild elevation gain in the course: 174ft (for reference, Brooklyn had 236ft).
The course actually started with some rolling hills, which helped me stick to my plan of not going out too fast; I took my foot off the gas when going uphill, and let some faster runners pass.
The rest of the race consisted of winding roads downhill, with a couple of smaller hills (the 7min+/mile splits). Running at altitude definitely felt different. I usually race with a heart rate in the 170s-180s, but I was getting winded in the high 160s, and my heart rate never made it above 176, despite me feeling like I was pushing plenty hard. Also, the small hills felt like a lot more work than normal. I’m not sure if it was because I’d been running downhill the rest of the time and my muscles were thrashed, or I didn’t have the cardio capacity because of the altitude, or both.
In any case, the course was gorgeous - you’re surrounded by mountains pretty much the whole race, and they closed one of the road lanes, so you’ve lots of space to run.
This was a smaller (~1,200 people for the half) race, so there wasn’t a lot of passing/being passed going on. A small group of runners took off at the start, and other than a handful of times I was passed/passed someone, I was running by myself.
For the last few miles, the gradient got even steeper, and so I managed to clock some faster miles, and by the time mile 11 came around, I knew that unless something stopped me from putting together two 7:10-7:20 miles, I was going to come in at under 90 minutes. The last 200m though, was actually uphill, but I had enough in the tank to sprint to the finish line and was pleasantly surprised to find out that I’d come in 3rd in my age group.
Post-race
I have to say that this was one of the most well organized races I’ve run. The finisher’s area was right next to a creek and really picturesque. They had lots of great snacks and vendors offering samples. There was also a beer garden (that I didn’t check out). After checking out some of the booths, I took the bus back down to the parking lot and went back to my hotel.
In addition to doing a great job with the logistics, the organizers also put together many small touches that made the event special. For example, immediately after the finish line, you could get your results printed on a nice card. Also, the age group awards were a white embroided band that they attached around your medal ribbon, which I hadn’t seen before and thought it looked really cool :D There were also lots of photo opportunities, including a cool “R E V E L” sculpture-thing that lots of people (myself included) were taking photos in front of.
It definitely felt like they went out of their way to put on a great race!
Overall, I had a great time and would definitely consider running another Revel event.
Made with a new
race report generator created by
herumph.
submitted by
QxV to
running [link] [comments]
2023.06.04 03:23 Mirai108 Gas pump didn’t automatically stop when my tank was full?
I recently picked up a 2023 Civic and filled up my gas tank today. For some reason, the pump didn’t automatically stop adding gas after the tank was full which led to some spillage on my wheels.
Has this happened to anyone else? Not sure if it’s the car’s fault or the pump’s fault.
submitted by
Mirai108 to
civic [link] [comments]
2023.06.04 03:03 SectionFantastic3577 Gas Tank Miles?
This is a ridiculous question but each time I’ve filled my tank I could have sworn the miles topped out at 320. Today I went on a road trip and used the whole tank - was at 2 miles before I got gas. When I filled my tank up I noticed that the miles now show a full tank at 440. Am I going crazy? I could have SWORN it topped out at 320. Can anyone confirm what a tank tops out at? Yes, I know this is ridiculous.
Edit: I just saw that the city/highway miles are: 381.6/477.0 mi. Wondering if this is why it shows a change and I wasn’t crazy - because I spent the whole day driving highways which I don’t normally.
submitted by
SectionFantastic3577 to
CX50 [link] [comments]
2023.06.04 02:49 rayven89014 Gas Milage
Hi everyone, I recently got my catalytic converter stolen and had to replace it (shocking). But I hoped that having it replaced would improve my mpg a lil bit, but I recorded it after I filled up and i'm barely making 200miles on a full tank :( No engine light, no codes or anything, just bad gas milage. I investigated and it seems that most people get at least 300miles :( What should i do?
submitted by
rayven89014 to
HondaElement [link] [comments]
2023.06.04 02:23 Jmckenna03 Ribbon Forge Build Questions
Hello
blacksmith!
I’ve been forging knives for almost ten years now and have had my own set up in my garage for about six. I’ve been using a little Atlas shoebox forge and am ready for something a bigger and more powerful. I have an old propane tank for the body but I’m not super-attached to that. I have built a Don Fogg style heat treating furnace, so I know how to work with ceramic wool and satinite. I have a small but effective welding machine running flux core wire and consider myself a steady hand with it (I welded up a pull up bar out of 1” schedule 40 pipe and it’s held my 200-something pound body so far).
I haven’t really pulled the trigger on building this forge yet for a few reasons:
1) I’m not sure about the blower. I’m leaning towards
this one but once we get into pascals and CFMs my eyes start to glaze over. Is this blower oversized for a propane tank forge? Is there another model of blower I should be looking at?
2) I watched a ton of videos on building ribbon burner forges, but I’m not sure how large to make the ribbon burner itself nor how many holes to cast in it. I’m planning on basically copying the steps in
this video but again, I’m not sure if this is too big for the propane tank body.
3) In terms of getting the propane into the pipes, I was planning on just drilling and tapping the appropriate sized hole in a cap on a T fitting. Is this playing a little too fast and loose?
If anyone has built a ribbon burner forge before, are there any lessons you learned the hard way that you’d like to impart on someone about to build one for themselves?
Thanks!
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Jmckenna03 to
Blacksmith [link] [comments]
2023.06.04 02:18 tf2_over_fortnite3 You have more?! Wherefore dost thou obtain s’uch 『Crazy F***』, thou crazy f***!?!
Stand musical Reference: “Crazy F***” by John Hawley
Stand Typing: Close range, mental manipulation
Category: Bound, fruit
User Name: Simon Scarborough Stucky
User References: Simon from another Joe Hawley song, The Mind Electric, which originated as a solo Joe Hawley demo entitled Inside the Mind of Simon, around 2006. Scarborough is from how opening of the song interpolates the melody of the traditional English folk song "Scarborough Fair". Stucky if from the other singer present in Crazy F***, Laurel Stucky.
Stats
Power: N/A
Speed: N/A
Range: D (of ability effect)
Durability: B
Precision: A
Potential: B
Stand Ability:The real name of the stand is “Crazy Food” but it is always magically censored whenever the user says the stand’s name. 『Crazy F』is a bound stand that can go an infinite distance from the user, as bound stands are. The stand must be physically touched by a person other than the user for the ability to activate. The ability is deactivated when the person being effected says the word “Oranges” out loud, into which a retro beeping sound that is similar to Pac-Man’s death sound will play. Now, onto the real ability. 『Crazy F』has the ability to cause a person to have a illusionary farmers market be visual no matter where they go, except for crowded places. These farmers markets will be stocked with literally every single grown crop, mushroom, fruit, grain, and any other naturally occurring or slightly manipulated food stuffs, as well as a few foods made exclusively from them, with only one singular item missing. Oranges. These foods will feel like they are being tasted and fueling the effected person, but this feeling is simply an illusion. This is the stands main strategy of killing its victims, slowly starving the person to death. The effected person will want to eat these imaginary foods, ignoring real foods. Also, imaginary shopping karts can be found by every food stall, with the very first shopping kart the effected person picks will be physically manifested. Moreover, the only item that is actually ever within these shopping karts is the stand itself. This shopping cart will never seem to fill up, as well. Along with all of that, a banger good retro theme will play quietly in the effected person’s mind, and is similar to that of a Punch-Out track. The track becomes more and more intense the closer to starvation the person becomes, yet the effected person feels completely fine, and when they would not be able to move their bodies the stand will use illusions to make the person think they are fine. At the final day of the effected person, in the last 40 minutes of their life, a illusion of the stand can be seen, underneath the counter of the farmers markets. The usual sentence said to disable the stand is, or a variation of “I didn’t know you sell oranges”. Of course, if the user was nearby they could have tried to kill the person, but if they did, it would be 40 minutes prior to when the user would kill them that it would activate the final food. The stand is a little tougher than an moldy orange would normally be. Now for the ability specifics. The stand can effect a total number of 2 people at a time, and they will always group up with only one shopping cart between the two. Also, if your wondering how it could have all of the foods in each stall, it’s however the person being effected would imagine they did.
Stand Appearance: 『Crazy F***』takes the appearance of a slightly moldy orange.
User lore: Simon has had a quite brutal upbringing, in a no-name town with the highest crime rate in existence. The closest thing it has to a name is that of what it is said has been done to all that has entered. “Curse”. Many of the townspeople have to kill another simply to live day to day, without a way to leave due to debt that was never meant to be paid. Trying to leave the town with a debt means death, through random every single time. Simon’s parents were forced to the town with a chasing police force, due to the father trying to strike it rich through stealthy robbings. Her mother was killed the day after, and her father simply locked himself and Simon away in their bedroom-bathroom. She barely lived due to her fathers skill in stealing from others, and their small room was always bare. Her father never left the town because he knew he would just be arrested and his young daughter wouldn’t be old enough to fend for herself. She lived there until her father died, and how she will never know, and then lived as her father did. But she couldn’t take it, her mind unable to cope with her parent deaths even slightly, and so she used a marker to make a little face on her right index finger. His name was Hawley. And from her hysteria, her stand awakened. Due to Simons’s father only living by stealing for the full 10 years to now, she had no debt to inherit, and left “Curse” in her broken-minds wandering. She is currently 18.
User Appearance: Simon’s hair is dyed a light, moldy green, and she has blue eyes. Simon wears a lot of rubber stuff, for some reason. She has a rubber replica of a grey wool hat, a grey wool jacket rubber one outside, and a normal red tank top. She wears some light grey, waterproofed rubber shorts and black rubber boots. Hawley is drawn on Simon’s right index finger with red marker, with the bottom of the mouth being the furthest join of her finger. It also has a small, cartoonishly drawn skull in its “hair”. Since they have no hair drawn, it’s just higher up on the finger.
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tf2_over_fortnite3 to
fanStands [link] [comments]